SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Bidirectional reflection functions from surface bump maps
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Rendering fur with three dimensional textures
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Accurate rendering technique based on colorimetric conception
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
A language for shading and lighting calculations
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
A lighting model aiming at drive simulators
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
A comprehensive physical model for light reflection
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
A global illumination solution for general reflectance distributions
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Color Reflectance Modeling Using a Polychromatic Laser Range Sensor
IEEE Transactions on Pattern Analysis and Machine Intelligence - Special issue on interpretation of 3-D scenes—part II
Predicting reflectance functions from complex surfaces
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Measuring and modeling anisotropic reflection
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
A collision-based model of spiral phyllotaxis
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Modeling pigmented materials for realistic image synthesis
ACM Transactions on Graphics (TOG)
Radiosity and realistic image synthesis
Radiosity and realistic image synthesis
Reflection from layered surfaces due to subsurface scattering
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Smooth transitions between bump rendering algorithms
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Linear color representations for full speed spectral rendering
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
A fast alternative to Phong's specular model
Graphics gems IV
R.E versus N.H specular highlights
Graphics gems IV
Inverting an illumination model from range and intensity maps
CVGIP: Image Understanding
Textures and radiosity: controlling emission and reflection with texture maps
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Error-bounded antialiased rendering of complex environments
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Wavelength dependent reflectance functions
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Polarization and birefringency considerations in rendering
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Generalization of Lambert's reflectance model
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Efficient algorithms for local and global accessibility shading
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Illumination in diverse codimensions
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Interactive full spectral rendering
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Depicting fire and other gaseous phenomena using diffusion processes
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Pyramid-based texture analysis/synthesis
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
A realistic camera model for computer graphics
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Modeling and rendering architecture from photographs: a hybrid geometry- and image-based approach
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Reproducing color images as duotones
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
A cellular texture basis function
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Modeling and rendering of metallic patinas
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Flow and changes in appearance
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Clustering for glossy global illumination
ACM Transactions on Graphics (TOG)
Separation of Reflection Components Using Color and Polarization
International Journal of Computer Vision
Non-linear approximation of reflectance functions
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Object shape and reflectance modeling from observation
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Texture mapping 3D models of real-world scenes
ACM Computing Surveys (CSUR)
Appearance-preserving simplification
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Reproducing color images using custom inks
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Efficient simulation of light transport in scenes with participating media using photon maps
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Rendering with radiance: the art and science of lighting visualization
Rendering with radiance: the art and science of lighting visualization
Reflectance and texture of real-world surfaces
ACM Transactions on Graphics (TOG)
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Realistic, hardware-accelerated shading and lighting
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Inverse global illumination: recovering reflectance models of real scenes from photographs
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Modeling and rendering of weathered stone
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Interactive rendering with arbitrary BRDFs using separable approximations
ACM SIGGRAPH 99 Conference abstracts and applications
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Solid texturing of complex surfaces
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Dinosaurs—before the beginning
ACM SIGGRAPH Computer Graphics
Toward a psychophysically-based light reflection model for image synthesis
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
A microfacet-based BRDF generator
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Acquiring the reflectance field of a human face
