Labeling images with a computer game
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interweaving mobile games with everyday life
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Pervasive game flow: understanding player enjoyment in pervasive gaming
Computers in Entertainment (CIE) - Interactive entertainment
Determinants of adoption of mobile games under mobile broadband wireless access environment
Information and Management
The gopher game: a social, mobile, locative game with user generated content and peer review
Proceedings of the international conference on Advances in computer entertainment technology
MobiMissions: the game of missions for mobile phones
ACM SIGGRAPH 2007 educators program
Playability heuristics for mobile multi-player games
Proceedings of the 2nd international conference on Digital interactive media in entertainment and arts
Heuristic evaluation for games: usability principles for video game design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Games with a Purpose for the Semantic Web
IEEE Intelligent Systems
Designing games with a purpose
Communications of the ACM - Designing games with a purpose
Culture, gender and information technology use: A comparison of Chinese and US children
Computers in Human Behavior
Designing location-based mobile games with a purpose: collecting geospatial data with CityExplorer
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
Updating the attitudes toward computer usage scale using American undergraduate students
Computers in Human Behavior
Exploring Hierarchically Organized Georeferenced Multimedia Annotations in the MobiTOP System
ITNG '09 Proceedings of the 2009 Sixth International Conference on Information Technology: New Generations
Why We Share: A Study of Motivations for Mobile Media Sharing
AMT '09 Proceedings of the 5th International Conference on Active Media Technology
Perceptions, quality and motivational needs in image tagging human computation games
Journal of Information Science
Proceedings of the 12th Brazilian Symposium on Human Factors in Computing Systems
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Indagator (Latin for explorer) is a game which incorporates multiplayer, pervasive gaming elements into mobile content sharing. Indagator allows users to annotate real world locations with multimedia content, and concurrently, provide opportunities for play through creating and engaging interactive game elements, earning currency, and socializing. A user study of Indagator was conducted to examine the impact of the usability of Indagator's content sharing and gaming features, as well as demographic profiles on participants' motivation to use the application. Participants felt that the features in Indagator were able to support the objectives of content sharing and gaming, and that the idea of gaming could be a motivator for content sharing. In terms of motivation to use, usability of Indagator's gaming features, gender and participants' familiarity with mobile gaming emerged as significant predictors. Implications and future research directions are discussed.