IEEE Computer Graphics and Applications
Footprint evaluation for volume rendering
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Fast shadows and lighting effects using texture mapping
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
View interpolation for image synthesis
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Three-dimensional computer vision: a geometric viewpoint
Three-dimensional computer vision: a geometric viewpoint
Plenoptic modeling: an image-based rendering system
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Modeling and rendering architecture from photographs: a hybrid geometry- and image-based approach
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Hierarchical image caching for accelerated walkthroughs of complex environments
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Talisman: commodity realtime 3D graphics for the PC
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Proceedings of the 1997 symposium on Interactive 3D graphics
Navigating static environments using image-space simplification and morphing
Proceedings of the 1997 symposium on Interactive 3D graphics
Rendering complex scenes with memory-coherent ray tracing
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Tour into the picture: using a spidery mesh interface to make animation from a single image
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Rendering with coherent layers
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Hierarchical rendering of trees from precomputed multi-layer z-buffers
Proceedings of the eurographics workshop on Rendering techniques '96
Digital Image Warping
Photorealistic Scene Reconstruction by Voxel Coloring
CVPR '97 Proceedings of the 1997 Conference on Computer Vision and Pattern Recognition (CVPR '97)
A Layered Approach to Stereo Reconstruction
CVPR '98 Proceedings of the IEEE Computer Society Conference on Computer Vision and Pattern Recognition
The Delta Tree: An Object-Centered Approach to Image-Based Rendering
The Delta Tree: An Object-Centered Approach to Image-Based Rendering
A List-Priority Rendering Algorithm for Redisplaying Projected Surfaces
A List-Priority Rendering Algorithm for Redisplaying Projected Surfaces
Shape as a Perturbation to Projective Mapping
Shape as a Perturbation to Projective Mapping
Computing Visibility Without Depth
Computing Visibility Without Depth
Caches and algorithms
Multiple-center-of-projection images
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
LDI tree: a hierarchical representation for image-based rendering
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Rendering with concentric mosaics
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Automatic image placement to provide a guaranteed frame rate
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
LOD-sprite technique for accelerated terrain rendering
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Stereo Matching with Transparency and Matting
International Journal of Computer Vision - 1998 Marr Prize
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Surfels: surface elements as rendering primitives
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Efficient image-based methods for rendering soft shadows
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
The WarpEngine: an architecture for the post-polygonal age
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Non-photorealistic virtual environments
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
FastSplats: optimized splatting on rectilinear grids
Proceedings of the conference on Visualization '00
Image based rendering with stable frame rates
Proceedings of the conference on Visualization '00
Interior/exterior classification of polygonal models
Proceedings of the conference on Visualization '00
Synthesizing bidirectional texture functions for real-world surfaces
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Feature-based cellular texturing for architectural models
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
The randomized z-buffer algorithm: interactive rendering of highly complex scenes
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Image-based modeling and photo editing
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Spatially-encoded far-field representations for interactive walkthroughs
MULTIMEDIA '01 Proceedings of the ninth ACM international conference on Multimedia
A hybrid method of image synthesis in IBR for novel viewpoints
VRST '00 Proceedings of the ACM symposium on Virtual reality software and technology
Scheduling level of detail with guaranteed quality and cost
Proceedings of the seventh international conference on 3D Web technology
Rail-track viewer: an image-based virtual walkthrough system
EGVE '02 Proceedings of the workshop on Virtual environments 2002
Constructing a Multivalued Representation for View Synthesis
International Journal of Computer Vision
Feature-based light field morphing
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Hardware-accelerated point-based rendering of complex scenes
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Textured depth meshes for real-time rendering of arbitrary scenes
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Perception-based global illumination, rendering, and animation techniques
SCCG '02 Proceedings of the 18th spring conference on Computer graphics
Rendering of virtual environments based on polygonal & point-based models