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Surface light fields for 3D photography
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
A Flexible New Technique for Camera Calibration
IEEE Transactions on Pattern Analysis and Machine Intelligence
A Reflectance Model for Computer Graphics
ACM Transactions on Graphics (TOG)
An anisotropic phong BRDF model
Journal of Graphics Tools
Illumination for computer generated pictures
Communications of the ACM
Development models of herbaceous plants for computer imagery purposes
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
The motion dynamics of snakes and worms
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Synthesizing bidirectional texture functions for real-world surfaces
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Homomorphic factorization of BRDFs for high-performance rendering
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Texture synthesis over arbitrary manifold surfaces
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Photorealistic rendering of knitwear using the lumislice
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Constrained texture mapping for polygonal meshes
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
An efficient representation for irradiance environment maps
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Applying appearance standards to light reflection models
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
A practical model for subsurface light transport
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
A practical model for subsurface light transport
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Simulation of wrinkled surfaces
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
Meshed atlases for real-time procedural solid texturing
ACM Transactions on Graphics (TOG)
Eigen-texture method: appearance compression based on 3D model
Modelling from reality
3d Graphics: A Visual Approach
3d Graphics: A Visual Approach
Curves and Surfaces for Computer-Aided Geometric Design: A Practical Code
Curves and Surfaces for Computer-Aided Geometric Design: A Practical Code
Radiosity: A Programmer's Perspective
Radiosity: A Programmer's Perspective
RenderMan Companion: A Programmer's Guide to Realistic Computer Graphics
RenderMan Companion: A Programmer's Guide to Realistic Computer Graphics
Introduction to Implicit Surfaces
Introduction to Implicit Surfaces
Real-Time Rendering
Advanced RenderMan: Creating CGI for Motion Picture
Advanced RenderMan: Creating CGI for Motion Picture
Radiosity and Global Illumination
Radiosity and Global Illumination
Texture and reflection in computer generated images
SIGGRAPH '76 Proceedings of the 3rd annual conference on Computer graphics and interactive techniques
Models of light reflection for computer synthesized pictures
SIGGRAPH '77 Proceedings of the 4th annual conference on Computer graphics and interactive techniques
Shadow algorithms for computer graphics
SIGGRAPH '77 Proceedings of the 4th annual conference on Computer graphics and interactive techniques
A procedural approach to authoring solid models
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Least squares conformal maps for automatic texture atlas generation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Homomorphic factorization of BRDF-based lighting computation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
A rapid hierarchical rendering technique for translucent materials
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Modeling and rendering of realistic feathers
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive rendering of atmospheric scattering effects using graphics hardware
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Texturing and Modeling: A Procedural Approach
Texturing and Modeling: A Procedural Approach
Subdivision Methods for Geometric Design: A Constructive Approach
Subdivision Methods for Geometric Design: A Constructive Approach
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Picture perfect RGB rendering using spectral prefiltering and sharp color primaries
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Helmholtz Stereopsis: Exploiting Reciprocity for Surface Reconstruction
International Journal of Computer Vision
Modeling and Visualization of Knitwear
IEEE Transactions on Visualization and Computer Graphics
Modeling and Visualization for a Pearl-Quality Evaluation Simulator
IEEE Transactions on Visualization and Computer Graphics
Modeling, Animating, and Rendering Complex Scenes Using Volumetric Textures
IEEE Transactions on Visualization and Computer Graphics
A BRDF Postprocess to Integrate Porosity on Rendered Surfaces
IEEE Transactions on Visualization and Computer Graphics
High-Quality Texture Reconstruction from Multiple Scans
IEEE Transactions on Visualization and Computer Graphics
Ray Tracing with Polarization Parameters
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications
Deriving Spectra from Colors and Rendering Light Interference
IEEE Computer Graphics and Applications
Image-based reconstruction of spatial appearance and geometric detail
ACM Transactions on Graphics (TOG)
Proceedings of the Eurographics Workshop on Rendering Techniques '97
Proceedings of the Eurographics Workshop on Rendering Techniques '97
A Geometry Dependent Texture Generation Framework for Simulating Surface Imperfections
Proceedings of the Eurographics Workshop on Rendering Techniques '97
Appying Shape from Lighting Variation to Bump Map Capture
Proceedings of the Eurographics Workshop on Rendering Techniques '97
