SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Physically based motion transformation
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Parametric Hidden Markov Models for Gesture Recognition
IEEE Transactions on Pattern Analysis and Machine Intelligence
Computational modeling for the computer animation of legged figures
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Bayesian Learning for Neural Networks
Bayesian Learning for Neural Networks
Neural Networks for Pattern Recognition
Neural Networks for Pattern Recognition
Motion texture: a two-level statistical model for character motion synthesis
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive motion generation from examples
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive control of avatars animated with human motion data
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Motion capture assisted animation: texturing and synthesis
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interpolation Synthesis of Articulated Figure Motion
IEEE Computer Graphics and Applications
Verbs and Adverbs: Multidimensional Motion Interpolation
IEEE Computer Graphics and Applications
Implicit Probabilistic Models of Human Motion for Synthesis and Tracking
ECCV '02 Proceedings of the 7th European Conference on Computer Vision-Part I
Gesticulation Behaviors for Virtual Humans
PG '98 Proceedings of the 6th Pacific Conference on Computer Graphics and Applications
Handrix: animating the human hand
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
ICCV '99 Proceedings of the International Conference on Computer Vision-Volume 2 - Volume 2
Motion synthesis from annotations
ACM SIGGRAPH 2003 Papers
Believable automatically synthesized motion by knowledge-enhanced motion transformation
Believable automatically synthesized motion by knowledge-enhanced motion transformation
Inferring 3D Structure with a Statistical Image-Based Shape Model
ICCV '03 Proceedings of the Ninth IEEE International Conference on Computer Vision - Volume 2
Automated extraction and parameterization of motions in large data sets
ACM SIGGRAPH 2004 Papers
Natural motion animation through constraining and deconstraining at will
IEEE Transactions on Visualization and Computer Graphics
Automated extraction and parameterization of motions in large data sets
ACM SIGGRAPH 2004 Papers
Methods for exploring expressive stance
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Reducing blendshape interference by selected motion attenuation
Proceedings of the 2005 symposium on Interactive 3D graphics and games
SCAPE: shape completion and animation of people
ACM SIGGRAPH 2005 Papers
ACM SIGGRAPH 2005 Papers
Action synopsis: pose selection and illustration
ACM SIGGRAPH 2005 Papers
Performance animation from low-dimensional control signals
ACM SIGGRAPH 2005 Papers
Geostatistical motion interpolation
ACM SIGGRAPH 2005 Papers
Learning physics-based motion style with nonlinear inverse optimization
ACM SIGGRAPH 2005 Papers
Style translation for human motion
ACM SIGGRAPH 2005 Papers
Spatial keyframing for performance-driven animation
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Morphable model of quadrupeds skeletons for animating 3D animals
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Computing inverse kinematics with linear programming
Proceedings of the ACM symposium on Virtual reality software and technology
Object correspondence as a machine learning problem
ICML '05 Proceedings of the 22nd international conference on Machine learning
Methods for exploring expressive stance
Graphical Models - Special issue on SCA 2004
Compression of motion capture databases
ACM SIGGRAPH 2006 Papers
Motion patches: building blocks for virtual environments annotated with motion data
ACM SIGGRAPH 2006 Papers
Inverse kinematics for reduced deformable models
ACM SIGGRAPH 2006 Papers
Local distance preservation in the GP-LVM through back constraints
ICML '06 Proceedings of the 23rd international conference on Machine learning
Computational studies of human motion: part 1, tracking and motion synthesis
Foundations and Trends® in Computer Graphics and Vision
