Osmose: towards broadening the aesthetics of virtual reality
ACM SIGGRAPH Computer Graphics - Special issue: focus: “real” virtual reality
Single display groupware: a model for co-present collaboration
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Traversable interfaces between real and virtual worlds
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Orchestrating a mixed reality performance
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The augurscope: a mixed reality interface for outdoors
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Making sense of sensing systems: five questions for designers and researchers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Sotto voce: exploring the interplay of conversation and mobile audio spaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Computers as Theatre
A Pattern Approach to Interaction Design
A Pattern Approach to Interaction Design
Simple interfaces to complex sound in improvised music
CHI '00 Extended Abstracts on Human Factors in Computing Systems
Ambiguity as a resource for design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Techniques for Interactive Audience Participation
ICMI '02 Proceedings of the 4th IEEE International Conference on Multimodal Interfaces
Collaboratively improvising magic: an approach to managing participation in an on-line drama
ECSCW'01 Proceedings of the seventh conference on European Conference on Computer Supported Cooperative Work
Assembling history: achieving coherent experiences with diverse technologies
ECSCW'03 Proceedings of the eighth conference on European Conference on Computer Supported Cooperative Work
Changing places: contexts of awareness in computing
Human-Computer Interaction
Pushing the boundaries of interaction in public
interactions - Ambient intelligence: exploring our living environment
Supporting the shared experience of spectators through mobile group media
GROUP '05 Proceedings of the 2005 international ACM SIGGROUP conference on Supporting group work
Proceedings of the 13th annual ACM international conference on Multimedia
"Alone together?": exploring the social dynamics of massively multiplayer online games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The Frame of the Game: Blurring the Boundary between Fiction and Reality in Mobile Experiences
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Watching the cars go round and round: designing for active spectating
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing interactive environments for outdoors gaming and play
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Designing for Social Data Analysis
IEEE Transactions on Visualization and Computer Graphics
DJs' perspectives on interaction and awareness in nightclubs
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Staying open to interpretation: engaging multiple meanings in design and evaluation
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
IBM Systems Journal
Comedia: mobile group media for active spectatorship
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Engaging constable: revealing art with new technology
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Presentations by Programmers for Programmers
ICSE '07 Proceedings of the 29th international conference on Software Engineering
Augmenting amusement rides with telemetry
Proceedings of the international conference on Advances in computer entertainment technology
Let's Get Physical! In, Out and Around the Gaming Circle of Physical Gaming at Home
Computer Supported Cooperative Work
Personal and Ubiquitous Computing
Story Mashup: design and evaluation of novel interactive storytelling game for mobile and web users
Proceedings of the 6th international conference on Mobile and ubiquitous multimedia
Using actuated devices in location-aware systems
Proceedings of the 2nd international conference on Tangible and embedded interaction
Performing thrill: designing telemetry systems and spectator interfaces for amusement rides
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Renegade gaming: practices surrounding social use of the Nintendo DS handheld gaming system
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Engaging the crowd: studies of audience-performer interaction
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts
Mobile collaborative live video mixing
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Designing sociable IT for public use
UbiComp '08 Proceedings of the 10th international conference on Ubiquitous computing
Pervasive play, immersion and story: designing interference
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
Lessons learned: game design for large public displays
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
Performing perception—staging aesthetics of interaction
ACM Transactions on Computer-Human Interaction (TOCHI)
Interactive spatial multimedia for communication of art in the physical museum space
MM '08 Proceedings of the 16th ACM international conference on Multimedia
Understanding collective play in an urban screen game
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Flashlight jigsaw: an exploratory study of an ad-hoc multi-player game on public displays
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Irreversibility and forceback in public interfaces
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
The art of game-mastering pervasive games
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
Experience evaluation of interactive art: study of GEO landscapes
IE '08 Proceedings of the 5th Australasian Conference on Interactive Entertainment
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Spectator understanding of error in performance
CHI '09 Extended Abstracts on Human Factors in Computing Systems
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Encouraging witting participation and performance in digital live art
BCS-HCI '07 Proceedings of the 21st British HCI Group Annual Conference on People and Computers: HCI...but not as we know it - Volume 1
Designing Interactive Blimps as Puppets
ICEC '09 Proceedings of the 8th International Conference on Entertainment Computing
Using social visualization to motivate social production
IEEE Transactions on Multimedia - Special section on communities and media computing
Dramaturgies of PLACE: evaluation, embodiment and performance in PLACE-Hampi
Proceedings of the International Conference on Advances in Computer Enterntainment Technology
Sonic souvenirs: exploring the paradoxes of recorded sound for family remembering
Proceedings of the 2010 ACM conference on Computer supported cooperative work
Deception and magic in collaborative interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Usable gestures for mobile interfaces: evaluating social acceptability
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
FM radio: family interplay with sonic mementos
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Combining web, mobile phones and public displays in large-scale: manhattan story mashup
PERVASIVE'07 Proceedings of the 5th international conference on Pervasive computing
Theme issue on social interaction and mundane technologies
Personal and Ubiquitous Computing
Design ideas for IT in public spaces
Personal and Ubiquitous Computing
Would you do that?: understanding social acceptance of gestural interfaces
Proceedings of the 12th international conference on Human computer interaction with mobile devices and services
Shared-screen social gaming with portable devices
Proceedings of the 12th international conference on Human computer interaction with mobile devices and services
Designing for performative interactions in public spaces
Proceedings of the 12th ACM international conference adjunct papers on Ubiquitous computing - Adjunct
Jogging over a distance between Europe and Australia
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
Engaging spect-actors with multimodal digital puppetry
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Gesture and voice prototyping for early evaluations of social acceptability in multimodal interfaces
International Conference on Multimodal Interfaces and the Workshop on Machine Learning for Multimodal Interaction
WaveWindow: public, performative gestural interaction
ACM International Conference on Interactive Tabletops and Surfaces
Performing musical interaction: Lessons from the study of extended theatrical performances
Computer Music Journal
Designing technology for active spectator experiences at sporting events
Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction
Embodiment in brain-computer interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Starcraft from the stands: understanding the game spectator
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Using fast interaction to create intense experiences
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A VJ centered exploration of expressive interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing sports: a framework for exertion games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Send me bubbles: multimodal performance and social acceptability
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Performative interaction in public space
CHI '11 Extended Abstracts on Human Factors in Computing Systems
The gas mask: a probe for exploring fearsome interactions
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Graffito: crowd-based performative interaction at festivals
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Creating the spectacle: Designing interactional trajectories through spectator interfaces
ACM Transactions on Computer-Human Interaction (TOCHI)
Don't duck your head! notes on audience experience in a participatory performance
SG'11 Proceedings of the 11th international conference on Smart graphics
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
You can wear it, but do they want to share it or stare at it?
