The VRML 2.0 sourcebook (2nd ed.)
The VRML 2.0 sourcebook (2nd ed.)
Digital Character Animation 2: Essential Techniques
Digital Character Animation 2: Essential Techniques
Introduction to the Theory of Computation
Introduction to the Theory of Computation
Late Night VRML 2.0 with Java
Mathematical Theory of L Systems
Mathematical Theory of L Systems
South African Sign Language Machine Translation System
Proceedings of the 2nd international conference on Computer graphics, virtual Reality, visualisation and interaction in Africa
Synthetic Animation of Deaf Signing Gestures
GW '01 Revised Papers from the International Gesture Workshop on Gesture and Sign Languages in Human-Computer Interaction
H-animator: a visual tool for modeling, reuse and sharing of X3D humanoid animations
Proceedings of the eleventh international conference on 3D web technology
Proceedings of the working conference on Advanced visual interfaces
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We describe our experience with collision in signing avatars -- that is, avatars which are required to execute Sign Language. We present a generalized high-level automata-based model for collision avoidance in signing avatars, and illustrate it with an application of a fingerspelling hand for the International Sign Alphabet.