Of mice and monkeys: a specialized input device for virtual body animation
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Bricks: laying the foundations for graspable user interfaces
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The invisible computer
Instrumental interaction: an interaction model for designing post-WIMP user interfaces
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
DataTiles: a modular platform for mixed physical and graphical interactions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A tangible interface for organizing information using a grid
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Cognitive cubes: a tangible user interface for cognitive assessment
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Illuminating clay: a 3-D tangible interface for landscape analysis
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The actuated workbench: computer-controlled actuation in tabletop tangible interfaces
Proceedings of the 15th annual ACM symposium on User interface software and technology
Physical and Virtual Tools: ActivityTheory Applied to the Design of Groupware
Computer Supported Cooperative Work
Real-time 3D interaction with ActiveCube
CHI '01 Extended Abstracts on Human Factors in Computing Systems
SMI '03 Proceedings of the Shape Modeling International 2003
Graspable user interfaces
A two-ball mouse affords three degrees of freedom
CHI EA '97 CHI '97 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
Getting a grip on tangible interaction: a framework on physical space and social interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Moving pictures: looking out/looking in
SIGGRAPH '05 ACM SIGGRAPH 2005 Educators program
The CTI framework: informing the design of tangible systems for children
Proceedings of the 1st international conference on Tangible and embedded interaction
Mechanical constraints as computational constraints in tabletop tangible interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Save 'Em: physical gameplay using augmented reality techniques
Future Play '07 Proceedings of the 2007 conference on Future Play
Three dimensional tangible user interface for controlling a robotic team
Proceedings of the 3rd ACM/IEEE international conference on Human robot interaction
Exploring the use of tangible user interfaces for human-robot interaction: a comparative study
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Slurp: tangibility spatiality and an eyedropper
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Towards guidelines for designing augmented toy environments
Proceedings of the 7th ACM conference on Designing interactive systems
Picture this!: film assembly using toy gestures
UbiComp '08 Proceedings of the 10th international conference on Ubiquitous computing
Towards an account of intuitiveness
Behaviour & Information Technology
A tangible user interface for assessing cognitive mapping ability
International Journal of Human-Computer Studies
Photogeist: an augmented reality photography game
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
Touch and toys: new techniques for interaction with a remote group of robots
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Framing tangible interaction frameworks
Artificial Intelligence for Engineering Design, Analysis and Manufacturing
Hands on music: physical approach to interaction with digital music
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
Puppet Master: designing reactive character behavior by demonstration
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Tangible Interaction in Learning Astronomy through Augmented Reality Book-Based Educational Tool
IVIC '09 Proceedings of the 1st International Visual Informatics Conference on Visual Informatics: Bridging Research and Practice
Towards tabletop interaction with everyday artifacts via pressure imaging
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
Clutching at straws: using tangible interaction to provide non-visual access to graphs
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tangible User Interfaces: Past, Present, and Future Directions
Foundations and Trends in Human-Computer Interaction
Interfacing video capture, editing and publication in a tangible environment
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
Amarino: a toolkit for the rapid prototyping of mobile ubiquitous computing
Proceedings of the 12th international conference on Human computer interaction with mobile devices and services
Musical interaction patterns: communicating computer music knowledge in a multidisciplinary project
Proceedings of the 28th ACM International Conference on Design of Communication
Evaluating the embodiment benefits of a paper-based tui for educational simulations
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Patterns for the design of musical interaction with everyday mobile devices
Proceedings of the IX Symposium on Human Factors in Computing Systems
Designing augmented reality tangible interfaces for kindergarten children
Proceedings of the 2011 international conference on Virtual and mixed reality: new trends - Volume Part I
Designing snakey: a tangible user interface supporting well path planning
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part III
Procedings of the Second Conference on Creativity and Innovation in Design
m-ActiveCube: multimedia extension of spatial tangible user interface
BioADIT'06 Proceedings of the Second international conference on Biologically Inspired Approaches to Advanced Information Technology
Beyond affordance: tangibles' hybrid nature
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Style by demonstration: teaching interactive movement style to robots
Proceedings of the 2012 ACM international conference on Intelligent User Interfaces
Personal and Ubiquitous Computing
KES-AMSTA'12 Proceedings of the 6th KES international conference on Agent and Multi-Agent Systems: technologies and applications
An analysis of input-output relations in interaction with smart tangible objects
ACM Transactions on Interactive Intelligent Systems (TiiS) - Special issue on interaction with smart objects, Special section on eye gaze and conversation
Design and evaluation techniques for authoring interactive and stylistic behaviors
ACM Transactions on Interactive Intelligent Systems (TiiS)
Tangible agile mapping: ad-hoc tangible user interaction definition
AUIC '13 Proceedings of the Fourteenth Australasian User Interface Conference - Volume 139
Hi-index | 0.00 |
Like the prehistoric twig and stone, tangible user interfaces (TUIs) are objects manipulated by humans. Tangible user interface success will depend on how well they exploit spatiality, the intuitive spatial skills humans have with the objects they use. In this paper, we carefully examine the relationship between humans and physical objects, and related previous research. From this examination, we distill a set of observations and turn these into heuristics for incorporation of spatiality into TUI application design, a cornerstone for their success. Following this line of thought, we identify “spatial TUIs,” the subset of TUIs that mediate interaction with shape, space and structure. We then examine several existing spatial TUIs using our heuristics.