Inhabited television: broadcasting interaction from within collaborative virtual environments
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction and collaborative virtual environments
Computers as Theatre
Hamlet on the Holodeck: The Future of Narrative in Cyberspace
Hamlet on the Holodeck: The Future of Narrative in Cyberspace
Computer Supported Cooperative Work
Ambiguity as a resource for design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing the spectator experience
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The Frame of the Game: Blurring the Boundary between Fiction and Reality in Mobile Experiences
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Getting a grip on tangible interaction: a framework on physical space and social interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Nourishing the ground for sustainable HCI: considerations from ecologically engaged art
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Encouraging witting participation and performance in digital live art
BCS-HCI '07 Proceedings of the 21st British HCI Group Annual Conference on People and Computers: HCI...but not as we know it - Volume 1
WearAir: expressive t-shirts for air quality sensing
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
Inventing the Medium: Principles of Interaction Design as a Cultural Practice
Inventing the Medium: Principles of Interaction Design as a Cultural Practice
Adversarial Design
Hi-index | 0.00 |
This paper identifies a theoretical framework of interactive installations as inspirational artistic probes for human-computer interaction (HCI). It develops interstices of interactive installations by drawing from new media and digital art. Performance studies provides key terminology -- in constitutive, epistemic, and critical characteristics of performance -- to illustrate how interactive installations can reference their audiences' social and cultural contexts and foster physical and emotional engagement, and influence critical thinking. This overlaps with HCI concerns but provides an approach that originates in the art-based community, highlighting the relevance of interactive installations to HCI. This connection and the inspirational role of interactive installations are discussed and supported by examples.