Introduction to algorithms
QuickTime VR: an image-based approach to virtual environment navigation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Hierarchical image caching for accelerated walkthroughs of complex environments
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Navigating static environments using image-space simplification and morphing
Proceedings of the 1997 symposium on Interactive 3D graphics
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
LDI tree: a hierarchical representation for image-based rendering
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Real-time rendering
Dynamic Shading in Image-Based Rendering
Dynamic Shading in Image-Based Rendering
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A virtual environment can consist of both simple and complex 3D objects. The number of polygons for complex objects can dominate the total number of polygons in a scene. In this paper, we create depth images for these complex objects to allow interactive rendering a virtual environment. Arbitrary views of these complex objects are synthesized using these pre-rendered depth images as well as original polygons in the scene. To reduce the number images stored, we choose the smallest set from a large set of initial images of these objects. We show the preliminary results from applying the proposed method to accelerate the interactive walkthrough of a virtual environment.