Efficient generation of motion transitions using spacetime constraints
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Proceedings of the Eurographics workshop on Computer animation and simulation '96
A hierarchical approach to interactive motion editing for human-like figures
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Learning variable-length Markov models of behavior
Computer Vision and Image Understanding - Modeling people toward vision-based underatanding of a person's shape, appearance, and movement
Comparing constraint-based motion editing methods
Graphical Models
Footskate cleanup for motion capture editing
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Motion texture: a two-level statistical model for character motion synthesis
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive motion generation from examples
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive control of avatars animated with human motion data
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Perception of Human Motion With Different Geometric Models
IEEE Transactions on Visualization and Computer Graphics
General Construction of Time-Domain Filters for Orientation Data
IEEE Transactions on Visualization and Computer Graphics
Implicit Probabilistic Models of Human Motion for Synthesis and Tracking
ECCV '02 Proceedings of the 7th European Conference on Computer Vision-Part I
Animating by Multi-Level Sampling
CA '00 Proceedings of the Computer Animation
Perceptual metrics for character animation: sensitivity to errors in ballistic motion
ACM SIGGRAPH 2003 Papers
Pattern Classification (2nd Edition)
Pattern Classification (2nd Edition)
Automated extraction and parameterization of motions in large data sets
ACM SIGGRAPH 2004 Papers
Evaluating motion graphs for character navigation
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Synchronization for dynamic blending of motions
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Computing the duration of motion transitions: an empirical approach
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Action synopsis: pose selection and illustration
ACM SIGGRAPH 2005 Papers
A data-driven approach to quantifying natural human motion
ACM SIGGRAPH 2005 Papers
Trajectory synthesis by hierarchical spatio-temporal correspondence: comparison of different methods
APGV '05 Proceedings of the 2nd symposium on Applied perception in graphics and visualization
Controllable real-time locomotion using mobility maps
GI '05 Proceedings of Graphics Interface 2005
Computational studies of human motion: part 1, tracking and motion synthesis
Foundations and Trends® in Computer Graphics and Vision
Using nonlinear dimensionality reduction in 3D figure animation
Proceedings of the 43rd annual Southeast regional conference - Volume 2
Efficient human motion retrieval in large databases
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
A survey of advances in vision-based human motion capture and analysis
Computer Vision and Image Understanding - Special issue on modeling people: Vision-based understanding of a person's shape, appearance, movement, and behaviour
Quick transitions with cached multi-way blends
Proceedings of the 2007 symposium on Interactive 3D graphics and games
Evaluating motion graphs for character animation
ACM Transactions on Graphics (TOG)
Synthesis and evaluation of linear motion transitions
ACM Transactions on Graphics (TOG)
Evaluating distance metrics for animation blending
Proceedings of the 4th International Conference on Foundations of Digital Games
Method of motion data processing based on manifold learning
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
Fast local and global similarity searches in large motion capture databases
Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Efficient motion search in large motion capture databases
ISVC'06 Proceedings of the Second international conference on Advances in Visual Computing - Volume Part I
Diverse motion variations for physics-based character animation
Proceedings of the 12th ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Evaluating the distinctiveness and attractiveness of human motions on realistic virtual bodies
ACM Transactions on Graphics (TOG)
Hi-index | 0.00 |
Designing a rich repertoire of behaviors for virtual humans is an important problem for virtual environments and computer games. One approach to designing such a repertoire is to collect motion capture data and pre-process it to form a structure that can be walked in various orders to re-sequence the data in new ways. In such an approach identifying the location of good transition points in the motion stream is critical. In this paper, we evaluate the cost function described by Lee et al.15 for determining such transition points. Lee et al. proposed an original set of weights for their metric. We compute a set of optimal weights for the cost function using a constrained least-squares technique. The weights are then evaluated in two ways: first, through a cross-validation study and second, through a medium-scale user study. The cross-validation shows that the optimized weights are robust and work for a wide variety of behaviors. The user study demonstrates that the optimized weights select more appealing transition points than the original weights.