Water lamp and pinwheels: ambient projection of digital information into architectural space
CHI 98 Cconference Summary on Human Factors in Computing Systems
Projected realities: conceptual design for cultural effect
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Alternatives: exploring information appliances through conceptual design proposals
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Orchestrating a mixed reality performance
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Pattern-based support for interactive design in domestic settings
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
The pillow: artist-designers in the digital age
CHI EA '97 CHI '97 Extended Abstracts on Human Factors in Computing Systems
Hertzian Tales: Electronic Products, Aesthetic Experience, and Critical Design
Hertzian Tales: Electronic Products, Aesthetic Experience, and Critical Design
Designing a visual 3-D interface: a reflection on methods
interactions - Bridging the gap
From snark to park: lessons learnt moving pervasive experiences from indoors to outdoors
AUIC '04 Proceedings of the fifth conference on Australasian user interface - Volume 28
The familiar stranger: anxiety, comfort, and play in public places
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The drift table: designing for ludic engagement
CHI '04 Extended Abstracts on Human Factors in Computing Systems
The Ambient Horn: designing a novel audio-based learning experience
Personal and Ubiquitous Computing
Seamful interweaving: heterogeneity in the theory and design of interactive systems
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Aesthetic interaction: a pragmatist's aesthetics of interactive systems
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
interactions - Funology
The age of auspicious computing?
interactions - Funology
Proceedings of the 17th annual ACM symposium on User interface software and technology
Making space for stories: ambiguity in the design of personal communication systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing the spectator experience
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
eMoto: affectively involving both body and mind
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Expected, sensed, and desired: A framework for designing sensing-based interaction
ACM Transactions on Computer-Human Interaction (TOCHI)
Using frustration in the design of adaptive videogames
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
Making by making strange: Defamiliarization and the design of domestic technologies
ACM Transactions on Computer-Human Interaction (TOCHI)
What is the space for?: the role of space in authoring hypertext representations
Proceedings of the sixteenth ACM conference on Hypertext and hypermedia
Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility
Affect: from information to interaction
Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility
"Make it through with another point of view": landmarks to wayfind in gameworld
Proceedings of the second Australasian conference on Interactive entertainment
GamePlan: Serious Gaming for Place Making
Proceedings of the second Australasian conference on Interactive entertainment
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The Frame of the Game: Blurring the Boundary between Fiction and Reality in Mobile Experiences
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Sashay: designing for wonderment
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The sensual evaluation instrument: developing an affective evaluation tool
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Affective diary: designing for bodily expressiveness and self-reflection
CHI '06 Extended Abstracts on Human Factors in Computing Systems
A framework for designing sensor-based interactions to promote exploration and reflection in play
International Journal of Human-Computer Studies
Interaction design of tools for fostering creativity in the early stages of information design
International Journal of Human-Computer Studies - Special issue: Computer support for creativity
InfoGallery: informative art services for physical library spaces
Proceedings of the 6th ACM/IEEE-CS joint conference on Digital libraries
Staying open to interpretation: engaging multiple meanings in design and evaluation
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Randomness as a resource for design
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
The history tablecloth: illuminating domestic activity
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Design documentaries: inspiring design research through documentary film
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
ec(h)o: situated play in a tangible and audio museum guide
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
ACM Transactions on Computer-Human Interaction (TOCHI)
Whose participation? whose knowledge?: exploring PD in Tanzania-Zanzibar and Sweden
Proceedings of the ninth conference on Participatory design: Expanding boundaries in design - Volume 1
Exploration d'analyse de données textuelles et navigation contrôlée dans OCEAN
IHM 2005 Proceedings of the 17th international conference on Francophone sur l'Interaction Homme-Machine
Human computing, virtual humans and artificial imperfection
Proceedings of the 8th international conference on Multimodal interfaces
Designing familiar open surfaces
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Pastiche scenarios: Fiction as a resource for user centred design
Interacting with Computers
Homepage aesthetics: The search for preference factors and the challenges of subjectivity
Interacting with Computers
Proceedings of the 1st international conference on Tangible and embedded interaction
An information overload study: using design methods for understanding
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
Moving from cultural probes to agent-oriented requirements engineering
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
A wearable folding display for self-expression
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
Enhancing ubiquitous computing with user interpretation: field testing the home health horoscope
