Fourier principles for emotion-based human figure animation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Motion editing with spacetime constraints
Proceedings of the 1997 symposium on Interactive 3D graphics
Minimax entropy principle and its application to texture modeling
Neural Computation
NeuroAnimator: fast neural network emulation and control of physics-based models
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Retargetting motion to new characters
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Physically based motion transformation
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
A hierarchical approach to interactive motion editing for human-like figures
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Parametric Hidden Markov Models for Gesture Recognition
IEEE Transactions on Pattern Analysis and Machine Intelligence
Verbs and Adverbs: Multidimensional Motion Interpolation
IEEE Computer Graphics and Applications
Finding Variational Structure in Data by Cross-Entropy Optimization
ICML '00 Proceedings of the Seventeenth International Conference on Machine Learning
Learning and Recognizing Human Dynamics in Video Sequences
CVPR '97 Proceedings of the 1997 Conference on Computer Vision and Pattern Recognition (CVPR '97)
Learning bilinear models for two-factor problems in vision.
CVPR '97 Proceedings of the 1997 Conference on Computer Vision and Pattern Recognition (CVPR '97)
ICCV '99 Proceedings of the International Conference on Computer Vision-Volume 2 - Volume 2
Empirical Risk Approximation: An Induction Principle for Unsupervised Learning
Empirical Risk Approximation: An Induction Principle for Unsupervised Learning
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Simulation level of detail for multiagent control
Proceedings of the first international joint conference on Autonomous agents and multiagent systems: part 1
Trainable videorealistic speech animation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Motion texture: a two-level statistical model for character motion synthesis
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive motion generation from examples
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive control of avatars animated with human motion data
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Motion capture assisted animation: texturing and synthesis
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
WYSIWYG NPR: drawing strokes directly on 3D models
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Learning style translation for the lines of a drawing
ACM Transactions on Graphics (TOG)
Creating Interactive Virtual Humans: Some Assembly Required
IEEE Intelligent Systems
Snap-together motion: assembling run-time animations
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Implicit Probabilistic Models of Human Motion for Synthesis and Tracking
ECCV '02 Proceedings of the 7th European Conference on Computer Vision-Part I
A Hybrid Motion Data Manipulation: Wavelet Based Motion Processing and Spacetime Rectification
PCM '02 Proceedings of the Third IEEE Pacific Rim Conference on Multimedia: Advances in Multimedia Information Processing
BMCV '02 Proceedings of the Second International Workshop on Biologically Motivated Computer Vision
BMCV '02 Proceedings of the Second International Workshop on Biologically Motivated Computer Vision
Prototypes of Biological Movements in Brains and Machines
BMCV '02 Proceedings of the Second International Workshop on Biologically Motivated Computer Vision
Learning by experience - autonomous virtual character behavioural animation
Intelligent agents for mobile and virtual media
Unsupervised learning for speech motion editing
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
An evaluation of a cost metric for selecting transitions between motion segments
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Aesthetic edits for character animation
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Automated derivation of behavior vocabularies for autonomous humanoid motion
AAMAS '03 Proceedings of the second international joint conference on Autonomous agents and multiagent systems
Rhythmic-motion synthesis based on motion-beat analysis
ACM SIGGRAPH 2003 Papers
Motion synthesis from annotations
ACM SIGGRAPH 2003 Papers
Learning kernel-based HMMs for dynamic sequence synthesis
Graphical Models - Special issue on Pacific graphics 2002
Semantic Representation and Correspondence for State-Based Motion Transition
IEEE Transactions on Visualization and Computer Graphics
Machine Learning for Computer Graphics: A Manifesto and Tutorial
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Segmenting motion capture data into distinct behaviors
GI '04 Proceedings of the 2004 Graphics Interface Conference
Synthesizing physically realistic human motion in low-dimensional, behavior-specific spaces
ACM SIGGRAPH 2004 Papers
Style-based inverse kinematics
ACM SIGGRAPH 2004 Papers
Precomputing avatar behavior from human motion data
