Hierarchical splatting: a progressive refinement algorithm for volume rendering
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Splatting: a parallel, feed-forward volume rendering algorithm
Splatting: a parallel, feed-forward volume rendering algorithm
Plenoptic modeling: an image-based rendering system
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Hierarchical image caching for accelerated walkthroughs of complex environments
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
A volumetric method for building complex models from range images
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Proceedings of the 1997 symposium on Interactive 3D graphics
An image-based approach to three-dimensional computer graphics
An image-based approach to three-dimensional computer graphics
Hierarchical rendering of trees from precomputed multi-layer z-buffers
Proceedings of the eurographics workshop on Rendering techniques '96
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
A List-Priority Rendering Algorithm for Redisplaying Projected Surfaces
A List-Priority Rendering Algorithm for Redisplaying Projected Surfaces
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Surfels: surface elements as rendering primitives
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
QSplat: a multiresolution point rendering system for large meshes
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Image based rendering with stable frame rates
Proceedings of the conference on Visualization '00
Rail-track viewer: an image-based virtual walkthrough system
EGVE '02 Proceedings of the workshop on Virtual environments 2002
Hardware-accelerated point-based rendering of complex scenes
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Placing three-dimensional models in an uncalibrated single image of an architectural scene
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
International Journal of Computer Vision
Hybrid simplification: combining multi-resolution polygon and point rendering
Proceedings of the conference on Visualization '01
POP: a hybrid point and polygon rendering system for large data
Proceedings of the conference on Visualization '01
Proceedings of the conference on Visualization '02
Modeling and Rendering of Points with Local Geometry
IEEE Transactions on Visualization and Computer Graphics
IEEE Computer Graphics and Applications
Comparison of Remote Visualization Strategies for Interactive Exploration of Large Data Sets
IPDPS '01 Proceedings of the 15th International Parallel & Distributed Processing Symposium
Enhancing 3D Graphics on Mobile Devices by Image-Based Rendering
PCM '02 Proceedings of the Third IEEE Pacific Rim Conference on Multimedia: Advances in Multimedia Information Processing
Automatic Camera Placement for Image-Based Modeling
PG '99 Proceedings of the 7th Pacific Conference on Computer Graphics and Applications
Journal of Computer Science and Technology
Compression of the Layered Depth Image
DCC '01 Proceedings of the Data Compression Conference
Layered-Depth Image Using Pixel Grouping
VSMM '01 Proceedings of the Seventh International Conference on Virtual Systems and Multimedia (VSMM'01)
Binary-Space-Partitioned Images for Resolving Image-Based Visibility
IEEE Transactions on Visualization and Computer Graphics
Real-time compression for dynamic 3D environments
MULTIMEDIA '03 Proceedings of the eleventh ACM international conference on Multimedia
Camera-Sampling Field and Its Applications
IEEE Transactions on Visualization and Computer Graphics
An introduction to image-based rendering
Integrated image and graphics technologies
Construction of complex environments from a set of depth images
Integrated image and graphics technologies
Inference of Segmented Color and Texture Description by Tensor Voting
IEEE Transactions on Pattern Analysis and Machine Intelligence
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Real-time multidepth stream compression
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
A Framework for Sample-Based Rendering with O-Buffers
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Real-time high-quality View-Dependent Texture Mapping using per-pixel visibility
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
The depth discontinuity occlusion camera
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
Double projective cylindrical texture mapping on FPGA
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
ACM Transactions on Graphics (TOG)
Journal of VLSI Signal Processing Systems
Placing Three-Dimensional Models in an Uncalibrated Single Image of an Architectural Scene
Presence: Teleoperators and Virtual Environments
Light-Field Rendering Using Colored Point Clouds---A Dual-Space Approach
Presence: Teleoperators and Virtual Environments
Real-time multi-step view reconstruction for a virtual teleconference system
EURASIP Journal on Applied Signal Processing
Foundations and Trends® in Computer Graphics and Vision
Proceedings of the 2008 symposium on Interactive 3D graphics and games
Intra-stream encoding for multiple depth streams
Proceedings of the 2006 international workshop on Network and operating systems support for digital audio and video
Novel seamless image mosaicing algorithm for virtual environment
International Journal of Computer Mathematics - Distributed Algorithms in Science and Engineering
A hybrid scheme for interactive rendering a virtual environment
ICCSA'03 Proceedings of the 2003 international conference on Computational science and its applications: PartIII
Realistic and interactive visualization of high-density plant ecosystems
NPH'05 Proceedings of the First Eurographics conference on Natural Phenomena
Multi-layered indirect texturing for tree rendering
NPH'07 Proceedings of the Third Eurographics conference on Natural Phenomena
EGWR'01 Proceedings of the 12th Eurographics conference on Rendering
Point-based impostors for real-time visualization
EGWR'01 Proceedings of the 12th Eurographics conference on Rendering
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