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The use of aesthetics in HCI systems
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Really, really small: the palpability of the invisible
Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition
Entertaining Situated Messaging at Home
Computer Supported Cooperative Work
Digital homes on wheels: designing for the unimagined home
Personal and Ubiquitous Computing
Beyond imprisonment of meaning: Technology facilitating redefining
Computers in Human Behavior
Experience as meaning: some underlying concepts and implications for design
Proceedings of the 13th Eurpoean conference on Cognitive ergonomics: trust and control in complex socio-technical systems
Proceedings of the 13th Eurpoean conference on Cognitive ergonomics: trust and control in complex socio-technical systems
Rich evaluations of entertainment experience: bridging the interpretational gap
Proceedings of the 13th Eurpoean conference on Cognitive ergonomics: trust and control in complex socio-technical systems
Easy doesn't do it: skill and expression in tangible aesthetics
Personal and Ubiquitous Computing
End-user privacy in human-computer interaction
Foundations and Trends in Human-Computer Interaction
Situated play in a tangible interface and adaptive audio museum guide
Personal and Ubiquitous Computing
Using actuated devices in location-aware systems
Proceedings of the 2nd international conference on Tangible and embedded interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Choice: abidcating or exercising?
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
In-car gps navigation: engagement with and disengagement from the environment
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
minimal connectedness: exploring the effects of positive messaging using mobile technology
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Chi'08 alt.chi / auralscapes: engaging ludic ambiguity in the design of a spatial system
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Personal and Ubiquitous Computing
Gap between advertisers and designers: Results of visualizing messages
International Journal of Knowledge-based and Intelligent Engineering Systems - Chance discovery
Making place for clutter and other ideas of home
ACM Transactions on Computer-Human Interaction (TOCHI)
Social enjoyment with electronic photograph displays: Awareness and control
International Journal of Human-Computer Studies
Proceedings of the 2007 conference on Designing for User eXperiences
Experiencing-in-the-world: using pragmatist philosophy to design for aesthetic experience
Proceedings of the 2007 conference on Designing for User eXperiences
Behaviour & Information Technology - Designing Computer Systems for and with Older Users
Proceedings of the 7th ACM conference on Designing interactive systems
Interaction as a component of meaning-making
Proceedings of the 7th ACM conference on Designing interactive systems
Proceedings of the 7th ACM conference on Designing interactive systems
Proceedings of the 7th ACM conference on Designing interactive systems
Avatars in social media: Balancing accuracy, playfulness and embodied messages
International Journal of Human-Computer Studies
Interfaces with the ineffable: Meeting aesthetic experience on its own terms
ACM Transactions on Computer-Human Interaction (TOCHI)
Proceedings of the 2008 ACM conference on Computer supported cooperative work
License to chill!: how to empower users to cope with stress
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
Treating and teaching aesthetics as personality
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
Resilience in the face of innovation: Household trials with BubbleBoard
International Journal of Human-Computer Studies
The Magic Box and Collage: Responding to the challenge of distributed intergenerational play
International Journal of Human-Computer Studies
Organizational probes: exploring playful interactions in work environment
ECCE '08 Proceedings of the 15th European conference on Cognitive ergonomics: the ergonomics of cool interaction
International Journal of Human-Computer Studies
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Location-based storytelling in the urban environment
Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat
Visualizing real-time language-based feedback on teamwork behavior in computer-mediated groups
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Design research as explanation: perceptions in the field
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Learning by seeing: photo viewing in the workplace
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Sharing empty moments: design for remote couples
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Towards a paradigmatic shift in IS: designing for social practice
Proceedings of the 4th International Conference on Design Science Research in Information Systems and Technology
WeMe: Seamless Active and Passive Liquid Communication
Proceedings of the 13th International Conference on Human-Computer Interaction. Part II: Novel Interaction Methods and Techniques
Personality-aware interfaces for learning applications
Proceedings of the 37th annual ACM SIGUCCS fall conference: communication and collaboration
Supporting remote creative collaboration in film scoring
Proceedings of the seventh ACM conference on Creativity and cognition
Dialogue through design: visual communication across the cultural divide
Proceedings of the seventh ACM conference on Creativity and cognition
Designing to support reasoned imagination through embodied metaphor
Proceedings of the seventh ACM conference on Creativity and cognition
An analogy game: toward cognitive upheaval through reflection-in-action
International Journal of Advanced Intelligence Paradigms
Swing that thing: moving to move
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
Dyslexia as a resource for design
HCI '08 Proceedings of the Third IASTED International Conference on Human Computer Interaction
Designing spatial story-telling software
OZCHI '09 Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7
Doing things backwards: the OWL project