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Motion map: image-based retrieval and segmentation of motion data
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Synchronization for dynamic blending of motions
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Acquiring and validating motion qualities from live limb gestures
Graphical Models
A system for analyzing and indexing human-motion databases
Proceedings of the 2005 ACM SIGMOD international conference on Management of data
ACM SIGGRAPH 2005 Papers
Performance animation from low-dimensional control signals
ACM SIGGRAPH 2005 Papers
Learning physics-based motion style with nonlinear inverse optimization
ACM SIGGRAPH 2005 Papers
Style translation for human motion
ACM SIGGRAPH 2005 Papers
A data-driven approach to quantifying natural human motion
ACM SIGGRAPH 2005 Papers
AER: aesthetic exploration and refinement for expressive character animation
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Animating reactive motions for biped locomotion
Proceedings of the ACM symposium on Virtual reality software and technology
Trajectory synthesis by hierarchical spatio-temporal correspondence: comparison of different methods
APGV '05 Proceedings of the 2nd symposium on Applied perception in graphics and visualization
Real-time interactive motion transitions by a uniform posture map
Future Generation Computer Systems
Controllable real-time locomotion using mobility maps
GI '05 Proceedings of Graphics Interface 2005
Learning silhouette features for control of human motion
ACM Transactions on Graphics (TOG)
Human motion estimation from a reduced marker set
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
Animation planning for virtual characters cooperation
ACM Transactions on Graphics (TOG)
Methods for exploring expressive stance
Graphical Models - Special issue on SCA 2004
Precomputing avatar behavior from human motion data
Graphical Models - Special issue on SCA 2004
GI '06 Proceedings of Graphics Interface 2006
Learned deformable skeletons for motion capture based animation
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Untethered robotic play for repetitive physical tasks
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
OMax brothers: a dynamic yopology of agents for improvization learning
Proceedings of the 1st ACM workshop on Audio and music computing multimedia
Interactive motion decomposition
SIGGRAPH '04 ACM SIGGRAPH 2004 Sketches
Video motion analysis for the synthesis of dynamic cues and Futurist art
Graphical Models - Special issue on the vision, video and graphics conference 2005
Learnt inverse kinematics for animation synthesis
Graphical Models - Special issue on the vision, video and graphics conference 2005
Motion templates for automatic classification and retrieval of motion capture data
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Composition of complex optimal multi-character motions
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Automatic splicing for hand and body animations
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Temporal motion models for monocular and multiview 3D human body tracking
Computer Vision and Image Understanding - Special issue on modeling people: Vision-based understanding of a person's shape, appearance, movement, and behaviour
Expressive features for movement exaggeration
ACM SIGGRAPH 2002 conference abstracts and applications
Guided time warping for motion editing
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Multifactor Gaussian process models for style-content separation
Proceedings of the 24th international conference on Machine learning
Motion cues for illustration of skeletal motion capture data
Proceedings of the 5th international symposium on Non-photorealistic animation and rendering
Active learning for real-time motion controllers
ACM SIGGRAPH 2007 papers
Constraint-based motion optimization using a statistical dynamic model
ACM SIGGRAPH 2007 papers
Learning and Inferring Motion Patterns using Parametric Segmental Switching Linear Dynamic Systems
International Journal of Computer Vision
An interactive data-driven driving simulator using motion blending
Computers in Industry
Activity classification for interactive game interfaces
International Journal of Computer Games Technology - Joint International Conference on Cyber Games and Interactive Entertainment 2006
ACM SIGGRAPH 2008 classes
Animation planning for virtual characters cooperation
ACM SIGGRAPH 2008 classes
A model of gaze for the purpose of emotional expression in virtual embodied agents
Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems - Volume 1
Animating responsive characters with dynamic constraints in near-unactuated coordinates
ACM SIGGRAPH Asia 2008 papers
Emotionally Expressive Head and Body Movement During Gaze Shifts
IVA '07 Proceedings of the 7th international conference on Intelligent Virtual Agents
The Relation between Gaze Behavior and the Attribution of Emotion: An Empirical Study
