Fundamentals of interactive computer graphics
Fundamentals of interactive computer graphics
A hand gesture interface device
CHI '87 Proceedings of the SIGCHI/GI Conference on Human Factors in Computing Systems and Graphics Interface
Virtual environment display system
I3D '86 Proceedings of the 1986 workshop on Interactive 3D graphics
Multi-dimensional input techniques and articulated figure positioning by multiple constraints
I3D '86 Proceedings of the 1986 workshop on Interactive 3D graphics
Animating rotation with quaternion curves
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Spatial input/display correspondence in a stereoscopic computer graphic work station
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
Tablet-based valuators that provide one, two, or three degrees of freedom
SIGGRAPH '81 Proceedings of the 8th annual conference on Computer graphics and interactive techniques
Making nested rotations convenient for the user
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
Bat brushes: on the uses of six position and orientation parameters in a paint program
CHI '89 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Hands-on interaction with virtual environments
UIST '89 Proceedings of the 2nd annual ACM SIGGRAPH symposium on User interface software and technology
Exploration and virtual camera control in virtual three dimensional environments
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
Interactive constraint-based solid modeling using allowable motion
SMA '93 Proceedings on the second ACM symposium on Solid modeling and applications
Virtual reality on a WIM: interactive worlds in miniature
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The influence of muscle groups on performance of multiple degree-of-freedom input
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Two-handed interactive stereoscopic visualization
Proceedings of the 7th conference on Visualization '96
The Rockin'Mouse: integral 3D manipulation on a plane
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Passive force feedback for velocity control
CHI '94 Conference Companion on Human Factors in Computing Systems
Usability analysis of 3D rotation techniques
Proceedings of the 10th annual ACM symposium on User interface software and technology
Efficient and precise solid modelling using a 3D input device
SMA '97 Proceedings of the fourth ACM symposium on Solid modeling and applications
Design for a real-time high-quality volume rendering workstation
VVS '89 Proceedings of the 1989 Chapel Hill workshop on Volume visualization
The interaction technique notebook: Adding shadows to a 3D cursor
ACM Transactions on Graphics (TOG)
Application and taxonomy of through-the-lens techniques
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
Minimally Immersive Flow Visualization
IEEE Transactions on Visualization and Computer Graphics
3-Draw: A Tool for Designing 3D Shapes
IEEE Computer Graphics and Applications
International Journal of Human-Computer Studies
Travel in Immersive Virtual Environments: An Evaluation of Viewpoint Motion Control Techniques
VRAIS '97 Proceedings of the 1997 Virtual Reality Annual International Symposium (VRAIS '97)
Visualisation of large networks in 3-D space: issues in implementation and experimental evaluation
CASCON '92 Proceedings of the 1992 conference of the Centre for Advanced Studies on Collaborative research - Volume 1
Pointing at trivariate targets in 3D environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Force-based velocity control technique in immersive V.E.
Proceedings of the 2nd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
The CAT for efficient 2D and 3D interaction as an alternative to mouse adaptations
Proceedings of the ACM symposium on Virtual reality software and technology
Augmented Reality Working Planes: A Foundation for Action and Construction at a Distance
ISMAR '04 Proceedings of the 3rd IEEE/ACM International Symposium on Mixed and Augmented Reality
Mobile phone based AR scene assembly
MUM '05 Proceedings of the 4th international conference on Mobile and ubiquitous multimedia
Evaluating motion constraints for 3D wayfinding in immersive and desktop virtual environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
On scaling strategies for the full-body postural control of virtual mannequins
Interacting with Computers
Manipulating objects behind obstacles
ICVR'07 Proceedings of the 2nd international conference on Virtual reality
ArcheoTUI—Driving virtual reassemblies with tangible 3D interaction
Journal on Computing and Cultural Heritage (JOCCH)
Proceedings of the 4th International Conference on Fun and Games
ArcheoTUI - a tangible user interface for the virtual reassembly of fractured archeological objects
VAST'07 Proceedings of the 8th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
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Existing strategies for 6-D placement (i.e positioning and orienting) are briefly reviewed. An approach is presented that uses a 6-D variant on the conventional mouse, called the 'bat', because it is like a mouse that flies. This device encodes relative position, like the mouse, but delivers data in all six dimensions needed for object placement. The goal is to evaluate the bat to determine how well it is suited to placement operations, which are studied in the context of a hierarchically constructed scene. Two distinct parts of the placement operation, visualization and manipulation, are examined and the hardware and software environment designed as a test for the study are described. Manipulation with the bat, which is discussed in some detail, is judged to be successful.