Enhancing 3D Graphics on Mobile Devices by Image-Based Rendering

  • Authors:
  • Chun-Fa Chang;Shyh-Haur Ger

  • Affiliations:
  • -;-

  • Venue:
  • PCM '02 Proceedings of the Third IEEE Pacific Rim Conference on Multimedia: Advances in Multimedia Information Processing
  • Year:
  • 2002

Quantified Score

Hi-index 0.00

Visualization

Abstract

Compared to a personal computer, mobile devices typically have weaker processing power, less memory capacity, and lower resolution of display. While the former two factors are clearly disadvantages for 3D graphics applications running on mobile devices, the display factor could be turned into an advantage instead. However the traditional 3D graphics pipeline cannot take advantage of the smaller display because its run time depends mostly on the number of polygons to be rendered. In contrast, the run time of image-based rendering methods depends mainly on the display resolution. Therefore it is well suited for mobile devices. Furthermore, we may use the network connection to build a client-server framework, which allows us to integrate with nonimage-based rendering programs. We present our system framework and the experiment results on PocketPC庐 based devices in this work.