IVA '08 Proceedings of the 8th international conference on Intelligent Virtual Agents
Automatic Subspace Synthesis of Motion Styles Based on Isomap
ICIC '08 Proceedings of the 4th international conference on Intelligent Computing: Advanced Intelligent Computing Theories and Applications - with Aspects of Artificial Intelligence
Generalizing motion edits with Gaussian processes
ACM Transactions on Graphics (TOG)
On the Parametrization of Clapping
Gesture-Based Human-Computer Interaction and Simulation
Perceptually consistent example-based human motion retrieval
Proceedings of the 2009 symposium on Interactive 3D graphics and games
E-Drama: Facilitating Online Role-play using an AI Actor and Emotionally Expressive Characters
International Journal of Artificial Intelligence in Education
IEICE - Transactions on Information and Systems
Information dynamics: patterns of expectation and surprise in the perception of music
Connection Science - Music, Brain, Cognition
Unsupervised hierarchical modeling of locomotion styles
ICML '09 Proceedings of the 26th Annual International Conference on Machine Learning
Factored conditional restricted Boltzmann Machines for modeling motion style
ICML '09 Proceedings of the 26th Annual International Conference on Machine Learning
Exploiting Quaternion PCA in Virtual Character Motion Analysis
ICCVG 2008 Proceedings of the International Conference on Computer Vision and Graphics: Revised Papers
Efficient and robust annotation of motion capture data
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Interactive editing of motion style using drives and correlations
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Style learning and transferring for facial animation editing
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Motion Synthesis Using Style-Editable Inverse Kinematics
IVA '09 Proceedings of the 9th International Conference on Intelligent Virtual Agents
Modeling spatial and temporal variation in motion data
ACM SIGGRAPH Asia 2009 papers
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Interactive generation of human animation with deformable motion models
ACM Transactions on Graphics (TOG)
Variety Is the Spice of (Virtual) Life
MIG '09 Proceedings of the 2nd International Workshop on Motion in Games
Real-time interactive motion transitions by a uniform posture map
Future Generation Computer Systems
Representing cyclic human motion using functional analysis
Image and Vision Computing
Glances, glares, and glowering: how should a virtual human express emotion through gaze?
Autonomous Agents and Multi-Agent Systems
Synthesis and editing of personalized stylistic human motion
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games
Motion modification method to control affective nuances for robots
IROS'09 Proceedings of the 2009 IEEE/RSJ international conference on Intelligent robots and systems
Variable duration motion texture for human motion modeling
PRICAI'06 Proceedings of the 9th Pacific Rim international conference on Artificial intelligence
Reuse of motion capture data in animation: a review
ICCSA'03 Proceedings of the 2003 international conference on Computational science and its applications: PartIII
A real-time natural motion edit by the uniform posture map algorithm
ICCSA'03 Proceedings of the 2003 international conference on Computational science and its applications: PartIII
ICCS'03 Proceedings of the 1st international conference on Computational science: PartI
The inductive inverse kinematics algorithm to manipulate the posture of an articulated body
ICCS'03 Proceedings of the 1st international conference on Computational science: PartI
The dynamic textures for water synthesis based on statistical modeling
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
Learning behavior styles with inverse reinforcement learning
ACM SIGGRAPH 2010 papers
Tool for creation realistic animation of human-like figures: TRAF
EUROCAST'07 Proceedings of the 11th international conference on Computer aided systems theory
Modeling human locomotion with topologically constrained latent variable models
Proceedings of the 2nd conference on Human motion: understanding, modeling, capture and animation
Space-time curve analogies for motion editing
GMP'08 Proceedings of the 5th international conference on Advances in geometric modeling and processing
Comparing and evaluating real time character engines for virtual environments
Presence: Teleoperators and Virtual Environments
A stylistic human motion editing system based on a subspace motion model
International Journal of Computer Applications in Technology
A script engine for realistic human motion generation
International Journal of Computer Applications in Technology
Style-content separation by anisotropic part scales
ACM SIGGRAPH Asia 2010 papers
Real-time motion transition by example
AMDO'10 Proceedings of the 6th international conference on Articulated motion and deformable objects
Human motion database with a binary tree and node transition graphs
Autonomous Robots
