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CHI '02 Extended Abstracts on Human Factors in Computing Systems
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Minimal Social Weight User Interactions for Wearable Computers in Business Suits
ISWC '02 Proceedings of the 6th IEEE International Symposium on Wearable Computers
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GI '04 Proceedings of the 2004 Graphics Interface Conference
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Half-Real: Video Games between Real Rules and Fictional Worlds
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The art of game design: a book of lenses
The art of game design: a book of lenses
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This paper introduces Tisch, an application running on the Microsoft Surface that provides computer support for board- and role-playing games. Based on the ideas of tangible and tabletop interfaces, Tisch was developed to explore how technology can support and enhance tabletop gaming activities without becoming a hindrance or removing the players' agency over the rules. Through doing so, Tisch allows players to behave in their accustomed manner, including having unrestricted social interactions and using whatever rules they wish to whatever degree they wish. This is proposed as a solution to harnessing the advantages that computers offer analog games through both offloading unwanted tasks and enhancing immersion.