OZCHI '09 Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7
Open in art, nature and emergence
OZCHI '09 Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7
Deception and magic in collaborative interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
InAir: sharing indoor air quality measurements and visualizations
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The prayer companion: openness and specificity, materiality and spirituality
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
pixSmix: visual ambiguity as a means of designing interpersonal connection
CHI '10 Extended Abstracts on Human Factors in Computing Systems
CHI '10 Extended Abstracts on Human Factors in Computing Systems
"My Roomba is Rambo": intimate home appliances
UbiComp '07 Proceedings of the 9th international conference on Ubiquitous computing
Mind the body!: designing a mobile stress management application encouraging personal reflection
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Design's processional character
Proceedings of the 8th ACM Conference on Designing Interactive Systems
iSpooks: an audio focused game design
Proceedings of the 5th Audio Mostly Conference: A Conference on Interaction with Sound
The co-evolution of taxi drivers and their in-car navigation systems
Pervasive and Mobile Computing
Priming, sense-making and help: Analysis of player behaviour in an immersive theatrical experience
Pervasive and Mobile Computing
Challenges for virtual humans in human computing
ICMI'06/IJCAI'07 Proceedings of the ICMI 2006 and IJCAI 2007 international conference on Artifical intelligence for human computing
Proceedings of the 2010 workshop on New security paradigms
Rudiments 1, 2 & 3: design speculations on autonomy
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Reflecting on reflection: framing a design landscape
Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction
International Journal of Human-Computer Studies
Lovers' box: Designing for reflection within romantic relationships
International Journal of Human-Computer Studies
Products designed on scenario maps using pictorial keygraph
ACOS'06 Proceedings of the 5th WSEAS international conference on Applied computer science
Embodiment in brain-computer interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
MoBoogie: creative expression through whole body musical interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Understanding interaction design practices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Prototyping dynamics: sharing multiple designs improves exploration, group rapport, and results
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Appropriation and creative use: linking user studies and design
CHI '11 Extended Abstracts on Human Factors in Computing Systems
The gas mask: a probe for exploring fearsome interactions
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Sympathetic guitar: can a digitally augmented guitar be a social entity?
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Human-centered visualization environments
Human-centered visualization environments
Sticking together: handcrafting personalized communication interfaces
Proceedings of the 10th International Conference on Interaction Design and Children
iAWN: designing smart artifacts for sustainable awareness
UAHCI'11 Proceedings of the 6th international conference on Universal access in human-computer interaction: context diversity - Volume Part III
Proceedings of the 13th international conference on Ubiquitous computing
Don't duck your head! notes on audience experience in a participatory performance
SG'11 Proceedings of the 11th international conference on Smart graphics
Unpacking social interaction that make us adore: on the aesthetics of mobile phones as fashion items
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
Analysing the playground: sensitizing concepts to inform systems that promote playful interaction
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part I
Meerkat and tuba: design alternatives for randomness, surprise and serendipity in reminiscing
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
Making epistemological trouble: Third-paradigm HCI as successor science
Interacting with Computers
HCI as heterodoxy: Technologies of identity and the queering of interaction with computers
Interacting with Computers
Understanding repair as a creative process of everyday design
C&C '11 Proceedings of the 8th ACM conference on Creativity and cognition
Personal and Ubiquitous Computing
A case study of exploding places, a mobile location-based game
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Discovering Madeira: a case study of cultural probes
Procedings of the Second Conference on Creativity and Innovation in Design
A user-centered approach to affective interaction
ACII'05 Proceedings of the First international conference on Affective Computing and Intelligent Interaction
The territory is the map: exploring the use of landmarks in situ to inform mobile guide design
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
Cooperative scenario mining from blood test data of hepatitis b and c
AM'03 Proceedings of the Second international conference on Active Mining
Preference ranking of screen layout principles
BCS '10 Proceedings of the 24th BCS Interaction Specialist Group Conference
Experiencing coincidence during digital music listening
ACM Transactions on Computer-Human Interaction (TOCHI)
KES'06 Proceedings of the 10th international conference on Knowledge-Based Intelligent Information and Engineering Systems - Volume Part III
interactions
Ubiquitous framework for creating and evaluating persuasive applications and games
GPC'11 Proceedings of the 6th international conference on Grid and Pervasive Computing
Laying the table for HCI: uncovering ecologies of domestic food consumption
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Understanding negotiation in airtime sharing in low-income microenterprises
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Balancing exertion experiences
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
What should we expect from research through design?
