Plenoptic modeling: an image-based rendering system
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Proceedings of the 1997 symposium on Interactive 3D graphics
An image-based approach to three-dimensional computer graphics
An image-based approach to three-dimensional computer graphics
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Enhancing 3D Graphics on Mobile Devices by Image-Based Rendering
PCM '02 Proceedings of the Third IEEE Pacific Rim Conference on Multimedia: Advances in Multimedia Information Processing
Real-time multidepth stream compression
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
TEEVE: The Next Generation Architecture for Tele-immersive Environment
ISM '05 Proceedings of the Seventh IEEE International Symposium on Multimedia
Remote rendering and streaming of progressive panoramas for mobile devices
MULTIMEDIA '06 Proceedings of the 14th annual ACM international conference on Multimedia
An Immersive Free-Viewpoint Video System Using Multiple Outer/Inner Cameras
3DPVT '06 Proceedings of the Third International Symposium on 3D Data Processing, Visualization, and Transmission (3DPVT'06)
A Streaming-Based Solution for Remote Visualization of 3D Graphics on Mobile Devices
IEEE Transactions on Visualization and Computer Graphics
ViewCast: view dissemination and management for multi-party 3d tele-immersive environments
Proceedings of the 15th international conference on Multimedia
View-dependent real-time 3d video compression for mobile devices
MM '08 Proceedings of the 16th ACM international conference on Multimedia
Seleton-based data compression for multi-camera tele-immersion system
ISVC'07 Proceedings of the 3rd international conference on Advances in visual computing - Volume Part I
Survey of image-based representations and compression techniques
IEEE Transactions on Circuits and Systems for Video Technology
A high-quality low-delay remote rendering system for 3D video
Proceedings of the international conference on Multimedia
Resource allocation for cloud-based free viewpoint video rendering for mobile phones
MM '11 Proceedings of the 19th ACM international conference on Multimedia
Towards peer-assisted rendering in networked virtual environments
MM '11 Proceedings of the 19th ACM international conference on Multimedia
Distributed OpenGL rendering in network bandwidth constrained environments
EG PGV'11 Proceedings of the 11th Eurographics conference on Parallel Graphics and Visualization
ReWeb3D: enabling desktop 3D applications to run in the web
Proceedings of the 18th International Conference on 3D Web Technology
A low-latency 3D teleconferencing system with image based approach
Proceedings of the 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
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At the convergence of computer vision, graphics, and multimedia, the emerging 3D video technology promises immersive experiences in a truly seamless environment. However, the requirements of huge network bandwidth and computing resources make it still a big challenge to render 3D video on mobile devices at real-time. In this paper, we present how remote rendering framework can be used to solve the problem. The differences between dynamic 3D video and static graphic models are analyzed. A general proxy-based framework is presented to render 3D video streams on the proxy and transmit the rendered scene to mobile devices over a wireless network. An image-based approach is proposed to enhance 3D interactivity and reduce the interaction delay. Experiments prove that the remote rendering framework can be effectively used for quality 3D video rendering on mobile devices in real time.