Creating full view panoramic image mosaics and environment maps
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Equation-based congestion control for unicast applications
Proceedings of the conference on Applications, Technologies, Architectures, and Protocols for Computer Communication
Enhancing 3D Graphics on Mobile Devices by Image-Based Rendering
PCM '02 Proceedings of the Third IEEE Pacific Rim Conference on Multimedia: Advances in Multimedia Information Processing
Discriminating Congestion Losses from Wireless Losses using Inter-Arrival Times at the Receiver
ASSET '99 Proceedings of the 1999 IEEE Symposium on Application - Specific Systems and Software Engineering and Technology
Protected interactive 3D graphics via remote rendering
ACM SIGGRAPH 2004 Papers
A real-time transport protocol for image-based rendering over heterogeneous wireless networks
MSWiM '05 Proceedings of the 8th ACM international symposium on Modeling, analysis and simulation of wireless and mobile systems
Proceedings of the 9th ACM international symposium on Modeling analysis and simulation of wireless and mobile systems
Proceedings of the 9th ACM international symposium on Modeling analysis and simulation of wireless and mobile systems
An efficient protocol for remote virtual environment exploration on wireless mobile devices
Proceedings of the 4th ACM workshop on Wireless multimedia networking and performance modeling
Real-time remote rendering of 3D video for mobile devices
MM '09 Proceedings of the 17th ACM international conference on Multimedia
A novel interactive streaming protocol for image-based 3D virtual environment navigation
ICC'09 Proceedings of the 2009 IEEE international conference on Communications
A high-quality low-delay remote rendering system for 3D video
Proceedings of the international conference on Multimedia
A novel 3D streaming protocol supported multi-mode display
Journal of Network and Computer Applications
Towards peer-assisted rendering in networked virtual environments
MM '11 Proceedings of the 19th ACM international conference on Multimedia
A real-time remote rendering system for interactive mobile graphics
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP) - Special section of best papers of ACM multimedia 2011, and special section on 3D mobile multimedia
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Providing mobile devices with virtual environment walkthrough and real-time streaming movie playback capability is expected to have a profound impact to the entertainment-based applications, such as virtual guides, online gaming, and e-learning, just to name a few. However, it is well known that it is extremely difficult to render complex 3D scenes at interactive frame rates on thin mobile devices known for their lack of proper resources needed to process large volume of 3D virtual environment data. In order to provide virtual environment navigation on thin mobile clients, we propose a hybrid technique which combines both remote geometry rendering and streaming of warped images. In our approach, the server renders a partial panoramic view, which is based on the user's viewpoint and last movements. The server then warps the image's coordinates into cylindrical coordinates, and streams the images to the client device, which will progressively build the panoramic representation of the scene. Furthermore, in order to enhance streaming performance and quality of the interaction, we propose to use a rate control mechanism as well as a prediction of the user's movements within the virtual scene. In this paper we discuss our scheme for remote rendering and streaming of progressive panoramas for mobile devices, and present our experimental results we have obtained in order to validate our proposed technique. Our results indicate clearly that the proposed solution is able to achieve stable frame rates and throughput in error-prone wireless channels.