Sketching-out virtual humans: from 2D storyboarding to immediate 3D character animation
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Sketching-out virtual humans: from 2D storyboarding to immediate 3D character animation
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Spatial keyframing for performance-driven animation
ACM SIGGRAPH 2006 Courses
Probabilistic Non-linear Principal Component Analysis with Gaussian Process Latent Variable Models
The Journal of Machine Learning Research
Learnt inverse kinematics for animation synthesis
Graphical Models - Special issue on the vision, video and graphics conference 2005
Segment-based human motion compression
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Interactive animation of dynamic manipulation
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Composition of complex optimal multi-character motions
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Sketching articulation and pose for facial animation
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Automatic splicing for hand and body animations
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
A survey of advances in vision-based human motion capture and analysis
Computer Vision and Image Understanding - Special issue on modeling people: Vision-based understanding of a person's shape, appearance, movement, and behaviour
3D Periodic Human Motion Reconstruction from 2D Motion Sequences
Neural Computation
Adapting wavelet compression to human motion capture clips
GI '07 Proceedings of Graphics Interface 2007
Face poser: interactive modeling of 3D facial expressions using model priors
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Multiobjective control with frictional contacts
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Hierarchical Gaussian process latent variable models
Proceedings of the 24th international conference on Machine learning
Multifactor Gaussian process models for style-content separation
Proceedings of the 24th international conference on Machine learning
Constraint-based motion optimization using a statistical dynamic model
ACM SIGGRAPH 2007 papers
Spatial keyframing for performance-driven animation
ACM SIGGRAPH 2007 courses
Database techniques with motion capture
ACM SIGGRAPH 2007 courses
Vision-based human motion analysis: An overview
Computer Vision and Image Understanding
Real-time 3-D human body tracking using learnt models of behaviour
Computer Vision and Image Understanding
Mkm: A global framework for animating humans in virtual reality applications
Presence: Teleoperators and Virtual Environments
Real-time motion retargeting to highly varied user-created morphologies
ACM SIGGRAPH 2008 papers
Real-time data driven deformation using kernel canonical correlation analysis
ACM SIGGRAPH 2008 papers
Gait analysis for human identification through manifold learning and HMM
Pattern Recognition
Topologically-constrained latent variable models
Proceedings of the 25th international conference on Machine learning
Synthesising Novel Movements through Latent Space Modulation of Scalable Control Policies
SAB '08 Proceedings of the 10th international conference on Simulation of Adaptive Behavior: From Animals to Animats
Inverse Kinematics Using Sequential Monte Carlo Methods
AMDO '08 Proceedings of the 5th international conference on Articulated Motion and Deformable Objects
A Generative Model for Motion Synthesis and Blending Using Probability Density Estimation
AMDO '08 Proceedings of the 5th international conference on Articulated Motion and Deformable Objects
Automatic Subspace Synthesis of Motion Styles Based on Isomap
ICIC '08 Proceedings of the 4th international conference on Intelligent Computing: Advanced Intelligent Computing Theories and Applications - with Aspects of Artificial Intelligence
Full-body performance animation with Sequential Inverse Kinematics
Graphical Models
Monocular 3D tracking of articulated human motion in silhouette and pose manifolds
Journal on Image and Video Processing - Anthropocentric Video Analysis: Tools and Applications
Generalizing motion edits with Gaussian processes
ACM Transactions on Graphics (TOG)
Motion Modeling: Can We Get Rid of Motion Capture?
