Geometric modeling
Perceptual organization and the representation of natural form
Artificial Intelligence
Interfaces for advanced computing
Scientific American
Communications of the ACM
Using the Bat: A Six-Dimensional Mouse for Object Placement
IEEE Computer Graphics and Applications
Spatial input/display correspondence in a stereoscopic computer graphic work station
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
Modeling and analysis of empirical data in collaborative environments
Communications of the ACM
Surface reconstruction from unorganized points
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Surface modeling with oriented particle systems
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
3DM: a three dimensional modeler using a head-mounted display
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
Interactive constraint-based solid modeling using allowable motion
SMA '93 Proceedings on the second ACM symposium on Solid modeling and applications
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
Passive real-world interface props for neurosurgical visualization
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A survey of design issues in spatial input
UIST '94 Proceedings of the 7th annual ACM symposium on User interface software and technology
Two-handed polygonal surface design
UIST '94 Proceedings of the 7th annual ACM symposium on User interface software and technology
HoloSketch: a virtual reality sketching/animation tool
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on virtual reality software and technology
An integrated environment to visually construct 3D animations
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Virtual reality on a WIM: interactive worlds in miniature
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A geometric modeling and animation system for virtual reality
Communications of the ACM
The HoloSketch VR sketching system
Communications of the ACM
SKETCH: an interface for sketching 3D scenes
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Two-handed direct manipulation on the responsive workbench
Proceedings of the 1997 symposium on Interactive 3D graphics
Attention and visual feedback: the bimanual frame of reference
Proceedings of the 1997 symposium on Interactive 3D graphics
MaPS: movement and planning support for navigation in an immersive VRML browser
VRML '97 Proceedings of the second symposium on Virtual reality modeling language
TIME: three-dimensional input, modification and evaluation
Conference Companion on Human Factors in Computing Systems
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Moving objects in space: exploiting proprioception in virtual-environment interaction
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Usability analysis of 3D rotation techniques
Proceedings of the 10th annual ACM symposium on User interface software and technology
3DSketch: modeling by digitizing with a smart 3D pen
MULTIMEDIA '97 Proceedings of the fifth ACM international conference on Multimedia
Efficient and precise solid modelling using a 3D input device
SMA '97 Proceedings of the fourth ACM symposium on Solid modeling and applications
HandJive: a device for interpersonal haptic entertainment
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Comparing single- and two-handed 3D input for a 3D object assembly task
CHI 98 Cconference Summary on Human Factors in Computing Systems
Two-handed virtual manipulation
ACM Transactions on Computer-Human Interaction (TOCHI)
Manual and cognitive benefits of two-handed input: an experimental study
ACM Transactions on Computer-Human Interaction (TOCHI)
Using transparent props for interaction with the virtual table
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
An interface for sketching 3D curves
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Exploring bimanual camera control and object manipulation in 3D graphics interfaces
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Interaction techniques for 3D modeling on large displays
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
CavePainting: a fully immersive 3D artistic medium and interactive experience
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Surface drawing: creating organic 3D shapes with the hand and tangible tools
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Conceptual free-form styling on the responsive workbench
VRST '00 Proceedings of the ACM symposium on Virtual reality software and technology
Creating principal 3D curves with digital tape drawing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
FreeDrawer: a free-form sketching system on the responsive workbench
VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
A survey of methods for recovering quadrics in triangle meshes
ACM Computing Surveys (CSUR)
In Our Image: Interface Design in the 1990s
IEEE MultiMedia
Peephole displays: pen interaction on spatially aware handheld computers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An interface for creating and manipulating curves using a high degree-of-freedom curve input device
