IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications
Charcoal sketching: returning control to the artist
ACM Transactions on Graphics (TOG)
Algorithms for solid noise synthesis
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Paint by numbers: abstract image representations
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
From wire-frames to furry animals
Proceedings on Graphics interface '88
Direct manipulation techniques for 3D objects using 2D locator devices
I3D '86 Proceedings of the 1986 workshop on Interactive 3D graphics
Skitters and jacks: interactive 3D positioning tools
I3D '86 Proceedings of the 1986 workshop on Interactive 3D graphics
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Solid texturing of complex surfaces
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
A study in interactive 3-D rotation using 2-D control devices
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Simulation of wrinkled surfaces
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
Models of light reflection for computer synthesized pictures
SIGGRAPH '77 Proceedings of the 4th annual conference on Computer graphics and interactive techniques
Macintosh human interface guidelines
Macintosh human interface guidelines
Lighting controls for synthetic images
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
Anti-aliased line drawing using brush extrusion
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Texture synthesis for digital painting
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
A subdivision algorithm for computer display of curved surfaces.
A subdivision algorithm for computer display of curved surfaces.
Generating textures on arbitrary surfaces using reaction-diffusion
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Lights from highlights and shadows
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
Interactive graphics for plastic surgery: a task-level analysis and implementation
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
Interactive manipulation and display of surfaces in four dimensions
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Efficient techniques for interactive texture placement
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
3D painting on scanned surfaces
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
HoloSketch: a virtual reality sketching/animation tool
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on virtual reality software and technology
Pyramid-based texture analysis/synthesis
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
3D painting: paradigms for painting in a new dimension
CHI '95 Conference Companion on Human Factors in Computing Systems
Hierarchical view-dependent structures for interactive scene manipulation
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
A framework for interactive texturing on curved surfaces
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
A haptic interaction method for volume visualization
Proceedings of the 7th conference on Visualization '96
The out of box experience: lessons learned creating compelling VRML 2.0 content
VRML '97 Proceedings of the second symposium on Virtual reality modeling language
Subdivision surfaces in character animation
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Size preserving pattern mapping
Proceedings of the conference on Visualization '98
Pattern-based texturing revisited
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Teddy: a sketching interface for 3D freeform design
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Sketching with projective 2D strokes
Proceedings of the 12th annual ACM symposium on User interface software and technology
Seamless texture mapping of subdivision surfaces by model pelting and texture blending
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
CavePainting: a fully immersive 3D artistic medium and interactive experience
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Adaptive unwrapping for interactive texture painting
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Real-time fur over arbitrary surfaces
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Integrating shape and pattern in mammalian models
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Image-based modeling and photo editing
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
DAB: interactive haptic painting with 3D virtual brushes
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Annotating and sketching on 3D web models
Proceedings of the 7th international conference on Intelligent user interfaces
Meshed atlases for real-time procedural solid texturing
ACM Transactions on Graphics (TOG)
An invitation to discuss computer depiction
NPAR '02 Proceedings of the 2nd international symposium on Non-photorealistic animation and rendering
Least squares conformal maps for automatic texture atlas generation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
WYSIWYG NPR: drawing strokes directly on 3D models
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Painting and rendering textures on unparameterized models
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Efficient rendering of spatial bi-directional reflectance distribution functions
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
International Journal of Computer Vision
Bounded-distortion piecewise mesh parameterization
Proceedings of the conference on Visualization '02
