Evocative agents and multi-media interface design
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Multimedia dictionary of American Sign Language
Assets '94 Proceedings of the first annual ACM conference on Assistive technologies
Adding animated presentation agents to the interface
Proceedings of the 2nd international conference on Intelligent user interfaces
The persona effect: affective impact of animated pedagogical agents
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Guiding the user through dynamically generated hypermedia presentations with a life-like character
IUI '98 Proceedings of the 3rd international conference on Intelligent user interfaces
Embodiment in conversational interfaces: Rea
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Animation control for real-time virtual humans
Communications of the ACM
Alice: lessons learned from building a 3D system for novices
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
The development of language processing support for the ViSiCAST project
Assets '00 Proceedings of the fourth international ACM conference on Assistive technologies
Human conversation as a system framework: designing embodied conversational agents
Embodied conversational agents
Towards the design of multimodal interfaces for handheld conversational characters
CHI '02 Extended Abstracts on Human Factors in Computing Systems
A flexible platform for building applications with life-like characters
Proceedings of the 8th international conference on Intelligent user interfaces
Interactive visual method for motion and model reuse
Proceedings of the 1st international conference on Computer graphics and interactive techniques in Australasia and South East Asia
A teaching system of Japanese sign language using sign language recognition and generation
Proceedings of the tenth ACM international conference on Multimedia
A sketching interface for articulated figure animation
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
The Mobile Animator: Interactive Character Animation in Collaborative Virtual Environments
VR '04 Proceedings of the IEEE Virtual Reality 2004
Performance timing for keyframe animation
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Implementation experience with collision avoidance in signing avatars
AFRIGRAPH '04 Proceedings of the 3rd international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
From creating virtual gestures to "writing" in sign languages
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Establishing and maintaining long-term human-computer relationships
ACM Transactions on Computer-Human Interaction (TOCHI)
Rendering of X3D content on mobile devices with OpenGL ES
Proceedings of the eleventh international conference on 3D web technology
H-animator: a visual tool for modeling, reuse and sharing of X3D humanoid animations
Proceedings of the eleventh international conference on 3D web technology
From brows to trust: evaluating embodied conversational agents
From brows to trust: evaluating embodied conversational agents
Educational resources and implementation of a Greek sign language synthesis architecture
Computers & Education
MOPET: A context-aware and user-adaptive wearable system for fitness training
Artificial Intelligence in Medicine
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Embodied agents are employed in several applications (e.g. computer-based presentations, help systems, e-learning and training, sign language communication for the deaf), but the process of developing them is still complex (e.g., modeling animations is one of the difficult and time-consuming tasks). Moreover, although mobile devices have recently reached a performance level that allows them to manage 3D graphics, most embodied agents run on desktop computers only. The aim of our research is twofold: (i) proposing a tool that allows novice users to approach the animation modeling process of 3D anthropomorphic agents in a simple way, and (ii) proposing a 3D player to display these animated agents on PDAs. Besides discussing in detail the proposed system, the paper reports about its informal evaluation and two of its applications: sign language animation for the deaf and mobile fitness training.