Comparing constraint-based motion editing methods
Graphical Models
Interactive motion generation from examples
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Enriching a motion collection by transplanting limbs
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
A data-driven approach to quantifying natural human motion
ACM SIGGRAPH 2005 Papers
On the dynamic version of the minimum hand jerk criterion
Journal of Robotic Systems
International Journal of Robotics Research
Hi-index | 0.00 |
In this paper, we generate the biped gait of a humanoid robot that looks like a human's one. To generate the human like motion, we first capture walking motion of a human. Then, we analyze the captured data and obtain several information such as the relationship between the step length and waist height etc. We consider applying these informations to the real humanoid robot. Also, when the human walks, the sway of the waist is smaller than most of the humanoid robot's one. By compensating the angular momentum of the robot and by modifying the ZMP trajectory, we show that sway of the robot's waist can be smaller. We show the effectiveness of the proposed method through simulation and experimental results.