Usability—context, framework, definition, design and evaluation
Human factors for informatics usability
Gestural and audio metaphors as a means of control for mobile devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
Effects of voice vs. remote on U.S. and Japanese user satisfaction with interactive HDTV systems
CHI '03 Extended Abstracts on Human Factors in Computing Systems
GestureWrist and GesturePad: Unobtrusive Wearable Interaction Devices
ISWC '01 Proceedings of the 5th IEEE International Symposium on Wearable Computers
Why are mobile phones annoying?
Behaviour & Information Technology
Toward subtle intimate interfaces for mobile devices using an EMG controller
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing the spectator experience
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
ReachMedia: On-the-move interaction with everyday objects
ISWC '05 Proceedings of the Ninth IEEE International Symposium on Wearable Computers
Tap input as an embedded interaction method for mobile devices
Proceedings of the 1st international conference on Tangible and embedded interaction
MM '08 Proceedings of the 16th ACM international conference on Multimedia
Gravity sphere: gestural audio-tactile interface for mobile music exploration
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Send me bubbles: multimodal performance and social acceptability
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Multimodal mobile interactions: usability studies in real world settings
ICMI '11 Proceedings of the 13th international conference on multimodal interfaces
Steerable projection: exploring alignment in interactive mobile displays
Personal and Ubiquitous Computing
Emerging Input Technologies for Always-Available Mobile Interaction
Foundations and Trends in Human-Computer Interaction
Tisch digital tools supporting board games
Proceedings of the International Conference on the Foundations of Digital Games
Ubiquitous shortcuts: mnemonics by just taking photos
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Mo!Games: evaluating mobile gestures in the wild
Proceedings of the 15th ACM on International conference on multimodal interaction
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With gesture-based interactions in mobile settings becoming more popular, there is a growing concern regarding the social acceptance of these interaction techniques. In this paper we begin by examining the various definitions of social acceptance that have been proposed in the literature to synthesize a definition that is based on how the user feels about performing a particular interaction as well as how the bystanders perceive the user during this interaction. We then present the main factors that influence gestures' social acceptance including culture, time, interaction type and the user's position on the innovation adoption curve. Through a user study we show that an important factor in determining social acceptance of gesture-based interaction techniques is the user's perception of others ability to interpret the potential effect of a manipulation.