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
Placing three-dimensional models in an uncalibrated single image of an architectural scene
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
A Taxonomy and Evaluation of Dense Two-Frame Stereo Correspondence Algorithms
International Journal of Computer Vision
International Journal of Computer Vision
International Journal of Computer Vision
POP: a hybrid point and polygon rendering system for large data
Proceedings of the conference on Visualization '01
Fast and reliable space leaping for interactive volume rendering
Proceedings of the conference on Visualization '02
Interactive visualization of complex plant ecosystems
Proceedings of the conference on Visualization '02
Forward area light map projection
Proceedings of the 2nd international conference on Computer graphics, virtual Reality, visualisation and interaction in Africa
Perception-Based Fast Rendering and Antialiasing of Walkthrough Sequences
IEEE Transactions on Visualization and Computer Graphics
Extracting Objects from Range and Radiance Images
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics
Modeling and Rendering of Points with Local Geometry
IEEE Transactions on Visualization and Computer Graphics
Images for Accelerating Architectural Walkthroughs
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications
Automated Mosaics via Topology Inference
IEEE Computer Graphics and Applications
3D plenoptic representation of a linear scene
Machine Graphics & Vision International Journal
IRW: an incremental representation for image-based walkthroughs
Proceedings of the tenth ACM international conference on Multimedia
View Synthesis with Occlusion Reasoning Using Quasi-Sparse Feature Correspondences
ECCV '02 Proceedings of the 7th European Conference on Computer Vision-Part II
Proceedings of the 10th International Workshop on Theoretical Foundations of Computer Vision: Multi-Image Analysis
ICCV '99 Proceedings of the International Workshop on Vision Algorithms: Theory and Practice
Interactive 3D Modeling from Multiple Images Using Scene Regularities
SMILE'98 Proceedings of the European Workshop on 3D Structure from Multiple Images of Large-Scale Environments
Image-Based Pseudo-3D Visualization of Real Space on WWW
Digital Cities, Technologies, Experiences, and Future Perspectives [the book is based on an international symposium held in Kyoto, Japan, in September 1999
Enhancing 3D Graphics on Mobile Devices by Image-Based Rendering
PCM '02 Proceedings of the Third IEEE Pacific Rim Conference on Multimedia: Advances in Multimedia Information Processing
A panoramic walkthrough system with occlusion culling
EGVE '03 Proceedings of the workshop on Virtual environments 2003
Simplification and Repair of Polygonal Models Using Volumetric Techniques
IEEE Transactions on Visualization and Computer Graphics
Comparing Simplification and Image-Based Techniques for 3D Client-Server Rendering Systems
IEEE Transactions on Visualization and Computer Graphics
Hardware accelerated displacement mapping for image based rendering
GRIN'01 No description on Graphics interface 2001
The Rayset and its applications
GRIN'01 No description on Graphics interface 2001
Online sculpting and visualization of multi-dexel volumes
SM '03 Proceedings of the eighth ACM symposium on Solid modeling and applications
Automatic Floating to Fixed Point Translation and its Application to Post-Rendering 3D Warping
FCCM '99 Proceedings of the Seventh Annual IEEE Symposium on Field-Programmable Custom Computing Machines
A Distributed Hybrid Rendering Algorithm for Highly Complex Scenes
PG '99 Proceedings of the 7th Pacific Conference on Computer Graphics and Applications
A Panoramic-Based Walkthrough System Using Real Photos
PG '99 Proceedings of the 7th Pacific Conference on Computer Graphics and Applications
Automatic Camera Placement for Image-Based Modeling
PG '99 Proceedings of the 7th Pacific Conference on Computer Graphics and Applications
Hybrid forward resampling and volume rendering
VG '03 Proceedings of the 2003 Eurographics/IEEE TVCG Workshop on Volume graphics
Stereo Matching Using Belief Propagation
IEEE Transactions on Pattern Analysis and Machine Intelligence
Journal of Computer Science and Technology
Compression of the Layered Depth Image
DCC '01 Proceedings of the Data Compression Conference
Wang Tiles for image and texture generation
ACM SIGGRAPH 2003 Papers
Simplifying complex environments using incremental textured depth meshes
ACM SIGGRAPH 2003 Papers
Billboard clouds for extreme model simplification
ACM SIGGRAPH 2003 Papers
Layered-Depth Image Using Pixel Grouping
VSMM '01 Proceedings of the Seventh International Conference on Virtual Systems and Multimedia (VSMM'01)
View-Dependent Layered Projective Texture Maps
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Interactive Stereoscopic Rendering of Volumetric Environments
IEEE Transactions on Visualization and Computer Graphics
Binary-Space-Partitioned Images for Resolving Image-Based Visibility
IEEE Transactions on Visualization and Computer Graphics
Real-time compression for dynamic 3D environments
MULTIMEDIA '03 Proceedings of the eleventh ACM international conference on Multimedia
Methods for Volumetric Reconstruction of Visual Scenes
International Journal of Computer Vision
A Geometric Analysis of Light Field Rendering
International Journal of Computer Vision - Special Issue on Research at Microsoft Corporation
Extracting View-Dependent Depth Maps from a Collection of Images