Motion in Games
Pattern Recognition Letters
Perceptually consistent example-based human motion retrieval
Proceedings of the 2009 symposium on Interactive 3D graphics and games
Performance-based control interface for character animation
ACM SIGGRAPH 2009 papers
Learning Actions through Imitation and Exploration: Towards Humanoid Robots That Learn from Humans
Creating Brain-Like Intelligence
Unsupervised hierarchical modeling of locomotion styles
ICML '09 Proceedings of the 26th Annual International Conference on Machine Learning
Style learning and transferring for facial animation editing
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Motion Synthesis Using Style-Editable Inverse Kinematics
IVA '09 Proceedings of the 9th International Conference on Intelligent Virtual Agents
Learning to walk through imitation
IJCAI'07 Proceedings of the 20th international joint conference on Artifical intelligence
Face poser: Interactive modeling of 3D facial expressions using facial priors
ACM Transactions on Graphics (TOG)
Interactive generation of human animation with deformable motion models
ACM Transactions on Graphics (TOG)
A bionic gait programming algorithm for hexapod robot
Proceedings of the 2nd International Conference on Interaction Sciences: Information Technology, Culture and Human
Exploiting motion correlations in 3-D articulated human motion tracking
IEEE Transactions on Image Processing
Realistic human body movement for emotional expressiveness
ACM SIGGRAPH 2009 Courses
Motion Pattern Encapsulation for Data-Driven Constraint-Based Motion Editing
MIG '09 Proceedings of the 2nd International Workshop on Motion in Games
Natural Pose Generation from a Reduced Dimension Motion Capture Data Space
ISVC '09 Proceedings of the 5th International Symposium on Advances in Visual Computing: Part I
A non-photorealistic motion generation system
ICACT'09 Proceedings of the 11th international conference on Advanced Communication Technology - Volume 2
Synthesis and editing of personalized stylistic human motion
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games
Using eigenposes for lossless periodic human motion imitation
IROS'09 Proceedings of the 2009 IEEE/RSJ international conference on Intelligent robots and systems
Boneless pose editing and animation
SCIA'07 Proceedings of the 15th Scandinavian conference on Image analysis
Learning behavior styles with inverse reinforcement learning
ACM SIGGRAPH 2010 papers
Nonuniform segment-based compression of motion capture data
ISVC'07 Proceedings of the 3rd international conference on Advances in visual computing - Volume Part I
Modeling human locomotion with topologically constrained latent variable models
Proceedings of the 2nd conference on Human motion: understanding, modeling, capture and animation
Nonparametric density estimation with adaptive, anisotropic kernels for human motion tracking
Proceedings of the 2nd conference on Human motion: understanding, modeling, capture and animation
ICIP'09 Proceedings of the 16th IEEE international conference on Image processing
Gaussian-like spatial priors for articulated tracking
ECCV'10 Proceedings of the 11th European conference on Computer vision: Part I
Interactive motion modeling and parameterization by direct demonstration
IVA'10 Proceedings of the 10th international conference on Intelligent virtual agents
Modeling style and variation in human motion
Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Animating non-humanoid characters with human motion data
Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
A sketching interface for sitting-pose design
Proceedings of the Seventh Sketch-Based Interfaces and Modeling Symposium
Realtime human motion control with a small number of inertial sensors
I3D '11 Symposium on Interactive 3D Graphics and Games
Physically-based character control in low dimensional space
MIG'10 Proceedings of the Third international conference on Motion in games
Motion parameterization with inverse blending
MIG'10 Proceedings of the Third international conference on Motion in games
Realtime performance-based facial animation
ACM SIGGRAPH 2011 papers
ACCV'10 Proceedings of the 10th Asian conference on Computer vision - Volume Part IV
Physically valid statistical models for human motion generation
ACM Transactions on Graphics (TOG)
An actuated physical puppet as an input device for controlling a digital manikin
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Predicting Articulated Human Motion from Spatial Processes
International Journal of Computer Vision
Human motion reconstruction from force sensors
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
A puppet interface for retrieval of motion capture data
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
FABRIK: A fast, iterative solver for the Inverse Kinematics problem
Graphical Models
ACM Transactions on Interactive Intelligent Systems (TiiS)
A style controller for generating virtual human behaviors
The 10th International Conference on Autonomous Agents and Multiagent Systems - Volume 3
Multiview human pose estimation with unconstrained motions
Pattern Recognition Letters
Facial movement based recognition
MIRAGE'11 Proceedings of the 5th international conference on Computer vision/computer graphics collaboration techniques
Real-time stylistic prediction for whole-body human motions
Neural Networks
3D human motion sequences synchronization using dense matching algorithm
DAGM'06 Proceedings of the 28th conference on Pattern Recognition
Learning to mimic motion of human arm and hand grabbing for constraint adaptation