Proceedings of the Eurographics Workshop on Rendering Techniques 2000
Rendering Iridescent Colors of Optical Disks
Proceedings of the Eurographics Workshop on Rendering Techniques 2000
Modeling and Rendering for Realistic Facial Animation
Proceedings of the Eurographics Workshop on Rendering Techniques 2000
Unified Approach to Prefiltered Environment Maps
Proceedings of the Eurographics Workshop on Rendering Techniques 2000
Real-time Photo-Realistic Physically Based Rendering of Fine Scale Human Skin Structure
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
An Illumination Model for a Skin Layer Bounded by Rough Surfaces
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
Combined Rendering of Polarization and Fluorescence Effects
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
Generating Organic Textures with Controlled Anisotropy and Directionality
IEEE Computer Graphics and Applications
Corrosion: simulating and rendering
GRIN'01 No description on Graphics interface 2001
GRIN'01 No description on Graphics interface 2001
Light reflection functions for simulation of clouds and dusty surfaces
SIGGRAPH '82 Proceedings of the 9th annual conference on Computer graphics and interactive techniques
Computer drafting of stones, wood, plant and ground materials
SIGGRAPH '79 Proceedings of the 6th annual conference on Computer graphics and interactive techniques
The A -buffer, an antialiased hidden surface method
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Physically Based Simulation of Cracks on Drying 3D Solid
PG '02 Proceedings of the 10th Pacific Conference on Computer Graphics and Applications
Interactive Rendering of Translucent Objects
PG '02 Proceedings of the 10th Pacific Conference on Computer Graphics and Applications
Determining wet surfaces from dry
ICCV '95 Proceedings of the Fifth International Conference on Computer Vision
Field Guide to Digital Color
Advanced Global Illumination
Clustered principal components for precomputed radiance transfer
ACM SIGGRAPH 2003 Papers
Reproducing color images with embedded metallic patterns
ACM SIGGRAPH 2003 Papers
Measuring bidirectional texture reflectance with a kaleidoscope
ACM SIGGRAPH 2003 Papers
Linear light source reflectometry
ACM SIGGRAPH 2003 Papers
A data-driven reflectance model
ACM SIGGRAPH 2003 Papers
Light scattering from human hair fibers
ACM SIGGRAPH 2003 Papers
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Recovering 3-D shape and reflectance from a small number of photographs
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Efficient isotropic BRDF measurement
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Simulation of Peeling Using 3D-Surface Cellular Automata
PG '01 Proceedings of the 9th Pacific Conference on Computer Graphics and Applications
Inverse rendering for computer graphics
Inverse rendering for computer graphics
Texture Synthesis for 3D Shape Representation
IEEE Transactions on Visualization and Computer Graphics
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
An Ocularist's Approach to Human Iris Synthesis
IEEE Computer Graphics and Applications
Machine Vision and Applications - Special issue: Human modeling, analysis, and synthesis
Rendering plant leaves faithfully
ACM SIGGRAPH 2003 Sketches & Applications
Information Visualization: Perception for Design
Information Visualization: Perception for Design
Simulation of sparkling and depth effect in paints
SCCG '03 Proceedings of the 19th spring conference on Computer graphics
An XML-based visual shading language for vertex and fragment shaders
Proceedings of the ninth international conference on 3D Web technology
Visual Modeling with a Hand-Held Camera
International Journal of Computer Vision
A data-driven reflectance model
A data-driven reflectance model
Perceiving translucent materials
APGV '04 Proceedings of the 1st Symposium on Applied perception in graphics and visualization
Graphics gems revisited: fast and physically-based rendering of gemstones
ACM SIGGRAPH 2004 Papers
Stereological techniques for solid textures
ACM SIGGRAPH 2004 Papers
Efficient BRDF importance sampling using a factored representation
ACM SIGGRAPH 2004 Papers
DISCO: acquisition of translucent objects
ACM SIGGRAPH 2004 Papers
Reverse engineering approach to appearance-based design of metallic and pearlescent paints
The Visual Computer: International Journal of Computer Graphics
Kaleidoscope configurations for reflectance measurement
AFRIGRAPH '04 Proceedings of the 3rd international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Reflectance from Images: A Model-Based Approach for Human Faces
IEEE Transactions on Visualization and Computer Graphics
Correction of Color Information of a 3D Model Using a Range Intensity Image
3DIM '05 Proceedings of the Fifth International Conference on 3-D Digital Imaging and Modeling
MoXi: real-time ink dispersion in absorbent paper
ACM SIGGRAPH 2005 Papers
Efficiently combining positions and normals for precise 3D geometry
ACM SIGGRAPH 2005 Papers
Modeling and visualization of leaf venation patterns
ACM SIGGRAPH 2005 Papers
Real-time rendering of plant leaves
ACM SIGGRAPH 2005 Papers
Measuring and modeling the appearance of finished wood
ACM SIGGRAPH 2005 Papers
Acquisition of time-varying participating media
ACM SIGGRAPH 2005 Papers
A frequency analysis of light transport
ACM SIGGRAPH 2005 Papers
Vicinity Shading for Enhanced Perception of Volumetric Data
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Capture, analysis and synthesis of textured surfaces with variation in illumination, viewpoint, and time
Fundamentals of Computer Graphics, Second Ed.
Fundamentals of Computer Graphics, Second Ed.