International Journal of Computer Vision - Special Issue on Research at Microsoft Corporation
Real-time ray casting rendering of volume clipping in medical visualization
Journal of Computer Science and Technology
Camera-Sampling Field and Its Applications
IEEE Transactions on Visualization and Computer Graphics
An introduction to image-based rendering
Integrated image and graphics technologies
Construction of complex environments from a set of depth images
Integrated image and graphics technologies
Presence: Teleoperators and Virtual Environments
Pop-up light field: An interactive image-based modeling and rendering system
ACM Transactions on Graphics (TOG)
Object representation using 1D displacement mapping
GI '04 Proceedings of the 2004 Graphics Interface Conference
Real-time reflection on moving vehicles in urban environments
Proceedings of the ACM symposium on Virtual reality software and technology
Textureshop: texture synthesis as a photograph editing tool
ACM SIGGRAPH 2004 Papers
High-quality video view interpolation using a layered representation
ACM SIGGRAPH 2004 Papers
International Journal of Computer Vision
Layered textures for image-based rendering
Journal of Computer Science and Technology - Special issue on computer graphics and computer-aided design
Efficient rendering of dynamic clouds
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
LAMP: 3D layered, adaptive-resolution, and multi-perspective panorama—a new scene representation
Computer Vision and Image Understanding - Model-based and image-based 3D scene representation for interactive visalization
Extracting layers and analyzing their specular properties using epipolar-plane-image analysis
Computer Vision and Image Understanding
Automatic impostor placement for guaranteed frame rates and low memory requirements
Proceedings of the 2005 symposium on Interactive 3D graphics and games
Real-time relief mapping on arbitrary polygonal surfaces
Proceedings of the 2005 symposium on Interactive 3D graphics and games
A Method to Generate Soft Shadows Using a Layered Depth Image and Warping
IEEE Transactions on Visualization and Computer Graphics
PixelView: a view-independent graphics rendering architecture
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Real-time multidepth stream compression
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Animating pictures with stochastic motion textures
ACM SIGGRAPH 2005 Papers
A Multi-Layered Image Cache for Scientific Visualization
PVG '03 Proceedings of the 2003 IEEE Symposium on Parallel and Large-Data Visualization and Graphics
A Framework for Sample-Based Rendering with O-Buffers
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Real-time high-quality View-Dependent Texture Mapping using per-pixel visibility
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Relief mapping of non-height-field surface details
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
Fast scene voxelization and applications
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
The depth discontinuity occlusion camera
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
Proceedings of the 2006 ACM symposium on Solid and physical modeling
Double projective cylindrical texture mapping on FPGA
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
ACM Transactions on Graphics (TOG)
ACM SIGGRAPH 2006 Papers
Stick textures for image-based rendering
Graphical Models - Special issue on SPM 05
Graphical Models - Special issue on PG2004
A system for active image-based rendering
ICME '03 Proceedings of the 2003 International Conference on Multimedia and Expo - Volume 2
Sample-Based Cameras for Feed Forward Reflection Rendering
IEEE Transactions on Visualization and Computer Graphics
Layered probability maps: basic framework and prototype system
Proceedings of the ACM symposium on Virtual reality software and technology
Graphical Models - Special issue on the vision, video and graphics conference 2005
Point-sampled 3D video of real-world scenes
Image Communication
Journal of VLSI Signal Processing Systems
Creating Walk-Through Images from a Video Sequence of a Dynamic Scene
Presence: Teleoperators and Virtual Environments
Placing Three-Dimensional Models in an Uncalibrated Single Image of an Architectural Scene
Presence: Teleoperators and Virtual Environments
Light-Field Rendering Using Colored Point Clouds---A Dual-Space Approach
Presence: Teleoperators and Virtual Environments
Stereoscopic Video Synthesis from a Monocular Video
IEEE Transactions on Visualization and Computer Graphics
Real-time multi-step view reconstruction for a virtual teleconference system
EURASIP Journal on Applied Signal Processing
Stereo for Image-Based Rendering using Image Over-Segmentation
International Journal of Computer Vision
Presence: Teleoperators and Virtual Environments
Light field propagation and rendering on the GPU
AFRIGRAPH '07 Proceedings of the 5th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Foundations and Trends® in Computer Graphics and Vision
Massive-Model Rendering Techniques: A Tutorial
IEEE Computer Graphics and Applications
Toward the Light Field Display: Autostereoscopic Rendering via a Cluster of Projectors
IEEE Transactions on Visualization and Computer Graphics
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
Reconstructing relief surfaces
Image and Vision Computing
Proceedings of the 2008 symposium on Interactive 3D graphics and games
Unwrap mosaics: a new representation for video editing
