Interactive control of avatars animated with human motion data
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Creating Interactive Virtual Humans: Some Assembly Required
IEEE Intelligent Systems
BMCV '02 Proceedings of the Second International Workshop on Biologically Motivated Computer Vision
An evaluation of a cost metric for selecting transitions between motion segments
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Extensible behavior simulation with motion archive
ACM SIGGRAPH 2003 Web Graphics
Enriching a motion collection by transplanting limbs
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Interactive motion deformation with prioritized constraints
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
A physically-based motion retargeting filter
ACM Transactions on Graphics (TOG)
A data-driven approach to quantifying natural human motion
ACM SIGGRAPH 2005 Papers
Directable animation of elastic objects
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
A lightweight algorithm for real-time motion synthesis
Proceedings of the ACM symposium on Virtual reality software and technology
Controllable real-time locomotion using mobility maps
GI '05 Proceedings of Graphics Interface 2005
Direct manipulation like tools for designing intelligent virtual agents
Lecture Notes in Computer Science
H-animator: a visual tool for modeling, reuse and sharing of X3D humanoid animations
Proceedings of the eleventh international conference on 3D web technology
Hypercube sweeping algorithm for subsequence motion matching in large motion databases
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
Interactive motion deformation with prioritized constraints
Graphical Models - Special issue on SCA 2004
Computational studies of human motion: part 1, tracking and motion synthesis
Foundations and Trends® in Computer Graphics and Vision
Using nonlinear dimensionality reduction in 3D figure animation
Proceedings of the 43rd annual Southeast regional conference - Volume 2
Automatic rigging and animation of 3D characters
ACM SIGGRAPH 2007 papers
Psychologically Inspired Anticipation and Dynamic Response for Impacts to the Head and Upper Body
IEEE Transactions on Visualization and Computer Graphics
Synthesis and evaluation of linear motion transitions
ACM Transactions on Graphics (TOG)
ACM Transactions on Graphics (TOG)
Motion Modeling: Can We Get Rid of Motion Capture?
Motion in Games
Whole-Body Locomotion, Manipulation and Reaching for Humanoids
Motion in Games
Style learning and transferring for facial animation editing
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Technical section: Behaviourally rich actions for user-controlled characters
Computers and Graphics
Motion Pattern Encapsulation for Data-Driven Constraint-Based Motion Editing
MIG '09 Proceedings of the 2nd International Workshop on Motion in Games
Toward human-like walking pattern generator
IROS'09 Proceedings of the 2009 IEEE/RSJ international conference on Intelligent robots and systems
A group of novel approaches and a toolkit for motion capture data reusing
Multimedia Tools and Applications
Reuse of motion capture data in animation: a review
ICCSA'03 Proceedings of the 2003 international conference on Computational science and its applications: PartIII
Comparing and evaluating real time character engines for virtual environments
Presence: Teleoperators and Virtual Environments
Spacetime vertex constraints for dynamically-based adaptation of motion-captured animation
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Applying direct manipulation interfaces to customizing player character behaviour
ICEC'06 Proceedings of the 5th international conference on Entertainment Computing
Motion editing with the state feedback dynamic model
CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
Simulating reactive motions for motion capture animation
CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
Bilinear spatiotemporal basis models
ACM Transactions on Graphics (TOG)
Realtime control for motion creation of 3d avatars
PCM'05 Proceedings of the 6th Pacific-Rim conference on Advances in Multimedia Information Processing - Volume Part I
An efficient algorithm for content-based human motion retrieval
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
Style animations generated from dynamic model
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
Automatically Rigging Multi-component Characters
Computer Graphics Forum
Combining marker-based mocap and RGB-D camera for acquiring high-fidelity hand motion data
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
Combining marker-based mocap and RGB-D camera for acquiring high-fidelity hand motion data
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Hi-index | 0.00 |