Polygon-assisted JPEG and MPEG compression of synthetic images
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Modeling and rendering architecture from photographs: a hybrid geometry- and image-based approach
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
IEEE Transactions on Pattern Analysis and Machine Intelligence
The digital Michelangelo project: 3D scanning of large statues
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
QSplat: a multiresolution point rendering system for large meshes
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the conference on Visualization '00
A silhouette-based algorithm for texture registration and stitching
Graphical Models
A Taxonomy and Evaluation of Dense Two-Frame Stereo Correspondence Algorithms
International Journal of Computer Vision
The Visual Hull Concept for Silhouette-Based Image Understanding
IEEE Transactions on Pattern Analysis and Machine Intelligence
A survey of methods for volumetric scene reconstruction from photographs
VG'01 Proceedings of the 2001 Eurographics conference on Volume Graphics
Protecting 3d graphics content
Communications of the ACM - 3d hard copy
Proceedings of the 2nd ACM international workshop on Wireless multimedia networking and performance modeling
Proceedings of the 9th ACM international symposium on Modeling analysis and simulation of wireless and mobile systems
Geometric model reconstruction from streams of DirectX 3D game application
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Remote rendering and streaming of progressive panoramas for mobile devices
MULTIMEDIA '06 Proceedings of the 14th annual ACM international conference on Multimedia
Rendering of large 3D models for online entertainment
Proceedings of the 2006 international conference on Game research and development
An analytical model for progressive mesh streaming
Proceedings of the 15th international conference on Multimedia
Journal on Computing and Cultural Heritage (JOCCH)
Progressive transmission of appearance preserving octree-textures
Web3D '08 Proceedings of the 13th international symposium on 3D web technology
Quantifying usability in secure graphics: assessing the user costs of protecting 3D content
Proceedings of the 5th symposium on Applied perception in graphics and visualization
A distributed delivery model for 3D-video streams
Proceedings of the First International Conference on Immersive Telecommunications
Towards characterizing user interaction with progressively transmitted 3D meshes
MM '09 Proceedings of the 17th ACM international conference on Multimedia
Research challenges for digital archives of 3D cultural heritage models
Journal on Computing and Cultural Heritage (JOCCH)
Using image-based modeling for exporting 3D content from Second Life
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry
ISVC '09 Proceedings of the 5th International Symposium on Advances in Visual Computing: Part II
A QoS controller for adaptive streaming of 3D triangular scenes
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
A robust watermarking based on feature points
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
3D reconstruction of a human body from multiple viewpoints
PSIVT'07 Proceedings of the 2nd Pacific Rim conference on Advances in image and video technology
Interactive 3d visualization of natural and cultural assets
Proceedings of the second workshop on eHeritage and digital art preservation
Modeling progressive mesh streaming: Does data dependency matter?
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Image-Based Network Rendering of Large Meshes for Cloud Computing
International Journal of Computer Vision
Wearable display system for handing down intangible cultural heritage
Proceedings of the 2011 international conference on Virtual and mixed reality: systems and applications - Volume Part II
Artisanship training using wearable egocentric display
Proceedings of the 24th annual ACM symposium adjunct on User interface software and technology
Protect interactive 3d models via vertex shader programming
ICEC'05 Proceedings of the 4th international conference on Entertainment Computing
Euro-Par'06 Proceedings of the 12th international conference on Parallel Processing
Remotely keyed cryptographics secure remote display access using (mostly) untrusted hardware
ICICS'05 Proceedings of the 7th international conference on Information and Communications Security
Real-Time streaming and rendering of terrains
ICVGIP'06 Proceedings of the 5th Indian conference on Computer Vision, Graphics and Image Processing
Server-based rendering of large 3D scenes for mobile devices using G-buffer cube maps
Proceedings of the 17th International Conference on 3D Web Technology
VAST'09 Proceedings of the 10th International conference on Virtual Reality, Archaeology and Cultural Heritage
Augmented reality system for measuring and learning tacit artisan skills
HCI International'13 Proceedings of the 15th international conference on Human Interface and the Management of Information: information and interaction for health, safety, mobility and complex environments - Volume Part II
Layered Coding for Mobile Cloud Gaming
Proceedings of International Workshop on Massively Multiuser Virtual Environments
The Journal of Supercomputing
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Valuable 3D graphical models, such as high-resolution digital scans of cultural heritage objects, may require protection to prevent piracy or misuse, while still allowing for interactive display and manipulation by a widespread audience. We have investigated techniques for protecting 3D graphics content, and we have developed a remote rendering system suitable for sharing archives of 3D models while protecting the 3D geometry from unauthorized extraction. The system consists of a 3D viewer client that includes low-resolution versions of the 3D models, and a rendering server that renders and returns images of high-resolution models according to client requests. The server implements a number of defenses to guard against 3D reconstruction attacks, such as monitoring and limiting request streams, and slightly perturbing and distorting the rendered images. We consider several possible types of reconstruction attacks on such a rendering server, and we examine how these attacks can be defended against without excessively compromising the interactive experience for non-malicious users.