SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
There's more to interaction than meets the eye: Some issues in manual
Human-computer interaction
An experiment into the use of auditory cues to reduce visual workload
CHI '89 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Computer graphics: principles and practice (2nd ed.)
Computer graphics: principles and practice (2nd ed.)
Snap-dragging in three dimensions
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Adaptive semantic snaping—a technique for semantic feedback at the lexical level
CHI '90 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Sculpting: an interactive volumetric modeling technique
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
A scalable hardware render accelerator using a modified scanline algorithm
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
The perceptual structure of multidimensional input device selection
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
Skitters and jacks: interactive 3D positioning tools
I3D '86 Proceedings of the 1986 workshop on Interactive 3D graphics
A study in interactive 3-D rotation using 2-D control devices
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
3-Draw: A Tool for Designing 3D Shapes
IEEE Computer Graphics and Applications
The “Silk Cursor”: investigating transparency for 3D target acquisition
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Why is 3-D interaction so hard and what can we really do about it?
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Object associations: a simple and practical approach to virtual 3D manipulation
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
The partial-occlusion effect: utilizing semitransparency in 3D human-computer interaction
ACM Transactions on Computer-Human Interaction (TOCHI)
Perceptualisation using a tactile mouse
Proceedings of the 7th conference on Visualization '96
The Rockin'Mouse: integral 3D manipulation on a plane
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Knurls: effective 3D intra-molecular manipulation with a 2D device
CHI '94 Conference Companion on Human Factors in Computing Systems
A concept for virtual reality tools for design reviews
Proceedings of the conference on Visualization '98
Multistream input: an experimental study of document scrolling methods
IBM Systems Journal
Presence: Teleoperators and Virtual Environments
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
Mouse 2.0: multi-touch meets the mouse
Proceedings of the 22nd annual ACM symposium on User interface software and technology
Design and evaluation of interaction models for multi-touch mice
Proceedings of Graphics Interface 2010
Pop-up depth views for improving 3D target acquisition
Proceedings of Graphics Interface 2011
Overcoming limitations of the trackpad for 3d docking operations
CHI '13 Extended Abstracts on Human Factors in Computing Systems
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An experimental 3D interface is described, including rendering acceleration hardware, a 3D mouse, and 3D interaction techniques. A 3D cursor, controlled by the augmented mouse, allows direct manipulation of 3D objects. Objects are selected by placing the tip of the cursor inside. Objects can be moved in 3D, or simultaneously moved and rotated using a technique called “tail-dragging.” A method called “snap-to” helps users align objects. The interface is designed without using explicit modes or commands. Sounds accentuate the interaction. Details of the implementation and informal user observations are described, as well as topics for future work.