Affordance, conventions, and design
interactions
An activity theory approach to affordance
Proceedings of the second Nordic conference on Human-computer interaction
StoryMat: a play space for collaborative storytelling
CHI '99 Extended Abstracts on Human Factors in Computing Systems
StoryKit: tools for children to build room-sized interactive experiences
CHI '01 Extended Abstracts on Human Factors in Computing Systems
Ambiguity as a resource for design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The CTI framework: informing the design of tangible systems for children
Proceedings of the 1st international conference on Tangible and embedded interaction
Framing tangible interaction frameworks
Artificial Intelligence for Engineering Design, Analysis and Manufacturing
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How does the physicality of an object impact creativity? Our work investigates how objects that possess affordances varying in perceptual and manipulative specificity affect the imagination of the elementary school child. The use of three different kinds of objects was compared: cultural, physical and across three objects (frying pan, pickaxe, lantern) by children enacting parts of a story. We measure the child's 'broader imagination'. Results showed that the physical object type provides better support to extend the imagination of the 9-year old child. There were however gender differences that suggest differing affinity to specific objects. We discuss how our results inform the design of tangibles for enactment-based story authoring systems.