Using hand position for virtual object placement
The Visual Computer: International Journal of Computer Graphics
The perceptual structure of multidimensional input device selection
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Automatic viewing control for 3D direct manipulation
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
ARCBALL: a user interface for specifying three-dimensional orientation using a mouse
Proceedings of the conference on Graphics interface '92
Graphics gems IV
Passive real-world interface props for neurosurgical visualization
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A survey of design issues in spatial input
UIST '94 Proceedings of the 7th annual ACM symposium on User interface software and technology
Two-handed polygonal surface design
UIST '94 Proceedings of the 7th annual ACM symposium on User interface software and technology
Virtual reality on a WIM: interactive worlds in miniature
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
SKETCH: an interface for sketching 3D scenes
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Talisman: commodity realtime 3D graphics for the PC
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
VRML: prelude and future (panel)
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
The influence of muscle groups on performance of multiple degree-of-freedom input
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Animating rotation with quaternion curves
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
A study in interactive 3-D rotation using 2-D control devices
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Using the Bat: A Six-Dimensional Mouse for Object Placement
IEEE Computer Graphics and Applications
3-Draw: A Tool for Designing 3D Shapes
IEEE Computer Graphics and Applications
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CHI 98 Cconference Summary on Human Factors in Computing Systems
Two-handed virtual manipulation
ACM Transactions on Computer-Human Interaction (TOCHI)
User performance in relation to 3D input device design
ACM SIGGRAPH Computer Graphics
Rotating virtual objects with real handles
ACM Transactions on Computer-Human Interaction (TOCHI)
The VideoMouse: a camera-based multi-degree-of-freedom input device
Proceedings of the 12th annual ACM symposium on User interface software and technology
The role of kinesthetic reference frames in two-handed input performance
Proceedings of the 12th annual ACM symposium on User interface software and technology
The role of contextual haptic and visual constraints on object manipulation in virtual environments
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Non-isomorphic 3D rotational techniques
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
VR user interface: closed world interaction
VRST '00 Proceedings of the ACM symposium on Virtual reality software and technology
Web3D '03 Proceedings of the eighth international conference on 3D Web technology
Input technologies and techniques
The human-computer interaction handbook
3D scene manipulation with 2D devices and constraints
GRIN'01 No description on Graphics interface 2001
IEEE Transactions on Visualization and Computer Graphics
Pointing at trivariate targets in 3D environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Frames of reference in virtual object rotation
APGV '04 Proceedings of the 1st Symposium on Applied perception in graphics and visualization
Immersive Design of DNA Molecules with a Tangible Interface
VIS '04 Proceedings of the conference on Visualization '04
Efficient comparison of platform alternatives in interactive virtual reality applications
International Journal of Human-Computer Studies
Tangible user interfaces for 3D clipping plane interaction with volumetric data: a case study
ICMI '05 Proceedings of the 7th international conference on Multimodal interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
TNT: improved rotation and translation on digital tables
GI '06 Proceedings of Graphics Interface 2006
Input interactions and context component based modelisations: differences and similarities
Proceedings of the international workshop in conjunction with AVI 2006 on Context in advanced interfaces
Ordinateur porté: dispositifs d'entrée sortie
IHM 2005 Proceedings of the 17th international conference on Francophone sur l'Interaction Homme-Machine
Supporting 3D window manipulation with a yawing mouse
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Virtual Environments: Anisomorphic ray-casting manipulation for interacting with 2D GUIs
Computers and Graphics
PRISM interaction for enhancing control in immersive virtual environments
ACM Transactions on Computer-Human Interaction (TOCHI)
Experiments in 3D interaction for mobile phone AR
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
A comparison of different input devices for a 3D environment
Proceedings of the 14th European conference on Cognitive ergonomics: invent! explore!
Hands on music: physical approach to interaction with digital music
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
Towards characterizing user interaction with progressively transmitted 3D meshes
MM '09 Proceedings of the 17th ACM international conference on Multimedia
Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology
uWave: Accelerometer-based personalized gesture recognition and its applications
Pervasive and Mobile Computing
Comparing low cost input devices for interacting with 3D virtual environments
HSI'09 Proceedings of the 2nd conference on Human System Interactions
A user interface for VR-ready 3D medical imaging by off-the-shelf input devices
Computers in Biology and Medicine
Evaluation of 2D and 3D glove input applied to medical image analysis
International Journal of Human-Computer Studies
Evaluating the need for display-specific and device-specific 3D interaction techniques
ICVR'07 Proceedings of the 2nd international conference on Virtual reality
The effect of DOF separation in 3D manipulation tasks with multi-touch displays
Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology
Reconfigurable tangible devices for 3D virtual object manipulation by single or multiple users
Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology
Adjustment and control methods for precise rotation and positioning of virtual object by hand
Proceedings of the 9th ACM SIGGRAPH Conference on Virtual-Reality Continuum and its Applications in Industry
Usability comparison of mouse-based interaction techniques for predictable 3d rotation
SG'05 Proceedings of the 5th international conference on Smart Graphics
The effect of perspective projection in multi-touch 3D interaction
Proceedings of Graphics Interface 2012
Navigating the space: evaluating a 3D-input device in placement and docking tasks
BCS-HCI '11 Proceedings of the 25th BCS Conference on Human-Computer Interaction
Kinect based 3D object manipulation on a desktop display
Proceedings of the ACM Symposium on Applied Perception
The influence of head tracking and stereo on user performance with non-isomorphic 3D rotation
EGVE'08 Proceedings of the 14th Eurographics conference on Virtual Environments
JVRC'09 Proceedings of the 15th Joint virtual reality Eurographics conference on Virtual Environments
Enhancing online 3D products through crowdsourcing
Proceedings of the ACM multimedia 2012 workshop on Crowdsourcing for multimedia
Finger-based multitouch interface for performing 3D CAD operations
International Journal of Human-Computer Studies
SmurVEbox: a smart multi-user real-time virtual environment for generating character animations
Proceedings of the Virtual Reality International Conference: Laval Virtual
A one-handed multi-touch mating method for 3d rotations
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Evaluating the efficiency of physical visualizations
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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