An interface strategy for promoting reflective cognition in children
Conference Companion on Human Factors in Computing Systems
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
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When two hands are better than one: enhancing collaboration using single display groupware
CHI 98 Cconference Summary on Human Factors in Computing Systems
Designing storytelling technologies to encouraging collaboration between young children
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Classroom collaboration in the design of tangible interfaces for storytelling
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Supporting children's collaboration across handheld computers
CHI '01 Extended Abstracts on Human Factors in Computing Systems
Presence: Teleoperators and Virtual Environments
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Conceptualising tangibles to support learning
Proceedings of the 2003 conference on Interaction design and children
Emerging frameworks for tangible user interfaces
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Tangible interfaces in perspective: Guest editors’ introduction
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On tangible user interfaces, humans and spatiality
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Extending tangible interfaces for education: digital montessori-inspired manipulatives
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Getting a grip on tangible interaction: a framework on physical space and social interaction
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A framework for designing sensor-based interactions to promote exploration and reflection in play
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The origin and design of intentional affordances
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How bodies matter: five themes for interaction design
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Child-based personas: need, ability and experience
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Designing tangibles for children: what designers need to know
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Playing with the sound maker: do embodied metaphors help children learn?
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Physical manipulation: evaluating the potential for tangible designs
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The effect of representation location on interaction in a tangible learning environment
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The search wall: tangible information searching for children in public libraries
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Warp speed design: a rapid design method for use with children
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Tangibles for children,: the challenges
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Identifying embodied metaphors in children's sound-action mappings
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Framing tangible interaction frameworks
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DIY design process for interactive surfaces
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Creative idea exploration within the structure of a guiding framework: the card brainstorming game
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Action and representation in tangible systems: implications for design of learning interactions
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Time machine: creating a mixed reality experience for children
HCI '08 Proceedings of the Third IASTED International Conference on Human Computer Interaction
Tangible User Interfaces: Past, Present, and Future Directions
Foundations and Trends in Human-Computer Interaction
Bridging the gap between children and tabletop designers
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MoSo tangibles: evaluating embodied learning
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Towards Utopia: designing tangibles for learning
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Designing learning representations around physical manipulation: hands and objects
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The design of t-vote: a tangible tabletop application supporting children's decision making
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Effects of a tabletop interface on the co-construction of concept maps
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part III
Towards a framework of co-design sessions with children
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Don't forget about the sweat: effortful embodied interaction in support of learning
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Beyond affordance: tangibles' hybrid nature
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Personal and Ubiquitous Computing
MARBOWL: increasing the fun experience of shooting marbles
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Tangibles for learning: a representational analysis of physical manipulation
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Embodied metaphors in tangible interaction design
Personal and Ubiquitous Computing
The nature of child computer interaction
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Ilha Musical: a CAVE for nurturing cultural appreciation
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Knowledge gaps in hands-on tangible interaction research
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Supporting offline activities on interactive surfaces
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
Designing healthcare games and applications for toddlers
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Things to imagine with: designing for the child's creativity
Proceedings of the 12th International Conference on Interaction Design and Children
Five key challenges in end-user development for tangible and embodied interaction
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International Journal of Human-Computer Studies
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New forms of tangible and spatial child computer interaction and supporting technologies can be designed to leverage the way children develop intelligence in the world. The author describes a preliminary design framework which conceptualizes how the unique features of tangible and spatial interactive systems can be utilized to support the cognitive development of children under the age of twelve. The framework is applied to the analytical evaluation of an existing tangible interface.