Usability Engineering
Contextual Virtual Interaction as Part of Ubiquitous Game Design and Development
Personal and Ubiquitous Computing
Touch-Space: Mixed Reality Game Space Based on Ubiquitous, Tangible, and Social Computing
Personal and Ubiquitous Computing
Personal and Ubiquitous Computing
Using heuristics to evaluate the playability of games
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Computers in Entertainment (CIE) - First anniversary issue
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Communications of the ACM - The disappearing computer
GameFlow: a model for evaluating player enjoyment in games
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
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Place as media in pervasive games
IE '07 Proceedings of the 4th Australasian conference on Interactive entertainment
iCat, the chess player: the influence of embodiment in the enjoyment of a game
Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems - Volume 3
Gaming on the move: urban experience as a new paradigm for mobile pervasive game design
Proceedings of the 12th international conference on Entertainment and media in the ubiquitous era
W41K: digitally augmenting traditional game environments
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Like bees around the hive: a comparative study of a mobile augmented reality map
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Elaborating eight elements of fun: Supporting design of pervasive player enjoyment
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts and Games (Part II)
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Proceedings of the 3rd International Conference on Fun and Games
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ICADL'10 Proceedings of the role of digital libraries in a time of global change, and 12th international conference on Asia-Pacific digital libraries
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Personal and Ubiquitous Computing
Leasing service for networks of interactive public displays in urban spaces
GPC'11 Proceedings of the 6th international conference on Advances in grid and pervasive computing
Mobile Augmented Reality: Collaborative use of mobile augmented reality with paper maps
Computers and Graphics
Evaluating enjoyment within alternate reality games
Proceedings of the 2011 ACM SIGGRAPH Symposium on Video Games
Evaluating enjoyment within alternate reality games
ACM SIGGRAPH 2011 Game Papers
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Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
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Proceedings of the 6th International Conference on Foundations of Digital Games
GameFlow heuristics for designing and evaluating real-time strategy games
Proceedings of The 8th Australasian Conference on Interactive Entertainment: Playing the System
ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
Predicting users' return to virtual worlds: a social perspective
Information Systems Journal
International Journal of Ambient Computing and Intelligence
MuseUs: Case study of a pervasive cultural heritage serious game
Journal on Computing and Cultural Heritage (JOCCH) - Special issue on serious games for cultural heritage
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Player enjoyment is perhaps the most important issue in successful game design, but so far it has not been addressed in the area of pervasive games. Departing from the general gameflow model, this article presents an initial outline for a new model of pervasive player enjoyment, that is, the pervasive gameflow model, which is described and discussed in terms of additions and elaborations to the general gameflow model. It is intended to serve as a departure point for further empirical studies on player enjoyment in pervasive games.