Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
interactions
Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
The Public Availability of Actions andArtefacts
Computer Supported Cooperative Work
Creating assemblies:: aboard the Ghost Ship
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
Technology probes: inspiring design for and with families
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Ambiguity as a resource for design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Emerging frameworks for tangible user interfaces
IBM Systems Journal
Urban probes: encountering our emerging urban atmospheres
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing the spectator experience
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
inTouch: a medium for haptic interpersonal communication
CHI EA '97 CHI '97 Extended Abstracts on Human Factors in Computing Systems
Getting a grip on tangible interaction: a framework on physical space and social interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
How bodies matter: five themes for interaction design
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
PillowTalk: can we afford intimacy?
Proceedings of the 1st international conference on Tangible and embedded interaction
From interaction to participation: configuring space through embodied interaction
UbiComp'05 Proceedings of the 7th international conference on Ubiquitous Computing
Propinquity: exploring embodied gameplay
Proceedings of the 12th ACM international conference adjunct papers on Ubiquitous computing - Adjunct
Interactive installations as performance: inspiration for HCI
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
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How do tangible systems take advantage of our sociophysical embodiment in the world? How can we use tangible interaction to better understand collaboration and intersubjectivity? We present Parazoan, an interactive installation where evocative objects collaboratively control a dynamic visual display. Our analysis of interactions with Parazoan explores our questions and discusses implications for our understanding of tangible and virtual collaboration.