Stick textures for image-based rendering
Graphical Models - Special issue on SPM 05
Journal of VLSI Signal Processing Systems
3D binary morphological operations using run-length representation
Image Communication
DIBHR: Depth Image-Based Haptic Rendering
EuroHaptics '08 Proceedings of the 6th international conference on Haptics: Perception, Devices and Scenarios
EURASIP Journal on Applied Signal Processing - 3DTV: Capture, Transmission, and Display of 3D Video
The emerging MVC standard for 3D video services
EURASIP Journal on Applied Signal Processing - 3DTV: Capture, Transmission, and Display of 3D Video
A distributed delivery model for 3D-video streams
Proceedings of the First International Conference on Immersive Telecommunications
Real-time remote rendering of 3D video for mobile devices
MM '09 Proceedings of the 17th ACM international conference on Multimedia
Rendering-oriented decoding for a distributed multiview coding system using a coset code
Journal on Image and Video Processing - Special issue on distributed video coding
IEEE Transactions on Circuits and Systems for Video Technology
IEEE Transactions on Image Processing
International Journal of Computer Vision
Cell/B.E. based on-line multi-view broadcasting system
ICME'09 Proceedings of the 2009 IEEE international conference on Multimedia and Expo
ICRA'09 Proceedings of the 2009 IEEE international conference on Robotics and Automation
Integrated multi-view compensation for real sense video interfaces
Proceedings of the 2007 conference on Human interface: Part II
Panoramic video coding using affine motion compensated prediction
MCAM'07 Proceedings of the 2007 international conference on Multimedia content analysis and mining
Robust distributed multiview video compression for wireless camera networks
IEEE Transactions on Image Processing
Theory of optimal view interpolation with depth inaccuracy
ECCV'10 Proceedings of the 11th European conference on Computer vision: Part IV
Joint rendering and segmentation of free-viewpoint video
Journal on Image and Video Processing - Special issue on multicamera information processing: acquisition, collaboration, interpretation, and production
Efficient block matching for ray-space predictive coding in free-viewpoint television systems
ICCSA'06 Proceedings of the 6th international conference on Computational Science and Its Applications - Volume Part I
PanoWalk: a remote image-based rendering system for mobile devices
PCM'06 Proceedings of the 7th Pacific Rim conference on Advances in Multimedia Information Processing
Preprocessing of depth and color information for layered depth image coding
PCM'04 Proceedings of the 5th Pacific Rim conference on Advances in Multimedia Information Processing - Volume Part III
All-focused light field rendering
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
A self-reconfigurable camera array
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
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We survey the techniques for image-based rendering (IBR) and for compressing image-based representations. Unlike traditional three-dimensional (3-D) computer graphics, in which 3-D geometry of the scene is known, IBR techniques render novel views directly from input images. IBR techniques can be classified into three categories according to how much geometric information is used: rendering without geometry, rendering with implicit geometry (i.e., correspondence), and rendering with explicit geometry (either with approximate or accurate geometry). We discuss the characteristics of these categories and their representative techniques. IBR techniques demonstrate a surprising diverse range in their extent of use of images and geometry in representing 3-D scenes. We explore the issues in trading off the use of images and geometry by revisiting plenoptic-sampling analysis and the notions of view dependency and geometric proxies. Finally, we highlight compression techniques specifically designed for image-based representations. Such compression techniques are important in making IBR techniques practical.