Visibility preprocessing for interactive walkthroughs
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Plenoptic modeling: an image-based rendering system
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
An image-based approach to three-dimensional computer graphics
An image-based approach to three-dimensional computer graphics
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
LDI tree: a hierarchical representation for image-based rendering
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
QSplat: a multiresolution point rendering system for large meshes
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
SPLATTING: A Parallel, Feed-Forward Volume Rendering Algorithm
SPLATTING: A Parallel, Feed-Forward Volume Rendering Algorithm
Pareto based optimization of multi-resolution geometry for real time rendering
Web3D '05 Proceedings of the tenth international conference on 3D Web technology
Rendering of X3D content on mobile devices with OpenGL ES
Proceedings of the eleventh international conference on 3D web technology
3D Image-Based Rendering Technique for Mobile Handheld Devices
WOWMOM '06 Proceedings of the 2006 International Symposium on on World of Wireless, Mobile and Multimedia Networks
Proceedings of the 2nd ACM international workshop on Wireless multimedia networking and performance modeling
Proceedings of the 9th ACM international symposium on Modeling analysis and simulation of wireless and mobile systems
A buffer management technique for 3D image-based rendering on mobile devices
Proceedings of the 4th ACM international workshop on Mobility management and wireless access
Adapting a large scale networked virtual environment for display on a PDA
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Interactive three-dimensional rendering on mobile computer devices
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Remote rendering and streaming of progressive panoramas for mobile devices
MULTIMEDIA '06 Proceedings of the 14th annual ACM international conference on Multimedia
A Streaming-Based Solution for Remote Visualization of 3D Graphics on Mobile Devices
IEEE Transactions on Visualization and Computer Graphics
Network centric photorealistic mixed reality on mobile devices
Mobility '06 Proceedings of the 3rd international conference on Mobile technology, applications & systems
Mobile collaborative medical display system
Computer Methods and Programs in Biomedicine
A lightweight 3D visualization and navigation system on handheld devices
Proceedings of the 2009 ACM symposium on Applied Computing
Real-time remote rendering of 3D video for mobile devices
MM '09 Proceedings of the 17th ACM international conference on Multimedia
MMSys '10 Proceedings of the first annual ACM SIGMM conference on Multimedia systems
UAHCI'07 Proceedings of the 4th international conference on Universal access in human computer interaction: coping with diversity
WebMedia '09 Proceedings of the XV Brazilian Symposium on Multimedia and the Web
A high-quality low-delay remote rendering system for 3D video
Proceedings of the international conference on Multimedia
Preprocessed global visibility for real-time rendering on low-end hardware
ISVC'10 Proceedings of the 6th international conference on Advances in visual computing - Volume Part I
Service-oriented interactive 3D visualization of massive 3D city models on thin clients
Proceedings of the 2nd International Conference on Computing for Geospatial Research & Applications
Game-on-demand:: An online game engine based on geometry streaming
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Enhancing navigation in virtual worlds through social networks analysis
ISMIS'11 Proceedings of the 19th international conference on Foundations of intelligent systems
Towards peer-assisted rendering in networked virtual environments
MM '11 Proceedings of the 19th ACM international conference on Multimedia
PanoWalk: a remote image-based rendering system for mobile devices
PCM'06 Proceedings of the 7th Pacific Rim conference on Advances in Multimedia Information Processing
Euro-Par'06 Proceedings of the 12th international conference on Parallel Processing
Server-based rendering of large 3D scenes for mobile devices using G-buffer cube maps
Proceedings of the 17th International Conference on 3D Web Technology
A real-time remote rendering system for interactive mobile graphics
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP) - Special section of best papers of ACM multimedia 2011, and special section on 3D mobile multimedia
International Journal of Handheld Computing Research
A scalable architecture for 3D map navigation on mobile devices
Personal and Ubiquitous Computing
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Compared to a personal computer, mobile devices typically have weaker processing power, less memory capacity, and lower resolution of display. While the former two factors are clearly disadvantages for 3D graphics applications running on mobile devices, the display factor could be turned into an advantage instead. However the traditional 3D graphics pipeline cannot take advantage of the smaller display because its run time depends mostly on the number of polygons to be rendered. In contrast, the run time of image-based rendering methods depends mainly on the display resolution. Therefore it is well suited for mobile devices. Furthermore, we may use the network connection to build a client-server framework, which allows us to integrate with nonimage-based rendering programs. We present our system framework and the experiment results on PocketPC庐 based devices in this work.