PingPongPlus: design of an athletic-tangible interface for computer-supported cooperative play
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
GeneyTM: designing a collaborative activity for the palmTM handheld computer
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A Model to Support the Design of Multiplayer Games
Presence: Teleoperators and Virtual Environments
Personal and Ubiquitous Computing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Objectively evaluating entertainment technology
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Towards the next generation of tabletop gaming experiences
GI '04 Proceedings of the 2004 Graphics Interface Conference
Physiological indicators for the evaluation of co-located collaborative play
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
FishPong: encouraging human-to-human interaction in informal social environments
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Computers in Entertainment (CIE) - First anniversary issue
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
Pervasive games: bringing computer entertainment back to the real world
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
MapTable: a tactical command and control interface
Proceedings of the 11th international conference on Intelligent user interfaces
Integrating Point and Touch for Interaction with Digital Tabletop Displays
IEEE Computer Graphics and Applications
Forces, clashes and remnants: a model for event-driven iterative multidisciplinary game design
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
A component based architecture for distributed, pervasive gaming applications
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Wizard's apprentice gameplay-oriented design of a computer-augmented board game
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Wizard's apprentice gameplay-oriented design of a computer-augmented board game
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
SIDES: a cooperative tabletop computer game for social skills development
CSCW '06 Proceedings of the 2006 20th anniversary conference on Computer supported cooperative work
Weathergods: tangible interaction in a digital tabletop game
Proceedings of the 1st international conference on Tangible and embedded interaction
System guidelines for co-located, collaborative work on a tabletop display
ECSCW'03 Proceedings of the eighth conference on European Conference on Computer Supported Cooperative Work
Tangible interaction in tabletop games: studying iconic and symbolic play pieces
Proceedings of the international conference on Advances in computer entertainment technology
Proceedings of the 2nd international conference on Digital interactive media in entertainment and arts
Keeping up appearances: interpretation of tangible artifact design
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
Children's haptic experiences of tangible artifacts varying in hardness
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
EuroSSC '08 Proceedings of the 3rd European Conference on Smart Sensing and Context
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts and Games
Integrating cumulative context into computer games
Future Play '08 Proceedings of the 2008 Conference on Future Play: Research, Play, Share
IncreTable, a mixed reality tabletop game experience
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
BragFish: exploring physical and social interaction in co-located handheld augmented reality games
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
W41K: digitally augmenting traditional game environments
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
User-oriented design and tangible interaction for kindergarten children
Proceedings of the 8th International Conference on Interaction Design and Children
Art of defense: a collaborative handheld augmented reality board game
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games
Conception de jeux interactifs temps réel sur tabletop
Proceedings of the 21st International Conference on Association Francophone d'Interaction Homme-Machine
Physical interfaces for tabletop games
Computers in Entertainment (CIE) - SPECIAL ISSUE: Games
Bringing tabletop technologies to kindergarten children
Proceedings of the 23rd British HCI Group Annual Conference on People and Computers: Celebrating People and Technology
ERCIM'06 Proceedings of the 9th conference on User interfaces for all
Shared-screen social gaming with portable devices
Proceedings of the 12th international conference on Human computer interaction with mobile devices and services
The booTable experience: iterative design and prototyping of an alternative interactive tabletop
Proceedings of the 8th ACM Conference on Designing Interactive Systems
ClayStation: a mixed reality gaming platform supporting playful learning for children
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
PERVASIVE'06 Proceedings of the 4th international conference on Pervasive Computing
Exploring automation in digital tabletop board game
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work Companion
Toward a framework for prototyping physical interfaces in multiplayer gaming: twinspace experiences
ICEC'11 Proceedings of the 10th international conference on Entertainment Computing
Tisch digital tools supporting board games
Proceedings of the International Conference on the Foundations of Digital Games
Providing both physical and perceived affordances using physical games pieces on touch based tablets
Proceedings of The 8th Australasian Conference on Interactive Entertainment: Playing the System
Decoupling Aspects in Board Game Modeling
International Journal of Gaming and Computer-Mediated Simulations
Personal and Ubiquitous Computing
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In order to develop technology that promotes social interaction rather than isolation, we are exploring the space between board games and video games. We created a hybrid game that leverages the advantages of both physical and digital media. A custom sensor interface promotes physical interaction around the shared public display while the un-oriented tabletop display encourages players to focus on each other rather than on the interface to the game. The ensuing social interactions define the course that the game takes, while the computer enhances the gaming experience by completing the menial tasks and providing dynamic, exciting environments. Our hybrid board/video game has the potential to enhance natural and enjoyable recreational interaction between friends.