Principles of interactive computer graphics (2nd ed.)
Principles of interactive computer graphics (2nd ed.)
Mathematical elements for computer graphics (2nd ed.)
Mathematical elements for computer graphics (2nd ed.)
An interactive computer graphic system for molecular studies
An interactive computer graphic system for molecular studies
The use of a kinesthetic supplement in an interactive graphics system.
The use of a kinesthetic supplement in an interactive graphics system.
A methodology for the ergonomic design of interactive computer graphic systems, and its application to crystallography.
JACK: a toolkit for manipulating articulated figures
UIST '88 Proceedings of the 1st annual ACM SIGGRAPH symposium on User Interface Software
Two-handed virtual manipulation
ACM Transactions on Computer-Human Interaction (TOCHI)
Multi-dimensional input techniques and articulated figure positioning by multiple constraints
I3D '86 Proceedings of the 1986 workshop on Interactive 3D graphics
Direct manipulation techniques for 3D objects using 2D locator devices
I3D '86 Proceedings of the 1986 workshop on Interactive 3D graphics
Semantics of interactive rotations
I3D '86 Proceedings of the 1986 workshop on Interactive 3D graphics
The VideoMouse: a camera-based multi-degree-of-freedom input device
Proceedings of the 12th annual ACM symposium on User interface software and technology
Non-isomorphic 3D rotational techniques
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Beyond webcams
Using the Bat: A Six-Dimensional Mouse for Object Placement
IEEE Computer Graphics and Applications
Input technologies and techniques
The human-computer interaction handbook
The device model of interaction
SIGGRAPH '82 Proceedings of the 9th annual conference on Computer graphics and interactive techniques
Tablet-based valuators that provide one, two, or three degrees of freedom
SIGGRAPH '81 Proceedings of the 8th annual conference on Computer graphics and interactive techniques
Video Panel Session on Interactive Systems
SIGGRAPH '81 Proceedings of the 8th annual conference on Computer graphics and interactive techniques
The Number Wheel: A tablet based valuator for interactive three-dimensional positioning
SIGGRAPH '79 Proceedings of the 6th annual conference on Computer graphics and interactive techniques
The semantics of graphical input
SIGGRAPH '79 Proceedings of the 6th annual conference on Computer graphics and interactive techniques
Graphical input interaction technique (GIIT)
ACM SIGGRAPH Computer Graphics
Roly-poly: a haptic interface with a self-righting feature
EuroHaptics'10 Proceedings of the 2010 international conference on Haptics: generating and perceiving tangible sensations, Part I
Usability comparison of mouse-based interaction techniques for predictable 3d rotation
SG'05 Proceedings of the 5th international conference on Smart Graphics
Toward compound navigation tasks on mobiles via spatial manipulation
Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
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Subimage motion in a three-dimensional computer graphic system is much easier for the user to control if the subimage moves the same direction as his hand while he manipulates the control device. The implementation of such coordinated motion of hand and subimage implies modification of the normal procedure for calculating transformations. The convenience of such manipulation also depends on appropriate selection or design of the input device. This paper reviews the relevant attributes of locator devices and presents an approach to selection. It presents the mathematics of transformation nesting and “compensation” to preserve motionsynchrony. Finally, it offers a case history of an interactive graphic system whose human factors were improved by these techniques.