The media equation: how people treat computers, television, and new media like real people and places
Improv: a system for scripting interactive actors in virtual worlds
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Meeting people vitually: experiments in shared virtual environments
The social life of avatars
Real Time Responsive Animation with Personality
IEEE Transactions on Visualization and Computer Graphics
Perception of Human Motion With Different Geometric Models
IEEE Transactions on Visualization and Computer Graphics
Presence: Teleoperators and Virtual Environments
Style-based inverse kinematics
ACM SIGGRAPH 2004 Papers
Learning physics-based motion style with nonlinear inverse optimization
ACM SIGGRAPH 2005 Papers
A data-driven approach to quantifying natural human motion
ACM SIGGRAPH 2005 Papers
Smooth movers: perceptually guided human motion simulation
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Active learning for real-time motion controllers
ACM SIGGRAPH 2007 papers
Clone attack! Perception of crowd variety
ACM SIGGRAPH 2008 papers
Evaluating the emotional content of human motions on real and virtual characters
Proceedings of the 5th symposium on Applied perception in graphics and visualization
Evaluating the effect of motion and body shape on the perceived sex of virtual characters
ACM Transactions on Applied Perception (TAP)
Investigating the role of body shape on the perception of emotion
ACM Transactions on Applied Perception (TAP)
3D Virtual worlds and the metaverse: Current status and future possibilities
ACM Computing Surveys (CSUR)
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Humans express their emotions in many ways, in particular through face, eye, and body motion. So creators of virtual humans strive to convincingly depict emotional movements using a variety of methods.This course focuses on the use of realistic human body motion to generate emotional expressiveness. Topics include: applications and research relating to procedural animation of humans with emotion and personality, biomechanical and physical principles of animation, physics-based human motion simulation, and data-driven animation. The course also provides some insights from the field of psychology and reviews issues relating to the perception and evaluation of realistic human body animation.