ACM SIGGRAPH 2008 papers
Technical strategies for massive model visualization
Proceedings of the 2008 ACM symposium on Solid and physical modeling
Intra-stream encoding for multiple depth streams
Proceedings of the 2006 international workshop on Network and operating systems support for digital audio and video
Massive model visualization techniques: course notes
ACM SIGGRAPH 2008 classes
Deep photo: model-based photograph enhancement and viewing
ACM SIGGRAPH Asia 2008 papers
An image-warping VR-architecture: design, implementation and applications
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
Real-Time Point-Based Rendering Using Visibility Map
IEICE - Transactions on Information and Systems
Parallax photography: creating 3D cinematic effects from stills
Proceedings of Graphics Interface 2009
Complexity and Occlusion Management for the World-in-Miniature Metaphor
SG '09 Proceedings of the 10th International Symposium on Smart Graphics
Discontinuity-adaptive depth map filtering for 3D view generation
Proceedings of the 2nd International Conference on Immersive Telecommunications
Datastructures for Capturing Dynamic Scenes with a Time-of-Flight Camera
Dyn3D '09 Proceedings of the DAGM 2009 Workshop on Dynamic 3D Imaging
ACM SIGGRAPH Asia 2009 papers
Real-time remote rendering of 3D video for mobile devices
MM '09 Proceedings of the 17th ACM international conference on Multimedia
Image-based collision detection and response between arbitrary volume objects
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
IEEE Transactions on Circuits and Systems for Video Technology
Error analysis for image-based rendering with depth information
IEEE Transactions on Image Processing
Warping of a spherical representation of image-based models on GPU
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry
Dense Depth Maps from Low Resolution Time-of-Flight Depth and High Resolution Color Views
ISVC '09 Proceedings of the 5th International Symposium on Advances in Visual Computing: Part II
ACM SIGGRAPH ASIA 2009 Courses
Distributed visibility culling technique for complex scene rendering
Journal of Visual Languages and Computing
Mobile animation algorithm for cyber museum
ICCS'03 Proceedings of the 2003 international conference on Computational science
A hybrid scheme for interactive rendering a virtual environment
ICCSA'03 Proceedings of the 2003 international conference on Computational science and its applications: PartIII
View-dependent hierarchical foliage simplification
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
View-dependent hierarchical foliage simplification
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
Solid modeling of polyhedral objects by Layered Depth-Normal Images on the GPU
Computer-Aided Design
Nonlinear disparity mapping for stereoscopic 3D
ACM SIGGRAPH 2010 papers
Ambient point clouds for view interpolation
ACM SIGGRAPH 2010 papers
An algorithm for rendering generalized depth of field effects based on simulated heat diffusion
ICCSA'07 Proceedings of the 2007 international conference on Computational science and its applications - Volume Part III
Proceedings of the 7th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa
Artifact reduction using reliability reasoning for image generation of FTV
Journal of Visual Communication and Image Representation
A polygon soup representation for multiview coding
Journal of Visual Communication and Image Representation
Options for a new efficient, compatible, flexible 3D standard
ICIP'09 Proceedings of the 16th IEEE international conference on Image processing
View synthesis using stereo vision
View synthesis using stereo vision
Technical Section: Hybrid visibility compositing and masking for illustrative rendering
Computers and Graphics
A high-quality low-delay remote rendering system for 3D video
Proceedings of the international conference on Multimedia
Theory of optimal view interpolation with depth inaccuracy
ECCV'10 Proceedings of the 11th European conference on Computer vision: Part IV
Vector median splatting for image based rendering
ICCVG'10 Proceedings of the 2010 international conference on Computer vision and graphics: Part II
An efficient algorithm for depth image rendering
Proceedings of the 9th ACM SIGGRAPH Conference on Virtual-Reality Continuum and its Applications in Industry
Exploiting temporal coherence in real-time rendering
ACM SIGGRAPH ASIA 2010 Courses
A Database and Evaluation Methodology for Optical Flow
International Journal of Computer Vision
Technical Section: View-dependent pruning for real-time rendering of trees
Computers and Graphics
3D video and free viewpoint video-From capture to display
Pattern Recognition
Multi-view alpha matte for free viewpoint rendering
MIRAGE'11 Proceedings of the 5th international conference on Computer vision/computer graphics collaboration techniques
Towards peer-assisted rendering in networked virtual environments
MM '11 Proceedings of the 19th ACM international conference on Multimedia
Efficient slicing procedure based on adaptive layer depth normal image
Computer-Aided Design
Rendering dynamic real-world scenes using image spheres
ISVC'06 Proceedings of the Second international conference on Advances in Visual Computing - Volume Part II
Image-Based deformation of objects in real scenes
ISVC'05 Proceedings of the First international conference on Advances in Visual Computing
Inverse volume rendering approach to 3d reconstruction from multiple images