IEEE Computer Graphics and Applications
Specifying interaction surfaces using interaction maps
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
inTouch: Interactive Multiresolution Modeling and 3D Painting with a Haptic Interface
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
Cubist Style Rendering from Photographs
IEEE Transactions on Visualization and Computer Graphics
Texture Synthesis for 3D Shape Representation
IEEE Transactions on Visualization and Computer Graphics
A Painting Interface for Interactive Surface Deformations
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
VIS '91 Proceedings of the 2nd conference on Visualization '91
A scientific visualization synthesizer
VIS '91 Proceedings of the 2nd conference on Visualization '91
Volumetric illustration: designing 3D models with internal textures
ACM SIGGRAPH 2004 Papers
ACM SIGGRAPH 2004 Papers
Crowdbrush: interactive authoring of real-time crowd scenes
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Rendering Implicit Flow Volumes
VIS '04 Proceedings of the conference on Visualization '04
Feature-based surface parameterization and texture mapping
ACM Transactions on Graphics (TOG)
IEEE Transactions on Visualization and Computer Graphics
A painting interface for interactive surface deformations
Graphical Models - Special issue on pacific graphics 2003
Annotating 3D electronic books
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Decorating Surfaces with Bidirectional Texture Functions
IEEE Transactions on Visualization and Computer Graphics
AUIC '05 Proceedings of the Sixth Australasian conference on User interface - Volume 40
Interactive decal compositing with discrete exponential maps
ACM SIGGRAPH 2006 Papers
ModelCraft: capturing freehand annotations and edits on physical 3D models
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
A direct texture placement and editing interface
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
Interactive out-of-core texturing
ACM SIGGRAPH 2006 Sketches
Teddy: a sketching interface for 3D freeform design
ACM SIGGRAPH 2006 Courses
DAB: interactive haptic painting with 3D virtual brushes
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
ArtNova: touch-enabled 3D model design
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Crowdbrush: interactive authoring of real-time crowd scenes
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
ACM Transactions on Graphics (TOG)
Teddy: a sketching interface for 3D freeform design
ACM SIGGRAPH 2007 courses
ACM SIGGRAPH 2008 papers
VR spray painting for training and design
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
Urban Sketcher: Mixed Reality on Site for Urban Planning and Architecture
ISMAR '07 Proceedings of the 2007 6th IEEE and ACM International Symposium on Mixed and Augmented Reality
MR Tent: a place for co-constructing mixed realities in urban planning
Proceedings of Graphics Interface 2009
Digital Modeling of Material Appearance
Digital Modeling of Material Appearance
Airbrush simulation for artwork and computer modeling
Proceedings of the 7th International Symposium on Non-Photorealistic Animation and Rendering
ACM Transactions on Computer-Human Interaction (TOCHI)
Fast and reliable mouse picking using graphics hardware
International Journal of Computer Games Technology - Special issue on cyber games and interactive entertainment
LayerPaint: a multi-layer interactive 3D painting interface
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Indirect shader domain rendering
ISVC'10 Proceedings of the 6th international conference on Advances in visual computing - Volume Part II
Advanced volume painting with game controllers
Proceedings of the 25th Spring Conference on Computer Graphics
Proceedings of the 3rd ACM SIGCHI symposium on Engineering interactive computing systems
Efficient displacement mapping by image warping
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
Relief: a modeling by drawing tool
SBM'04 Proceedings of the First Eurographics conference on Sketch-Based Interfaces and Modeling
Interactive 3D painting on point-sampled objects
SPBG'04 Proceedings of the First Eurographics conference on Point-Based Graphics
Interactive out-of-core texturing with point-sampled textures
SPBG'06 Proceedings of the 3rd Eurographics / IEEE VGTC conference on Point-Based Graphics
EuroVis'11 Proceedings of the 13th Eurographics / IEEE - VGTC conference on Visualization
Differential-Based Geometry and Texture Editing with Brushes
Journal of Mathematical Imaging and Vision
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This paper describes a 3D object-space paint program. This program allows the user to directly manipulate the parameters used to shade the surface of the 3D shape by applying pigment to its surface. The pigment has all the properties normally associated with material shading models. This includes, but is not limited to, the diffuse color, the specular color, and the surface roughness. The pigment also can have thickness, which is modeled by simultaneously creating a bump map attached to the shape. The output of the paint program is a 3D model with associated texture maps. This information can be used with any rendering program with texture mapping capabilities. Almost all traditional techniques of 2D computer image painting have analogues in 3D object painting, but there are also many new techniques unique to 3D. One example is the use of solid textures to pattern the surface.