Volume/surface octrees for the representation of three-dimensional objects
Computer Vision, Graphics, and Image Processing
Generating octree models of 3D objects from their silhouettes in a sequence of images
Computer Vision, Graphics, and Image Processing
Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Fronts propagating with curvature-dependent speed: algorithms based on Hamilton-Jacobi formulations
Journal of Computational Physics
Octree generation from object silhouettes in perspective views
Computer Vision, Graphics, and Image Processing
Rapid octree construction from image sequences
CVGIP: Image Understanding
Three-dimensional computer vision: a geometric viewpoint
Three-dimensional computer vision: a geometric viewpoint
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Hierarchical rendering of trees from precomputed multi-layer z-buffers
Proceedings of the eurographics workshop on Rendering techniques '96
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
SIAM Review
Stereo Matching with Transparency and Matting
International Journal of Computer Vision - 1998 Marr Prize
Photorealistic Scene Reconstruction by Voxel Coloring
International Journal of Computer Vision
Improved Computational Methods for Ray Tracing
ACM Transactions on Graphics (TOG)
Multiple view geometry in computer vision
Multiple view geometry in computer vision
Foundations of Image Understanding
Foundations of Image Understanding
Volume Visualization (Tutorial)
Volume Visualization (Tutorial)
A Theory of Shape by Space Carving
International Journal of Computer Vision - Special issue on Genomic Signal Processing
Virtual View Generation for 3D Digital Video
IEEE MultiMedia
Reality Modeling and Visualization from Multiple Video Sequences
IEEE Computer Graphics and Applications
The Visual Hull Concept for Silhouette-Based Image Understanding
IEEE Transactions on Pattern Analysis and Machine Intelligence
ECCV '00 Proceedings of the 6th European Conference on Computer Vision-Part I
ICCV '99 Proceedings of the International Workshop on Vision Algorithms: Theory and Practice
Volumetric Warping for Voxel Coloring on an Infinite Domain
SMILE '00 Revised Papers from Second European Workshop on 3D Structure from Multiple Images of Large-Scale Environments
Photorealistic Scene Reconstruction by Voxel Coloring
CVPR '97 Proceedings of the 1997 Conference on Computer Vision and Pattern Recognition (CVPR '97)
A Space-Sweep Approach to True Multi-Image Matching
CVPR '96 Proceedings of the 1996 Conference on Computer Vision and Pattern Recognition (CVPR '96)
Trilinearity of three perspective views and its associated tensor
ICCV '95 Proceedings of the Fifth International Conference on Computer Vision
Complete scene structure from four point correspondences
ICCV '95 Proceedings of the Fifth International Conference on Computer Vision
3-D Object Reconstruction Using Spatially Extended Voxels and Multi-Hypothesis Voxel Coloring
ICPR '00 Proceedings of the International Conference on Pattern Recognition - Volume 1
What Do N Photographs Tell Us about 3D Shape?
What Do N Photographs Tell Us about 3D Shape?