ACCV'06 Proceedings of the 7th Asian conference on Computer Vision - Volume Part I
Inter-camera coding of multi-view video using layered depth image representation
PCM'06 Proceedings of the 7th Pacific Rim conference on Advances in Multimedia Information Processing
Preprocessing of depth and color information for layered depth image coding
PCM'04 Proceedings of the 5th Pacific Rim conference on Advances in Multimedia Information Processing - Volume Part III
A framework for multi-view video coding using layered depth images
PCM'05 Proceedings of the 6th Pacific-Rim conference on Advances in Multimedia Information Processing - Volume Part I
Focus + context visualization with animation
PSIVT'06 Proceedings of the First Pacific Rim conference on Advances in Image and Video Technology
Image-based rendering for scenes with reflections
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Journal of Signal Processing Systems
FTV: Free-viewpoint Television
Image Communication
Providing 3D Video Services: The Challenge From 2D to 3DTV Quality of Experience
Bell Labs Technical Journal
Embedded Voxel Colouring with Adaptive Threshold Selection Using Globally Minimal Surfaces
International Journal of Computer Vision
A real-time remote rendering system for interactive mobile graphics
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP) - Special section of best papers of ACM multimedia 2011, and special section on 3D mobile multimedia
Point-based rendering of trees
NPH'05 Proceedings of the First Eurographics conference on Natural Phenomena
Realistic and interactive visualization of high-density plant ecosystems
NPH'05 Proceedings of the First Eurographics conference on Natural Phenomena
Multi-layered indirect texturing for tree rendering
NPH'07 Proceedings of the Third Eurographics conference on Natural Phenomena
A spectral-particle hybrid method for rendering falling snow
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
Interactive, multiresolution image-space rendering for dynamic area lighting
EGSR'10 Proceedings of the 21st Eurographics conference on Rendering
EGWR'01 Proceedings of the 12th Eurographics conference on Rendering
Interactive sampling and rendering for complex and procedural geometry
EGWR'01 Proceedings of the 12th Eurographics conference on Rendering
Point-based impostors for real-time visualization
EGWR'01 Proceedings of the 12th Eurographics conference on Rendering
Interactive rendering of trees with shading and shadows
EGWR'01 Proceedings of the 12th Eurographics conference on Rendering
Perceptually-informed accelerated rendering of high quality walkthrough sequences
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
Interactive rendering using the render cache
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
Hierarchical image-based rendering using texture mapping hardware
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
Real-time rendering of real world environments
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
Computing visibility for triangulated panoramas
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
Light field techniques for reflections and refractions
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
Shadow penumbras for complex objects by depth-dependent filtering of multi-layer depth images
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
Interactive screen-space accurate photon tracing on GPUs
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
BioBrowser: a framework for fast protein visualization
EUROVIS'05 Proceedings of the Seventh Joint Eurographics / IEEE VGTC conference on Visualization
Interactive remote exploration of massive cityscapes
VAST'09 Proceedings of the 10th International conference on Virtual Reality, Archaeology and Cultural Heritage
Interactive point-based modeling from dense color and sparse depth
SPBG'04 Proceedings of the First Eurographics conference on Point-Based Graphics
A survey of methods for volumetric scene reconstruction from photographs
VG'01 Proceedings of the 2001 Eurographics conference on Volume Graphics
Accelerating voxel-based terrain rendering with keyframe-free image-based rendering
VG'01 Proceedings of the 2001 Eurographics conference on Volume Graphics
Robust generation of signed distance fields from triangle meshes
VG'05 Proceedings of the Fourth Eurographics / IEEE VGTC conference on Volume Graphics
Temporal Coherence Methods in Real-Time Rendering
Computer Graphics Forum
GPU-based offset surface computation using point samples
Computer-Aided Design
World-in-Miniature Interaction for Complex Virtual Environments
International Journal of Creative Interfaces and Computer Graphics
Real-time remote rendering of large 3D models on smartphones using multi-layered impostors
Proceedings of the 6th International Conference on Computer Vision / Computer Graphics Collaboration Techniques and Applications
Instant convolution shadows for volumetric detail mapping
ACM Transactions on Graphics (TOG)
Image-based rendering in the gradient domain
ACM Transactions on Graphics (TOG)
Proceedings of the 18th meeting of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Stereo/multiview picture quality: Overview and recent advances
Image Communication
Geometry-shader-based real-time voxelization and applications
The Visual Computer: International Journal of Computer Graphics
Optimizing disparity for motion in depth
EGSR '13 Proceedings of the Eurographics Symposium on Rendering
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