Integrality and separability of input devices
ACM Transactions on Computer-Human Interaction (TOCHI)
The Rockin'Mouse: integral 3D manipulation on a plane
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
INTERCHI '93 Proceedings of the INTERCHI '93 conference on Human factors in computing systems
The structure of object transportation and orientation in human-computer interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The VideoMouse: a camera-based multi-degree-of-freedom input device
Proceedings of the 12th annual ACM symposium on User interface software and technology
Proceedings of the 2nd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
On tangible user interfaces, humans and spatiality
Personal and Ubiquitous Computing
Fluid integration of rotation and translation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Expected, sensed, and desired: A framework for designing sensing-based interaction
ACM Transactions on Computer-Human Interaction (TOCHI)
Supporting 3D window manipulation with a yawing mouse
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Augmenting the mouse with pressure sensitive input
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Separability of spatial manipulations in multi-touch interfaces
Proceedings of Graphics Interface 2009
PressureMove: Pressure Input with Mouse Movement
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
Mouse 2.0: multi-touch meets the mouse
Proceedings of the 22nd annual ACM symposium on User interface software and technology
Augmenting interactive tables with mice & keyboards
Proceedings of the 22nd annual ACM symposium on User interface software and technology
The design of a computer mouse providing three degrees of freedom
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: interaction platforms and techniques
Design and evaluation of interaction models for multi-touch mice
Proceedings of Graphics Interface 2010
SpeckleSense: fast, precise, low-cost and compact motion sensing using laser speckle
Proceedings of the 24th annual ACM symposium on User interface software and technology
Proceedings of the 4th International Conference on Fun and Games
Sinkpad: a malleable mouse pad consisted of an elastic material
CHI '13 Extended Abstracts on Human Factors in Computing Systems
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We describe a prototype two-ball mouse containing the electronics and mechanics of two mice in a single chassis. Unlike a conventional mouse, which senses x-axis and y-axis displacement only, our mouse also senses z-axis angular motion. This is accomplished through simple calculations on the two sets of x-y displacement data. Our mouse looks and feels like a standard mouse, however certain primitive operations are performed with much greater ease. The rotate tool -- common in most drawing programs -- becomes redundant as objects are easily moved with three degrees of freedom. Mechanisms to engage the added degree of freedom and different interaction techniques are discussed.