SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Vector quantization and signal compression
Vector quantization and signal compression
A Method for Registration of 3-D Shapes
IEEE Transactions on Pattern Analysis and Machine Intelligence - Special issue on interpretation of 3-D scenes—part II
Multiresolution analysis of arbitrary meshes
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
A signal processing approach to fair surface design
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Modeling and rendering architecture from photographs: a hybrid geometry- and image-based approach
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Interactive multiresolution surface viewing
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
A volumetric method for building complex models from range images
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Multiresolution analysis for surfaces of arbitrary topological type
ACM Transactions on Graphics (TOG)
Dynamic view-dependent simplification for polygonal models
Proceedings of the 7th conference on Visualization '96
Fitting virtual lights for non-diffuse walkthroughs
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
View-dependent refinement of progressive meshes
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
View-dependent simplification of arbitrary polygonal environments
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Object shape and reflectance modeling from observation
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
MAPS: multiresolution adaptive parameterization of surfaces
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Appearance-preserving simplification
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Reflection space image based rendering
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Realistic, hardware-accelerated shading and lighting
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Inverse global illumination: recovering reflectance models of real scenes from photographs
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
View-base Rendering: Visualizing Real Objects from Scanned Range and Color Data
Proceedings of the Eurographics Workshop on Rendering Techniques '97
The digital Michelangelo project: 3D scanning of large statues
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Parameterized environment maps
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Synthesizing bidirectional texture functions for real-world surfaces
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Unstructured lumigraph rendering
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Life-sized projector-based dioramas
VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
Image-based 3D photography using opacity hulls
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Light field mapping: efficient representation and hardware rendering of surface light fields
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Frequency space environment map rendering
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Synthesis of bidirectional texture functions on arbitrary surfaces
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Appearance based object modeling using texture database: acquisition, compression and rendering
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Acquisition and rendering of transparent and refractive objects
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
A photometric approach to digitizing cultural artifacts
Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage
International Journal of Computer Vision
International Journal of Computer Vision
Proceedings of the conference on Visualization '02
View-dependent refinement of multiresolution meshes with subdivision connectivity
Proceedings of the 2nd international conference on Computer graphics, virtual Reality, visualisation and interaction in Africa
IEEE Computer Graphics and Applications
Image-based reconstruction of spatial appearance and geometric detail
ACM Transactions on Graphics (TOG)
Opacity light fields: interactive rendering of surface light fields with view-dependent opacity
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Detail synthesis for image-based texturing
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
All-frequency shadows using non-linear wavelet lighting approximation
ACM SIGGRAPH 2003 Papers
Clustered principal components for precomputed radiance transfer
ACM SIGGRAPH 2003 Papers
Relighting with 4D incident light fields
ACM SIGGRAPH 2003 Papers
Consistent Illumination within Optical See-Through Augmented Environments
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
View-Dependent Layered Projective Texture Maps
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Feature-Based Surface Light Field Morphing
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Acquisition of large-scale surface light fields
ACM SIGGRAPH 2003 Sketches & Applications
A Geometric Analysis of Light Field Rendering
International Journal of Computer Vision - Special Issue on Research at Microsoft Corporation
Constructing Virtual Cities by Using Panoramic Images
International Journal of Computer Vision - Special Issue on Omni-Directional Research in Japan
Synthesis and Rendering of Bidirectional Texture Functions on Arbitrary Surfaces
IEEE Transactions on Visualization and Computer Graphics
An introduction to image-based rendering
Integrated image and graphics technologies
Decoupling BRDFs from surface mesostructures
GI '04 Proceedings of the 2004 Graphics Interface Conference
ACM SIGGRAPH 2004 Papers
Volumetric reconstruction and interactive rendering of trees from photographs
ACM SIGGRAPH 2004 Papers
DISCO: acquisition of translucent objects
ACM SIGGRAPH 2004 Papers
ACM Transactions on Graphics (TOG)
