The VideoMouse: a camera-based multi-degree-of-freedom input device

  • Authors:
  • Ken Hinckley;Mike Sinclair;Erik Hanson;Richard Szeliski;Matt Conway

  • Affiliations:
  • Microsoft Research, One Microsoft Way, Redmond, WA;Microsoft Research, One Microsoft Way, Redmond, WA;Microsoft Research, One Microsoft Way, Redmond, WA;Microsoft Research, One Microsoft Way, Redmond, WA;Microsoft Research, One Microsoft Way, Redmond, WA

  • Venue:
  • Proceedings of the 12th annual ACM symposium on User interface software and technology
  • Year:
  • 1999

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Abstract

The VideoMouse is a mouse that uses a camera as its input sensor. A real-time vision algorithm determines the six degree-of-freedom mouse posture, consisting of 2D motion, tilt in the forward/back and left/right axes, rotation of the mouse about its vertical axis, and some limited height sensing. Thus, a familiar 2D device can be extended for three-dimensional manipulation, while remaining suitable for standard 2D GUI tasks. We describe techniques for mouse functionality, 3D manipulation, navigating large 2D spaces, and using the camera for lightweight scanning tasks.