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interactive augmented reality techniques for construction at a distance of 3D geometry
EGVE '03 Proceedings of the workshop on Virtual environments 2003
Twister: a space-warp operator for the two-handed editing of 3D shapes
ACM SIGGRAPH 2003 Papers
AVI '96 Proceedings of the workshop on Advanced visual interfaces
THRED: a two-handed design system
Multimedia Systems - Special issue on multimedia and multisensory virtual worlds
Towards a web based CAD system
Geometric modeling
Augmented Reality Working Planes: A Foundation for Action and Construction at a Distance
ISMAR '04 Proceedings of the 3rd IEEE/ACM International Symposium on Mixed and Augmented Reality
Immersive Design of DNA Molecules with a Tangible Interface
VIS '04 Proceedings of the conference on Visualization '04
Erasing, digging and clipping in volumetric datasets with one or two hands
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
Free hand stroke based virtual sketching, deformation and sculpting of NURBS surface
Proceedings of the 2005 international conference on Augmented tele-existence
Two-step 3-dimensional sketching tool for new product development
WSC '04 Proceedings of the 36th conference on Winter simulation
An interface for virtual 3D sculpting via physical proxy
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Possession techniques for interaction in real-time strategy augmented reality games
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
ACM SIGGRAPH 2006 Courses
SKETCH: an interface for sketching 3D scenes
ACM SIGGRAPH 2006 Courses
SKETCH: an interface for sketching 3D scenes
ACM SIGGRAPH 2007 courses
Edutainment '08 Proceedings of the 3rd international conference on Technologies for E-Learning and Digital Entertainment
Using the CAT for 3D Sketching in Front of Large Displays
SG '08 Proceedings of the 9th international symposium on Smart Graphics
Napkin sketch: handheld mixed reality 3D sketching
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
A survey of sketch-based 3-D modeling techniques
Interacting with Computers
EverybodyLovesSketch: 3D sketching for a broader audience
Proceedings of the 22nd annual ACM symposium on User interface software and technology
Progressive surface modelling scheme from unorganised curves
Computer-Aided Design
Spatial sketch: bridging between movement & fabrication
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
Haptic and sound interface for shape rendering
Presence: Teleoperators and Virtual Environments
Progressive surface modeling based on 3D motion sketch
ACOS'06 Proceedings of the 5th WSEAS international conference on Applied computer science
3D sketching using interactive fabric for tangible and bimanual input
Proceedings of Graphics Interface 2011
3D spatial interaction: applications for art, design, and science
ACM SIGGRAPH 2011 Courses
Situated modeling: a shape-stamping interface with tangible primitives
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
An interactive 3D movement path manipulation method in an augmented reality environment
Interacting with Computers
Free-Hand stroke based NURBS surface for sketching and deforming 3d contents
PCM'05 Proceedings of the 6th Pacific-Rim conference on Advances in Multimedia Information Processing - Volume Part I
Scan modeling: 3d modeling techniques using cross section of a shape
Proceedings of the 10th asia pacific conference on Computer human interaction
The 3D sketch slice: precise 3d volume annotations in virtual environments
JVRC'09 Proceedings of the 15th Joint virtual reality Eurographics conference on Virtual Environments
EG VE'00 Proceedings of the 6th Eurographics conference on Virtual Environments
Interfaces for cloning in immersive virtual environments
EGVE'04 Proceedings of the Tenth Eurographics conference on Virtual Environments
From raw 3D-sketches to exact CAD product models: concept for an assistant-system
SBM'04 Proceedings of the First Eurographics conference on Sketch-Based Interfaces and Modeling
Modeling plant variations through 3D interactive sketches
SBM'06 Proceedings of the Third Eurographics conference on Sketch-Based Interfaces and Modeling
An exploration of pen tail gestures for interactions
International Journal of Human-Computer Studies
Motion and context sensing techniques for pen computing
Proceedings of Graphics Interface 2013
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A fundamentally new type of CAD system for designing shape that is intuitive, easy to use, and powerful is presented. It is based on a paradigm that can be described as designing directly in 3-D. By virtue of two hand-held sensors, designers using 3-Draw to sketch their ideas in the air feel as if they're actually holding and working on objects. Current design practice and related work are reviewed, and current work on 3-Draw is summarized. To capture the flavor of 3-Draw, construction of a sample model of a 12-m yacht is described. 3-Draw's features and data structures are discussed.