Rendering Deformable Surface Reflectance Fields
IEEE Transactions on Visualization and Computer Graphics
Real-time reflection mapping with parallax
Proceedings of the 2005 symposium on Interactive 3D graphics and games
Camera field rendering for static and dynamic scenes
Graphical Models
Example-Based Photometric Stereo: Shape Reconstruction with General, Varying BRDFs
IEEE Transactions on Pattern Analysis and Machine Intelligence
Modeling and rendering of quasi-homogeneous materials
ACM SIGGRAPH 2005 Papers
A frequency analysis of light transport
ACM SIGGRAPH 2005 Papers
Precomputed local radiance transfer for real-time lighting design
ACM SIGGRAPH 2005 Papers
Virtual view synthesis of people from multiple view video sequences
Graphical Models - Special issue: Vision and computer graphics
All-frequency relighting of glossy objects
ACM Transactions on Graphics (TOG)
A compact factored representation of heterogeneous subsurface scattering
ACM SIGGRAPH 2006 Papers
Reflectance Sharing: Predicting Appearance from a Sparse Set of Images of a Known Shape
IEEE Transactions on Pattern Analysis and Machine Intelligence
Sample-Based Cameras for Feed Forward Reflection Rendering
IEEE Transactions on Visualization and Computer Graphics
Precomputed radiance transfer: theory and practice
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
A Framework for Holographic Scene Representation and Image Synthesis
IEEE Transactions on Visualization and Computer Graphics
Foundations and Trends® in Computer Graphics and Vision
Hierarchical Tensor Approximation of Multi-Dimensional Visual Data
IEEE Transactions on Visualization and Computer Graphics
Data-intensive image based relighting
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
Timbrefields: 3d interactive sound models for real-time audio
Presence: Teleoperators and Virtual Environments
Factoring repeated content within and among images
ACM SIGGRAPH 2008 papers
Perception-motivated interpolation of image sequences
Proceedings of the 5th symposium on Applied perception in graphics and visualization
Shield fields: modeling and capturing 3D occluders
ACM SIGGRAPH Asia 2008 papers
Digital Modeling of Material Appearance
Digital Modeling of Material Appearance
Precomputation-Based Rendering
Foundations and Trends® in Computer Graphics and Vision
Principles of Appearance Acquisition and Representation
Foundations and Trends® in Computer Graphics and Vision
International Journal of Computer Vision
Perception-motivated interpolation of image sequences
ACM Transactions on Applied Perception (TAP)
Shape and materials by example: a photometric stereo approach
CVPR'03 Proceedings of the 2003 IEEE computer society conference on Computer vision and pattern recognition
PCM'05 Proceedings of the 6th Pacific-Rim conference on Advances in Multimedia Information Processing - Volume Part I
Accelerating depth image-based rendering using GPU
MRCS'06 Proceedings of the 2006 international conference on Multimedia Content Representation, Classification and Security
Animatable facial reflectance fields
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
All-frequency relighting of non-diffuse objects using separable BRDF approximation
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
Online construction of surface light fields
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Reflectance sharing: image-based rendering from a sparse set of images
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Image-based reconstruction of spatially varying materials
EGWR'01 Proceedings of the 12th Eurographics conference on Rendering
Point-based impostors for real-time visualization
EGWR'01 Proceedings of the 12th Eurographics conference on Rendering
Interactive rendering of trees with shading and shadows
EGWR'01 Proceedings of the 12th Eurographics conference on Rendering
EGWR'01 Proceedings of the 12th Eurographics conference on Rendering
Sparse lumigraph relighting by illumination and reflectance estimation from multi-view images
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Rapid synchronous acquisition of geometry and appearance of cultural heritage artefacts
VAST'05 Proceedings of the 6th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Optimized image sampling for view and light interpolation
VAST'09 Proceedings of the 10th International conference on Virtual Reality, Archaeology and Cultural Heritage
WebGL-based streaming and presentation framework for bidirectional texture functions
VAST'11 Proceedings of the 12th International conference on Virtual Reality, Archaeology and Cultural Heritage
Scene reconstruction from high spatio-angular resolution light fields
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
WebGL-based streaming and presentation of objects with bidirectional texture functions
Journal on Computing and Cultural Heritage (JOCCH)
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A surface light field is a function that assigns a color to each ray originating on a surface. Surface light fields are well suited to constructing virtual images of shiny objects under complex lighting conditions. This paper presents a framework for construction, compression, interactive rendering, and rudimentary editing of surface light fields of real objects. Generalization of vector quantization and principal component analysis are used to construct a compressed representation of an object's surface light field from photographs and range scans. A new rendering algorithm achieves interactive rendering of images from the compressed representation, incorporating view-dependent geometric level-of-detail control. The surface light field representation can also be directly edited to yield plausible surface light fields for small changes in surface geometry and reflectance properties.