DAGM'06 Proceedings of the 28th conference on Pattern Recognition
Layered interpolation for interactive avatar control
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
ICONIP'06 Proceedings of the 13th international conference on Neural Information Processing - Volume Part II
Learning deformations of human arm movement to adapt to environmental constraints
AMDO'06 Proceedings of the 4th international conference on Articulated Motion and Deformable Objects
Human motion synthesis by motion manifold learning and motion primitive segmentation
AMDO'06 Proceedings of the 4th international conference on Articulated Motion and Deformable Objects
Automatic 3d motion synthesis with time-striding hidden markov model
ICMLC'05 Proceedings of the 4th international conference on Advances in Machine Learning and Cybernetics
Learning the stylistic similarity between human motions
ISVC'06 Proceedings of the Second international conference on Advances in Visual Computing - Volume Part I
Statistical gesture models for 3d motion capture from a library of gestures with variants
GW'09 Proceedings of the 8th international conference on Gesture in Embodied Communication and Human-Computer Interaction
Modeling joint synergies to synthesize realistic movements
GW'09 Proceedings of the 8th international conference on Gesture in Embodied Communication and Human-Computer Interaction
Gaussian process motion graph models for smooth transitions among multiple actions
Computer Vision and Image Understanding
Human pose estimation from polluted silhouettes using sub-manifold voting strategy
IWICPAS'06 Proceedings of the 2006 Advances in Machine Vision, Image Processing, and Pattern Analysis international conference on Intelligent Computing in Pattern Analysis/Synthesis
Monocular tracking of 3d human motion with a coordinated mixture of factor analyzers
ECCV'06 Proceedings of the 9th European conference on Computer Vision - Volume Part II
Discriminative human full-body pose estimation from wearable inertial sensor data
3DPH'09 Proceedings of the 2009 international conference on Modelling the Physiological Human
Continuous character control with low-dimensional embeddings
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Eyecatch: simulating visuomotor coordination for object interception
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Natural metrics and least-committed priors for articulated tracking
Image and Vision Computing
Proceedings of the ACM Symposium on Applied Perception
Spatial measures between human poses for classification and understanding
AMDO'12 Proceedings of the 7th international conference on Articulated Motion and Deformable Objects
Motion graphs++: a compact generative model for semantic motion analysis and synthesis
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
RigMesh: automatic rigging for part-based shape modeling and deformation
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Content-aware exaggerated editing for life-like captured animations
Proceedings of the 9th European Conference on Visual Media Production
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Clothed and naked human shapes estimation from a single image
CVM'12 Proceedings of the First international conference on Computational Visual Media
Interactive partner control in close interactions for real-time applications
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Two-layer dual gait generative models for human motion estimation from a single camera
Image and Vision Computing
Proceedings of the ACM Symposium on Applied Perception
Evaluating the distinctiveness and attractiveness of human motions on realistic virtual bodies
ACM Transactions on Graphics (TOG)
A new approach for animating 3d signing avatars
ICCSA'13 Proceedings of the 13th international conference on Computational Science and Its Applications - Volume 1
Character motion control interface with hand manipulation inspired by puppet mechanism
Proceedings of the 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
Reconstructing whole-body motions with wrist trajectories
Graphical Models
Deformable model for estimating clothed and naked human shapes from a single image
The Visual Computer: International Journal of Computer Graphics
Hybrid motion graph for character motion synthesis
Journal of Visual Languages and Computing
An inverse kinematics based approach for animating 3d signing avatars
Journal of Mobile Multimedia
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This paper presents an inverse kinematics system based on a learned model of human poses. Given a set of constraints, our system can produce the most likely pose satisfying those constraints, in real-time. Training the model on different input data leads to different styles of IK. The model is represented as a probability distribution over the space of all possible poses. This means that our IK system can generate any pose, but prefers poses that are most similar to the space of poses in the training data. We represent the probability with a novel model called a Scaled Gaussian Process Latent Variable Model. The parameters of the model are all learned automatically; no manual tuning is required for the learning component of the system. We additionally describe a novel procedure for interpolating between styles.Our style-based IK can replace conventional IK, wherever it is used in computer animation and computer vision. We demonstrate our system in the context of a number of applications: interactive character posing, trajectory keyframing, real-time motion capture with missing markers, and posing from a 2D image.