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Sustainably unpersuaded: how persuasion narrows our vision of sustainability
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Questionable concepts: critique as resource for designing with eighty somethings
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Participation and publics: supporting community engagement
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Herzfassen: a responsive object
CHI '12 Extended Abstracts on Human Factors in Computing Systems
hipDisk: experiencing the value of ungainly, embodied, performative, fun
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Touchbox: intriguing touch between strangers
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Defamiliarization in innovation and usability
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Design for X?: distribution choices and ethical design
CHI '12 Extended Abstracts on Human Factors in Computing Systems
hipDisk: understanding the value of ungainly, embodied, performative, fun
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Crowdsourcing an emotional wardrobe
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Exquisite corpses that explore interactions
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Teaching aesthetics in interaction design: attempt one
HCIEd'09 Proceedings of the 2009 international conference on HCI Educators: playing with our Education
Curiosity and interaction: making people curious through interactive systems
BCS-HCI '11 Proceedings of the 25th BCS Conference on Human-Computer Interaction
Getting more out of your images: augmenting photos for recollection and reminiscence
BCS-HCI '11 Proceedings of the 25th BCS Conference on Human-Computer Interaction
Learning to cope with digital technology
BCS-HCI '11 Proceedings of the 25th BCS Conference on Human-Computer Interaction
Creating engagement with old research videos
Proceedings of the 2012 International Symposium on Pervasive Displays
The logic of annotated portfolios: communicating the value of 'research through design'
Proceedings of the Designing Interactive Systems Conference
Processlessness: staying open to interactional possibilities
Proceedings of the Designing Interactive Systems Conference
I'll knock you when I'm ready...: reflecting on media richness beyond bandwidth and imitation
Proceedings of the Designing Interactive Systems Conference
Proceedings of the Designing Interactive Systems Conference
Framing, aligning, paradoxing, abstracting, and directing: how design mood boards work
Proceedings of the Designing Interactive Systems Conference
Memory-storming: externalizing and sharing designers' personal experiences
Proceedings of the Designing Interactive Systems Conference
Invisible design: exploring insights and ideas through ambiguous film scenarios
Proceedings of the Designing Interactive Systems Conference
An unfinished drama: designing participation for the theatrical dance performance Parcival XX-XI
Proceedings of the Designing Interactive Systems Conference
What we talk about when we talk about co-creative tangibles
Proceedings of the 12th Participatory Design Conference: Exploratory Papers, Workshop Descriptions, Industry Cases - Volume 2
ICCHP'12 Proceedings of the 13th international conference on Computers Helping People with Special Needs - Volume Part I
But i don't trust my friends: ecofriends -- an application for reflective grocery shopping
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
Designing a semantic sketchbook to create opportunities for serendipity
BCS-HCI '12 Proceedings of the 26th Annual BCS Interaction Specialist Group Conference on People and Computers
All You Need is Love: Current Strategies of Mediating Intimate Relationships through Technology
ACM Transactions on Computer-Human Interaction (TOCHI)
Investigating menu discoverability on a digital tabletop in a public setting
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
Making sense of co-creative tangibles through the concept of familiarity
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Emergent participant interaction
Proceedings of the 24th Australian Computer-Human Interaction Conference
Informing and performing: investigating how mediated sociality becomes visible
Personal and Ubiquitous Computing
Concealment of Emotion in an Emergency Room: Expanding Design for Emotion Awareness
Computer Supported Cooperative Work
Guidelines for the Design of Location-Based Audio for Mobile Learning
International Journal of Mobile and Blended Learning
Uncovering practices of making energy consumption accountable: A phenomenological inquiry
ACM Transactions on Computer-Human Interaction (TOCHI)
Leaving the wild: lessons from community technology handovers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Toying with time: considering temporal themes in interactive artifacts
