Designing Ubiquitous Computing Games – A Report from a Workshop Exploring Ubiquitous Computing Entertainment

  • Authors:
  • Staffan Björk;Jussi Holopainen;Peter Ljungstrand;Karl-Petter Åkesson

  • Affiliations:
  • PLAY Studio, Interactive Institute, Sweden;Nokia Research Center, Finland;PLAY Studio, Interactive Institute, Sweden;ICE, Swedish Institute of Computer Science, Sweden

  • Venue:
  • Personal and Ubiquitous Computing
  • Year:
  • 2002

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Abstract

We report from a Research Atelier that explored how ubiquitous computing could be applied to fun and entertainment. The Atelier lasted for five days, starting with two days of scenario development and brainstorming activities. This led to three fairly concrete – though very different – game ideas. The background and motivation for the Atelier is described, as well as the method used and the games developed.