Multimedia dictionary of American Sign Language
Assets '94 Proceedings of the first annual ACM conference on Assistive technologies
Computer generated 3-dimensional models of manual alphabet handshapes for the World Wide Web
Assets '96 Proceedings of the second annual ACM conference on Assistive technologies
A seamless shape for HANIM compliant bodies
Proceedings of the fourth symposium on Virtual reality modeling language
The development of language processing support for the ViSiCAST project
Assets '00 Proceedings of the fourth international ACM conference on Assistive technologies
An accelerated remote graphics architecture for PDAS
Web3D '03 Proceedings of the eighth international conference on 3D Web technology
A teaching system of Japanese sign language using sign language recognition and generation
Proceedings of the tenth ACM international conference on Multimedia
Enhancing 3D Graphics on Mobile Devices by Image-Based Rendering
PCM '02 Proceedings of the Third IEEE Pacific Rim Conference on Multimedia: Advances in Multimedia Information Processing
3D graphics LSI core for mobile phone "Z3D"
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Implementation of an Augmented Reality System on a PDA
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
Flexible Point-Based Rendering on Mobile Devices
IEEE Computer Graphics and Applications
Web3D '05 Proceedings of the tenth international conference on 3D Web technology
Location-aware visualization of VRML models in GPS-based mobile guides
Web3D '05 Proceedings of the tenth international conference on 3D Web technology
A programmable vertex shader with fixed-point SIMD datapath for low power wireless applications
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
iPACKMAN: high-quality, low-complexity texture compression for mobile phones
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
A distributed JXTA-based architecture for searching and retrieving solar data
Future Generation Computer Systems - Special issue: P2P computing and interaction with grids
H-animator: a visual tool for modeling, reuse and sharing of X3D humanoid animations
Proceedings of the eleventh international conference on 3D web technology
H-animator: a visual tool for modeling, reuse and sharing of X3D humanoid animations
Proceedings of the eleventh international conference on 3D web technology
Proceedings of the working conference on Advanced visual interfaces
Proceedings of the 8th conference on Human-computer interaction with mobile devices and services
Interactive walkthrough of large 3D models of buildings on mobile devices
Proceedings of the twelfth international conference on 3D web technology
Network centric photorealistic mixed reality on mobile devices
Mobility '06 Proceedings of the 3rd international conference on Mobile technology, applications & systems
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
A system-level design methodology for application-specific networks-on-chip
Journal of Embedded Computing - PATMOS 2007 selected papers on low power electronics
Software metadata: Systematic characterization of the memory behaviour of dynamic applications
Journal of Systems and Software
Proceedings of the 8th international interactive conference on Interactive TV&Video
A mobile client implementation for extensible network virtual worlds
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments
Hi-index | 0.00 |
The availability of more powerful mobile devices, sometimes equipped with graphics accelerators, is making it easier to experiment with mobile 3D graphics. In this paper, we exploit the main emerging standard in 3D rendering on mobile devices (OpenGL ES) to build a mobile player (called MobiX3D) for X3D and H-Anim content. The rendering engine of the MobiX3D player supports classic lighting and shading algorithms. We discuss the performance of the player and we apply it to sign language visualization.