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 9th ACM Conference on Creativity & Cognition
Community engagements with living sensing systems
Proceedings of the 9th ACM Conference on Creativity & Cognition
Designing interaction for designers: defamiliarization in user's creative decision-making
Proceedings of the 9th ACM Conference on Creativity & Cognition
Using data visualization in creativity workshops: a new tool in the designer's kit
Proceedings of the 9th ACM Conference on Creativity & Cognition
Ambiguity in design: an airport split-flap display storytelling installation
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Beyond the familiar?: exploring extreme input in brainstorms
CHI '13 Extended Abstracts on Human Factors in Computing Systems
CHI '13 Extended Abstracts on Human Factors in Computing Systems
see me, feel me, touch me, hear me: trajectories and interpretation in a sculpture garden
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
EventHurdle: supporting designers' exploratory interaction prototyping with gesture-based sensors
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Mind pool: encouraging self-reflection through ambiguous bio-feedback
CHI '13 Extended Abstracts on Human Factors in Computing Systems
The voice harvester: an interactive installation
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Design-driven narrative: using stories to prototype and build immersive design worlds
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Things to imagine with: designing for the child's creativity
Proceedings of the 12th International Conference on Interaction Design and Children
Performance-Led Research in the Wild
ACM Transactions on Computer-Human Interaction (TOCHI) - Special Issue of “The Turn to The Wild”
Be green: implementing an interactive, cylindrical display in the real world
Proceedings of the 2nd ACM International Symposium on Pervasive Displays
Street infographics: raising awareness of local issues through a situated urban visualization
Proceedings of the 2nd ACM International Symposium on Pervasive Displays
Fostering ambiguity: decontextualizing and repurposing a familiar public display
Proceedings of the Biannual Conference of the Italian Chapter of SIGCHI
The effects of GUI on users' creative performance in computerized drawing
Proceedings of the International Conference on Multimedia, Interaction, Design and Innovation
Communications of the ACM
Exploring Sustainable Practices in Workplace Settings through Visualizing Electricity Consumption
ACM Transactions on Computer-Human Interaction (TOCHI)
The Effects of Rationale Awareness on Individual Reflection Processes in Virtual Group Activities
International Journal of e-Collaboration
Commentaries on the special issue on practice-oriented approaches to sustainable HCI
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on practice-oriented approaches to sustainable HCI
Proceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces
Hypnotist framing: hypnotic practice as a resource for poetic interaction design
Proceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces
Understanding barriers to information access and disclosure for HIV+ women
Proceedings of the Sixth International Conference on Information and Communication Technologies and Development: Full Papers - Volume 1
Tangible autonomous interfaces (TAIs): exploring autonomous behaviours in TUIs
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
Interactive installations as performance: inspiration for HCI
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration
Evaluating the experiential user experience of public display applications in the wild
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia
Autonomous behaviour in tangible user interfaces as a design factor
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
Towards a tool for design ideation: insights from use of SketchStorm
BCS-HCI '13 Proceedings of the 27th International BCS Human Computer Interaction Conference
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Ambiguity is usually considered anathema in Human Computer Interaction. We argue, in contrast, that it is a resource for design that can be used to encourage close personal engagement with systems. We illustrate this with examples from contemporary arts and design practice, and distinguish three broad classes of ambiguity according to where uncertainty is located in the interpretative relationship linking person and artefact. Ambiguity of information finds its source in the artefact itself, ambiguity of context in the sociocultural discourses that are used to interpret it, and ambiguity of relationship in the interpretative and evaluative stance of the individual. For each of these categories, we describe tactics for emphasising ambiguity that may help designers and other practitioners understand and craft its use.