Plenoptic modeling: an image-based rendering system
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Surface simplification using quadric error metrics
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Studying sculpture with a digital model: understanding Michelangelo's Pieta´ of the cathedral
ACM SIGGRAPH 98 Conference abstracts and applications
LDI tree: a hierarchical representation for image-based rendering
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
The digital Michelangelo project: 3D scanning of large statues
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Surface light fields for 3D photography
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
QSplat: a multiresolution point rendering system for large meshes
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
The WarpEngine: an architecture for the post-polygonal age
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
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What is visualization of the real world? In our view, it means visualizing the environments around us, at scales we're accustomed to, sensing what we would normally sense. Unlike others in the field of visualization, we don't aim to provide X-ray vision, heat or airflow models, or small-scale measurements (such as the inspection of parts to the nearest micron or determination of molecular structures by x-ray crystallography). And neither do we aim for larger-than-life views, such as those presented by geographic information systems of our world or the models of worlds beyond provided by astrophysicists. Instead, we focus on what humans currently sense, at scales that we navigate daily, to record and share experiences