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part I
Post-it note art: evaluating public creativity at a user generated art installation
C&C '11 Proceedings of the 8th ACM conference on Creativity and cognition
Multimodal mobile interactions: usability studies in real world settings
ICMI '11 Proceedings of the 13th international conference on multimodal interfaces
enabling the VJ as performer with rhythmic wearable interfaces
MM '11 Proceedings of the 19th ACM international conference on Multimedia
Paper mechanisms for sonic interaction
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Adding playful interaction to public spaces
INTETAIN'05 Proceedings of the First international conference on Intelligent Technologies for Interactive Entertainment
Using social networks for multicultural creative collaboration
Proceedings of the 4th international conference on Intercultural Collaboration
interactions
Formalising performative interaction
DSVIS'05 Proceedings of the 12th international conference on Interactive Systems: design, specification, and verification
Looking glass: a field study on noticing interactivity of a shop window
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Urban HCI: spatial aspects in the design of shared encounters for media facades
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
DiskPlay: in-track navigation on turntables
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Exploring HCI's relationship with liveness
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Urban HCI: interaction patterns in the built environment
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Urban HCI: interaction patterns in the built environment
BCS-HCI '11 Proceedings of the 25th BCS Conference on Human-Computer Interaction
Encouraging spectacle to create self-sustaining interactions at public displays
Proceedings of the 2012 International Symposium on Pervasive Displays
An unfinished drama: designing participation for the theatrical dance performance Parcival XX-XI
Proceedings of the Designing Interactive Systems Conference
Designing performative interactions in public spaces
Proceedings of the Designing Interactive Systems Conference
Bannerbattle: introducing crowd experience to interaction design
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Aerial tunes: exploring interaction qualities of mid-air displays
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Squaring the circle: how framing influences user behavior around a seamless cylindrical display
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 9th ACM Conference on Creativity & Cognition
Performative experience design
CHI '13 Extended Abstracts on Human Factors in Computing Systems
StrikeAPose: revealing mid-air gestures on public displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Waves: exploring idiographic design for live performance
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Performance-Led Research in the Wild
ACM Transactions on Computer-Human Interaction (TOCHI) - Special Issue of “The Turn to The Wild”
Exploring the effect of spatial layout on mediated urban interactions
Proceedings of the 2nd ACM International Symposium on Pervasive Displays
Proceedings of the 2nd ACM International Symposium on Pervasive Displays
Proceedings of the 2nd ACM International Symposium on Pervasive Displays
Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
Combining moving bodies with digital elements: design space between players and screens
Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death
Mo!Games: evaluating mobile gestures in the wild
Proceedings of the 15th ACM on International conference on multimodal interaction
Supporting group interactions in museum visiting
Proceedings of the 17th ACM conference on Computer supported cooperative work & social computing
Theatre Engine: Integrating mobile devices with live theater
Proceedings of International Conference on Advances in Mobile Computing & Multimedia
Interactive installations as performance: inspiration for HCI
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
Understanding 'tingle' in opera performances
Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration
Being chased by zombies!: understanding the experience of mixed reality quests
Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration
CoStream: co-construction of shared experiences through mobile live video sharing
BCS-HCI '13 Proceedings of the 27th International BCS Human Computer Interaction Conference
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Interaction is increasingly a public affair, taking place in our theatres, galleries, museums, exhibitions and on the city streets. This raises a new design challenge for HCI - how should spectators experience a performer's interaction with a computer? We classify public interfaces (including examples from art, performance and exhibition design) according to the extent to which a performer's manipulations of an interface and their resulting effects are hidden, partially revealed, fully revealed or even amplified for spectators. Our taxonomy uncovers four broad design strategies: 'secretive,' where manipulations and effects are largely hidden; 'expressive,' where they tend to be revealed enabling the spectator to fully appreciate the performer's interaction; 'magical,' where effects are revealed but the manipulations that caused them are hidden; and finally 'suspenseful,' where manipulations are apparent but effects are only revealed as the spectator takes their turn.