Multiple perspective interactive video
ICMCS '95 Proceedings of the International Conference on Multimedia Computing and Systems
Scalable compression and transmission of internet multicast video
Scalable compression and transmission of internet multicast video
High-quality video view interpolation using a layered representation
ACM SIGGRAPH 2004 Papers
Protected interactive 3D graphics via remote rendering
ACM SIGGRAPH 2004 Papers
Coordinated multi-streaming for 3D tele-immersion
Proceedings of the 12th annual ACM international conference on Multimedia
Real-time multidepth stream compression
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
A real-time interactive multi-view video system
Proceedings of the 13th annual ACM international conference on Multimedia
Research and design of a mobile streaming media content delivery network
ICME '03 Proceedings of the 2003 International Conference on Multimedia and Expo - Volume 2
A multi-stream adaptation framework for bandwidth management in 3D tele-immersion
Proceedings of the 2006 international workshop on Network and operating systems support for digital audio and video
Video coding for streaming media delivery on the Internet
IEEE Transactions on Circuits and Systems for Video Technology
Survey of image-based representations and compression techniques
IEEE Transactions on Circuits and Systems for Video Technology
Motion and Disparity Compensated Coding for Multiview Video
IEEE Transactions on Circuits and Systems for Video Technology
A self-reconfigurable camera array
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
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3D-video systems allow a user to perceive depth in the viewed scene and to interactively display the scene from multiple viewpoints. This paper presents an architecture for the scalable delivery of 3D-video streams over IP-networks, where we contribute in two aspects. First, we model 3D-video as a multi-stream application, where each stream (or layer) carries a single coded video signal or coded scene-description data. Second, we propose an end-to-end delivery model for 3D-video applications, which leverages a distributed system architecture to reduce the bandwidth and processing cost at the server and the end-hosts.