SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
User interfaces for three-dimensional geometric modelling
I3D '86 Proceedings of the 1986 workshop on Interactive 3D graphics
DAC '83 Proceedings of the 20th Design Automation Conference
The Cutplane: a tool for interactive solid modeling
ACM SIGCHI Bulletin
JACK: a toolkit for manipulating articulated figures
UIST '88 Proceedings of the 1st annual ACM SIGGRAPH symposium on User Interface Software
A synthetic visual environment with hand gesturing and voice input
CHI '89 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Direct interaction with a 3D volumetric environment
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Snap-dragging in three dimensions
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Interactive real-time articulated figure manipulation using multiple kinematic constraints
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Adaptive semantic snaping—a technique for semantic feedback at the lexical level
CHI '90 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Rapid controlled movement through a virtual 3D workspace
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Interactive measurement of three-dimensional objects using a depth buffer and linear probe
ACM Transactions on Graphics (TOG)
Iterative design of an interface for easy 3-D direct manipulation
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interactive manipulation and display of surfaces in four dimensions
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
Moving cursor plane for interactive sculpting
ACM Transactions on Graphics (TOG)
The Rockin'Mouse: integral 3D manipulation on a plane
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
A study of interactive 3D point location in a computer simulated virtual environment
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
Efficient and precise solid modelling using a 3D input device
SMA '97 Proceedings of the fourth ACM symposium on Solid modeling and applications
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
User interfaces for three-dimensional geometric modelling
I3D '86 Proceedings of the 1986 workshop on Interactive 3D graphics
The interaction technique notebook: Adding shadows to a 3D cursor
ACM Transactions on Graphics (TOG)
A study in interactive 3-D rotation using 2-D control devices
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Viewpoint adaptation during navigation based on stimuli from the virtual environment
Web3D '03 Proceedings of the eighth international conference on 3D Web technology
THRED: a two-handed design system
Multimedia Systems - Special issue on multimedia and multisensory virtual worlds
Guidelines for 3D positioning techniques
Future Play '07 Proceedings of the 2007 conference on Future Play
Navidget for 3D interaction: Camera positioning and further uses
International Journal of Human-Computer Studies
Proceedings of the 16th International Conference on 3D Web Technology
Navigating the space: evaluating a 3D-input device in placement and docking tasks
BCS-HCI '11 Proceedings of the 25th BCS Conference on Human-Computer Interaction
Multitouch Gestures for Constrained Transformation of 3D Objects
Computer Graphics Forum
Spring: a solution for managing the third DOF with tactile interface
Proceedings of the 10th asia pacific conference on Computer human interaction
A set of interactions to rotate solids in 3D geometry context
CHI '13 Extended Abstracts on Human Factors in Computing Systems
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Let scene composition be the precise placement of shapes relative to each other, using affine transformations. By this definition, the steps of scene composition are the selection of objects to be moved, the choice of transformation, and the specification of the parameters of the transformation. These parameters can be divided into two classes: anchors (such as an axis of rotation) and end conditions (such as a number of degrees to rotate). I discuss the advantages of using Cartesian coordinate frames to describe both kinds of parameters. Coordinate frames used in this way are called jacks. I also describe an interactive technique for placing jacks, using a three-dimensional cursor, called a skitter.