Learning parametric dynamic movement primitives from multiple demonstrations
ICONIP'10 Proceedings of the 17th international conference on Neural information processing: theory and algorithms - Volume Part I
Learning basis representations of inverse dynamics models for real-time adaptive control
ICONIP'10 Proceedings of the 17th international conference on Neural information processing: models and applications - Volume Part II
Realtime human motion control with a small number of inertial sensors
I3D '11 Symposium on Interactive 3D Graphics and Games
Expressive gait synthesis using PCA and Gaussian modeling
MIG'10 Proceedings of the Third international conference on Motion in games
Learning human action sequence style from video for transfer to 3D game characters
MIG'10 Proceedings of the Third international conference on Motion in games
Canonical sequence extraction and HMM model building based on hierarchical clustering 1
FGR' 04 Proceedings of the Sixth IEEE international conference on Automatic face and gesture recognition
Physically valid statistical models for human motion generation
ACM Transactions on Graphics (TOG)
Real-time classification of dance gestures from skeleton animation
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Two Distributed-State Models For Generating High-Dimensional Time Series
The Journal of Machine Learning Research
A style controller for generating virtual human behaviors
The 10th International Conference on Autonomous Agents and Multiagent Systems - Volume 3
KI'11 Proceedings of the 34th Annual German conference on Advances in artificial intelligence
Real-time stylistic prediction for whole-body human motions
Neural Networks
ICONIP'06 Proceedings of the 13th international conference on Neural Information Processing - Volume Part II
ICEC'06 Proceedings of the 5th international conference on Entertainment Computing
Human motion synthesis by motion manifold learning and motion primitive segmentation
AMDO'06 Proceedings of the 4th international conference on Articulated Motion and Deformable Objects
Anticipation effect generation for character animation
CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
Automatic 3d motion synthesis with time-striding hidden markov model
ICMLC'05 Proceedings of the 4th international conference on Advances in Machine Learning and Cybernetics
Modeling joint synergies to synthesize realistic movements
GW'09 Proceedings of the 8th international conference on Gesture in Embodied Communication and Human-Computer Interaction
Footprint analysis and motion synthesis
ICCSA'05 Proceedings of the 2005 international conference on Computational Science and Its Applications - Volume Part III
Proceedings of the 6th International Conference on Foundations of Digital Games
EM-in-M: analyze and synthesize emotion in motion
IWICPAS'06 Proceedings of the 2006 Advances in Machine Vision, Image Processing, and Pattern Analysis international conference on Intelligent Computing in Pattern Analysis/Synthesis
Style animations generated from dynamic model
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
Performatology: a procedural acting approach for interactive drama in cinematic games
ICIDS'11 Proceedings of the 4th international conference on Interactive Digital Storytelling
Proceedings of the ACM Symposium on Applied Perception
Motion graphs++: a compact generative model for semantic motion analysis and synthesis
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Diverse motion variations for physics-based character animation
Proceedings of the 12th ACM SIGGRAPH/Eurographics Symposium on Computer Animation
The effect of posture and dynamics on the perception of emotion
Proceedings of the ACM Symposium on Applied Perception
Proceedings of the ACM Symposium on Applied Perception
Evaluating the distinctiveness and attractiveness of human motions on realistic virtual bodies
ACM Transactions on Graphics (TOG)
Generating Responsive Life-Like Biped Characters
Proceedings of the The third workshop on Procedural Content Generation in Games
Reconstructing whole-body motions with wrist trajectories
Graphical Models
Hybrid motion graph for character motion synthesis
Journal of Visual Languages and Computing
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We approach the problem of stylistic motion synthesis by learning motion patterns from a highly varied set of motion capture sequences. Each sequence may have a distinct choreography, performed in a distinct sytle. Learning identifies common choreographic elements across sequences, the different styles in which each element is performed, and a small number of stylistic degrees of freedom which span the many variations in the dataset. The learned model can synthesize novel motion data in any interpolation or extrapolation of styles. For example, it can convert novice ballet motions into the more graceful modern dance of an expert. The model can also be driven by video, by scripts or even by noise to generate new choreography and synthesize virtual motion-capture in many styles.