3D Reconstruction with projective Octrees and Epipolar Geometry
ICCV '98 Proceedings of the Sixth International Conference on Computer Vision
Multi-hypothesis, volumetric reconstruction of 3-D objects from multiple calibrated camera views
ICASSP '99 Proceedings of the Acoustics, Speech, and Signal Processing, 1999. on 1999 IEEE International Conference - Volume 06
Volumetric Descriptions of Objects from Multiple Views
IEEE Transactions on Pattern Analysis and Machine Intelligence
Variational principles, surface evolution, PDEs, level set methods, and the stereo problem
IEEE Transactions on Image Processing
Range Segmentation Using Visibility Constraints
International Journal of Computer Vision
Reconstructing Surfaces by Volumetric Regularization Using Radial Basis Functions
IEEE Transactions on Pattern Analysis and Machine Intelligence
Visual Data Fusion for Objects Localization by Active Vision
ECCV '02 Proceedings of the 7th European Conference on Computer Vision-Part IV
3D shape recovery of complex objects from multiple silhouette images
Pattern Recognition Letters
Robust acquisition of 3D informations from short image sequences
Graphical Models - Special issue on Pacific graphics 2002
Methods for Volumetric Reconstruction of Visual Scenes
International Journal of Computer Vision
Shape from Contours and Multiple Stereo " A Hierarchical, Mesh-Based Approach
CRV '04 Proceedings of the 1st Canadian Conference on Computer and Robot Vision
Protected interactive 3D graphics via remote rendering
ACM SIGGRAPH 2004 Papers
IEEE Transactions on Pattern Analysis and Machine Intelligence
Silhouette and stereo fusion for 3D object modeling
Computer Vision and Image Understanding - Model-based and image-based 3D scene representation for interactive visalization
Surface compression with geometric bandelets
ACM SIGGRAPH 2005 Papers
Real-Time 3D Human Capture System for Mixed-Reality Art and Entertainment
IEEE Transactions on Visualization and Computer Graphics
Appearance-Cloning: Photo-Consistent Scene Recovery from Multi-View Images
International Journal of Computer Vision
Accurate and Scalable Surface Representation and Reconstruction from Images
IEEE Transactions on Pattern Analysis and Machine Intelligence
Shape from silhouette outlines using an adaptive dandelion model
Computer Vision and Image Understanding
International Journal of Computer Vision
Quantifying usability in secure graphics: assessing the user costs of protecting 3D content
Proceedings of the 5th symposium on Applied perception in graphics and visualization
Shape from silhouettes based on a centripetal pentahedron model
Graphical Models
Shape from inconsistent silhouette
Computer Vision and Image Understanding
Bottom and concave surface rendering in image-based visual hull
VRCAI '08 Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
A semi-supervised approach to space carving
Pattern Recognition
Automatic reconstruction of 3D-models from technical drawings
VIIP '07 The Seventh IASTED International Conference on Visualization, Imaging and Image Processing
3D volumetric reconstruction and characterization of objects from uncalibrated images
VIIP '07 The Seventh IASTED International Conference on Visualization, Imaging and Image Processing
Multi-view Reconstruction of Unknown Objects within a Known Environment
ISVC '09 Proceedings of the 5th International Symposium on Advances in Visual Computing: Part I
Universal Capture through Stereographic Multi-perspective Recording and Scene Reconstruction
PCM '09 Proceedings of the 10th Pacific Rim Conference on Multimedia: Advances in Multimedia Information Processing
A hybrid approach for computing visual hulls of complex objects
CVPR'03 Proceedings of the 2003 IEEE computer society conference on Computer vision and pattern recognition
Joint Multi-Layer Segmentation and Reconstruction for Free-Viewpoint Video Applications
International Journal of Computer Vision
Recent methods for reconstructing surfaces from multiple images
IWMM'04/GIAE'04 Proceedings of the 6th international conference on Computer Algebra and Geometric Algebra with Applications
Embedded Voxel Colouring with Adaptive Threshold Selection Using Globally Minimal Surfaces
International Journal of Computer Vision
A real-time system for full body interaction with virtual worlds
EGVE'04 Proceedings of the Tenth Eurographics conference on Virtual Environments
From multiple views to textured 3d meshes: a GPU-Powered approach
ECCV'10 Proceedings of the 11th European conference on Trends and Topics in Computer Vision - Volume Part II
Generic fitted shapes (GFS): Volumetric object segmentation in service robotics
Robotics and Autonomous Systems
GPU-based parallel construction of compact visual hull meshes
The Visual Computer: International Journal of Computer Graphics
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Scene reconstruction, the task of generating a 3D model of a scene given multiple 2D photographs taken of the scene, is an old and difficult problem in computer vision. Since its introduction, scene reconstruction has found application in many fields, including robotics, virtual reality, and entertainment. Volumetric models are a natural choice for scene reconstruction. Three broad classes of volumetric reconstruction techniques have been developed based on geometric intersections, color consistency, and pair-wise matching. Some of these techniques have spawned a number of variations and undergone considerable refinement. This paper is a survey of techniques for volumetric scene reconstruction.