BRDF-Shop: Creating Physically Correct Bidirectional Reflectance Distribution Functions
IEEE Computer Graphics and Applications
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
Rendering biological iridescences with RGB-based renderers
ACM Transactions on Graphics (TOG)
Appearance manifolds for modeling time-variant appearance of materials
ACM SIGGRAPH 2006 Papers
Time-varying surface appearance: acquisition, modeling and rendering
ACM SIGGRAPH 2006 Papers
Fast separation of direct and global components of a scene using high frequency illumination
ACM SIGGRAPH 2006 Papers
Acquiring scattering properties of participating media by dilution
ACM SIGGRAPH 2006 Papers
Analysis of human faces using a measurement-based skin reflectance model
ACM SIGGRAPH 2006 Papers
A statistical model for synthesis of detailed facial geometry
ACM SIGGRAPH 2006 Papers
Simulating multiple scattering in hair using a photon mapping approach
ACM SIGGRAPH 2006 Papers
ACM SIGGRAPH 2006 Papers
Graphical Models - Special issue on PG2004
Reflectance estimation of sparkle in metallic paints
SIGGRAPH '05 ACM SIGGRAPH 2005 Posters
ACM Transactions on Graphics (TOG)
High Dynamic Range Imaging: Acquisition, Display, and Image-Based Lighting (The Morgan Kaufmann Series in Computer Graphics)
Generating surface crack patterns
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
A System for Reconstructing Integrated Texture Maps for Large Structures
3DPVT '06 Proceedings of the Third International Symposium on 3D Data Processing, Visualization, and Transmission (3DPVT'06)
A Survey on Hair Modeling: Styling, Simulation, and Rendering
IEEE Transactions on Visualization and Computer Graphics
Light Scattering from Filaments
IEEE Transactions on Visualization and Computer Graphics
Volumetric Descriptions of Objects from Multiple Views
IEEE Transactions on Pattern Analysis and Machine Intelligence
The perception of simulated materials
ACM SIGGRAPH 2008 classes
Light and materials in virtual cities
ACM SIGGRAPH 2008 classes
Virtual relighting of a Roman statue head from Herculaneum: a case study
Proceedings of the 6th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa
Light interaction with human skin: from believable images to predictable models
ACM SIGGRAPH ASIA 2008 courses
Layered shape synthesis: automatic generation of control maps for non-stationary textures
ACM SIGGRAPH Asia 2009 papers
Biophysically-based appearance models: the bumpy road toward predictability
ACM SIGGRAPH ASIA 2009 Courses
Technical Section: Simulating the appearance of sandy landscapes
Computers and Graphics
Technical Section: Adaptable aging factory for multiple objects and colorations
Computers and Graphics
Light & Skin Interactions: Simulations for Computer Graphics Applications
Light & Skin Interactions: Simulations for Computer Graphics Applications
Image-guided weathering: A new approach applied to flow phenomena
ACM Transactions on Graphics (TOG)
Proceedings of the 2011 SIGGRAPH Asia Conference
Advanced textural representation of materials appearance
SIGGRAPH Asia 2011 Courses
Physically based object withering simulation
Computer Animation and Virtual Worlds
A Cell-Based Light Interaction Model for Human Blood
Computer Graphics Forum
Short paper: acquisition and management of building materials for VR applications
EGVE - JVRC'11 Proceedings of the 17th Eurographics conference on Virtual Environments & Third Joint Virtual Reality
Multi-scale Assemblage for Procedural Texturing
Computer Graphics Forum
Transfer of albedo and local depth variation to photo-textures
Proceedings of the 9th European Conference on Visual Media Production
Spectral appearance changes induced by light exposure
ACM Transactions on Graphics (TOG)
Fabricating translucent materials using continuous pigment mixtures
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Bi-scale appearance fabrication
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Inverse bi-scale material design
ACM Transactions on Graphics (TOG)
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Computer graphics systems are capable of generating stunningly realistic images of objects that have never physically existed. In order for computers to create these accurately detailed images, digital models of appearance must include robust data to give viewers a credible visual impression of the depicted materials. In particular, digital models demonstrating the nuances of how materials interact with light are essential to this capability. This is the first comprehensive work on the digital modeling of material appearance: it explains how models from physics and engineering are combined with keen observation skills for use in computer graphics rendering.Written by the foremost experts in appearance modeling and rendering, this book is for practitioners who want a general framework for understanding material modeling tools, and also for researchers pursuing the development of new modeling techniques. The text is not a "how to" guide for a particular software system. Instead, it provides a thorough discussion of foundations and detailed coverage of key advances.Practitioners and researchers in applications such as architecture, theater, product development, cultural heritage documentation, visual simulation and training, as well as traditional digital application areas such as feature film, television, and computer games, will benefit from this much needed resource.ABOUT THE AUTHORSJulie Dorsey and Holly Rushmeier are professors in the Computer Science Department at Yale University and co-directors of the Yale Computer Graphics Group. Fran莽ois Sillion is a senior researcher with INRIA (Institut National de Recherche en Informatique et Automatique), and director of its Grenoble Rh么ne-Alpes research center.* First comprehensive treatment of the digital modeling of material appearance;* Provides a foundation for modeling appearance, based on the physics of how light interacts with materials, how people perceive appearance, and the implications of rendering appearance on a digital computer;* An invaluable, one-stop resource for practitioners and researchers in a variety of fields dealing with the digital modeling of material appearance.