Improv: a system for scripting interactive actors in virtual worlds
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Animation control for real-time virtual humans
Communications of the ACM
Comparing constraint-based motion editing methods
Graphical Models
EGVE '02 Proceedings of the workshop on Virtual environments 2002
Motion texture: a two-level statistical model for character motion synthesis
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Scripting embodied agents behaviour with CML: character markup language
Proceedings of the 8th international conference on Intelligent user interfaces
Interactive visual method for motion and model reuse
Proceedings of the 1st international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Implementation of a scripting language for VRML/X3D-based embodied agents
Web3D '03 Proceedings of the eighth international conference on 3D Web technology
A teaching system of Japanese sign language using sign language recognition and generation
Proceedings of the tenth ACM international conference on Multimedia
An automatic modeling of human bodies from sizing parameters
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
A sketching interface for articulated figure animation
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Motion synthesis from annotations
ACM SIGGRAPH 2003 Papers
Performance timing for keyframe animation
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Implementation experience with collision avoidance in signing avatars
AFRIGRAPH '04 Proceedings of the 3rd international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Modeling of Bodies and Clothes for Virtual Environments
CW '04 Proceedings of the 2004 International Conference on Cyberworlds
From creating virtual gestures to "writing" in sign languages
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Rendering of X3D content on mobile devices with OpenGL ES
Proceedings of the eleventh international conference on 3D web technology
Educational resources and implementation of a Greek sign language synthesis architecture
Computers & Education
Rendering of X3D content on mobile devices with OpenGL ES
Proceedings of the eleventh international conference on 3D web technology
Proceedings of the working conference on Advanced visual interfaces
Proceedings of the 8th conference on Human-computer interaction with mobile devices and services
Proceedings of the twelfth international conference on 3D web technology
sTeam3D: bringing together virtual communities and CSCW
Proceedings of the twelfth international conference on 3D web technology
Generation and manipulation of H-Anim CAESAR scan bodies
Proceedings of the twelfth international conference on 3D web technology
Definition of a layered avatar behavior script language for creating and reusing scenario scripts
Multimedia Tools and Applications
Extending H-anim and X3D for advanced animation control
Web3D '08 Proceedings of the 13th international symposium on 3D web technology
A Review on 3D Signing Avatars: Benefits, Uses and Challenges
International Journal of Multimedia Data Engineering & Management
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Humanoid animation is a complex task which usually requires particular skills and training. To simplify this process we propose a visual tool, called H-Animator, which aims to help animators (especially the novice ones) in modeling X3D animations for H-Anim humanoids. Besides easiness of use, achieved through intuitive metaphors and interaction styles, we aim at providing an architecture to facilitate the reuse and sharing of X3D content, allowing animators to build a wide archive of material to be reused.