A morphological analysis of the design space of input devices
ACM Transactions on Information Systems (TOIS) - Special issue on computer—human interaction
Extending Fitts' law to two-dimensional tasks
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Cybersickness: perception of self-motion in virtual environments
Presence: Teleoperators and Virtual Environments
Reaching for objects in VR displays: lag and frame rate
ACM Transactions on Computer-Human Interaction (TOCHI)
Usability analysis of 3D rotation techniques
Proceedings of the 10th annual ACM symposium on User interface software and technology
Selection using a one-eyed cursor in a fish tank VR environment
ACM Transactions on Computer-Human Interaction (TOCHI)
Interactive three-dimensional holographic displays: seeing the future in depth
ACM SIGGRAPH Computer Graphics
HMDs, caves & chameleon: a human-centric analysis of interaction in virtual space
ACM SIGGRAPH Computer Graphics
Realizing 3D visualization using crossed-beam volumetric displays
Communications of the ACM
Using the Bat: A Six-Dimensional Mouse for Object Placement
IEEE Computer Graphics and Applications
Refining Fitts' law models for bivariate pointing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Extending effective target width in Fitt's law to two-dimensional pointing task
Proceedings of the HCI International '99 (the 8th International Conference on Human-Computer Interaction) on Human-Computer Interaction: Communication, Cooperation, and Application Design-Volume 2 - Volume 2
Multi-finger gestural interaction with 3d volumetric displays
Proceedings of the 17th annual ACM symposium on User interface software and technology
An evaluation of depth perception on volumetric displays
Proceedings of the working conference on Advanced visual interfaces
The design and evaluation of selection techniques for 3D volumetric displays
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
Target acquisition with camera phones when used as magic lenses
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Peephole pointing: modeling acquisition of dynamically revealed targets
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Information theoretic models of HCI: a comparison of the Hick-Hyman law and Fitts' law
Human-Computer Interaction
Enhanced 3D object snap for CAD modelling on large stereo displays
International Journal of Computer Applications in Technology
Multimodal selection techniques for dense and occluded 3D virtual environments
International Journal of Human-Computer Studies
Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology
Modeling dwell-based eye pointing target acquisition
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A human motor behavior model for distal pointing tasks
International Journal of Human-Computer Studies
Revisiting path steering for 3D manipulation tasks
International Journal of Human-Computer Studies
Air pointing: Design and evaluation of spatial target acquisition with and without visual feedback
International Journal of Human-Computer Studies
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
3D remote interface for smart displays
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Moving target selection in 2D graphical user interfaces
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
23rd French Speaking Conference on Human-Computer Interaction
Extension de la norme ISO 9241-9 au pointage en 3D
23rd French Speaking Conference on Human-Computer Interaction
Cognitive modelling of pilot errors and error recovery in flight management tasks
HESSD'09 Proceedings of the 7th FIP WG 13.5 international conference on Human Error, Safety and Systems Development
Designing 3D selection techniques using ballistic and corrective movements
JVRC'09 Proceedings of the 15th Joint virtual reality Eurographics conference on Virtual Environments
Two-Part Models Capture the Impact of Gain on Pointing Performance
ACM Transactions on Computer-Human Interaction (TOCHI)
Special Section on Touching the 3rd Dimension: 3D selection with freehand gesture
Computers and Graphics
Freehand gestural text entry for interactive TV
Proceedings of the 11th european conference on Interactive TV and video
Biomechanical simulation in the analysis of aimed movements
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Pointing at 3d target projections with one-eyed and stereo cursors
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Target orientation effects on movement time in rapid aiming tasks
HCI'13 Proceedings of the 15th international conference on Human-Computer Interaction: interaction modalities and techniques - Volume Part IV
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We investigate pointing in true 3D environments where the target size varies in three spatial dimensions. We also study the effect of the user's physical movement angle on pointing performance. Results show that target size dimension along the primary axis of movement has a greater impact on performance than the other two dimensions. Movement angle also significantly affects performance, and changes the relative impact of the three target dimensions. Building upon recent results in the modeling of bivariate pointing, we propose and validate a new model that describes pointing at trivariate targets. This model also accounts for movement angle, and outperforms previously published models.