Legged robots that balance
Layered construction for deformable animated characters
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Goal-directed human animation of multiple movements
Proceedings on Graphics interface '90
Making them move: mechanics, control, and animation of articulated figures
Making them move: mechanics, control, and animation of articulated figures
Simulating humans: computer graphics animation and control
Simulating humans: computer graphics animation and control
Texturing and modeling: a procedural approach
Texturing and modeling: a procedural approach
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Computational modeling for the computer animation of legged figures
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Disney's Aladdin: first steps toward storytelling in virtual reality
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Improv: a system for scripting interactive actors in virtual worlds
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Conference Companion on Human Factors in Computing Systems
Integration of motion control techniques for virtual human and avatar real-time animation
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
An open architecture for comic actor animation
MULTIMEDIA '97 Proceedings of the fifth ACM international conference on Multimedia
Story-marking with improvisational puppets
AGENTS '97 Proceedings of the first international conference on Autonomous agents
Virtual actors that can perform scripts and improvise roles
AGENTS '97 Proceedings of the first international conference on Autonomous agents
Retargetting motion to new characters
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
MULTIMEDIA '98 Proceedings of the sixth ACM international conference on Multimedia
“It/I”: a theater play featuring an autonomous computer graphics character
MULTIMEDIA '98 Proceedings of the sixth ACM international conference on Multimedia: Technologies for interactive movies
The EMOTE model for effort and shape
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Concept and Construction Example of an Interactive Movie System
Journal of VLSI Signal Processing Systems - Special issue on multimedia signal processing
Modeling tension and relaxation for computer animation
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive control of avatars animated with human motion data
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Afterword: from this revolution to the next
Smart machines in education
Rocking, Tapping and Stepping: A Prelude to Dance
Autonomous Robots
Constraint-Based Facial Animation
Constraints
Autonomous Agents and Multi-Agent Systems
Perception of Human Motion With Different Geometric Models
IEEE Transactions on Visualization and Computer Graphics
Interpolation Synthesis of Articulated Figure Motion
IEEE Computer Graphics and Applications
Verbs and Adverbs: Multidimensional Motion Interpolation
IEEE Computer Graphics and Applications
Creating Interactive Virtual Humans: Some Assembly Required
IEEE Intelligent Systems
Snap-together motion: assembling run-time animations
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
On Interactive Computation: Intelligent Tutoring Systems (Extended Abstract)
SOFSEM '99 Proceedings of the 26th Conference on Current Trends in Theory and Practice of Informatics on Theory and Practice of Informatics
Goal-Directed Navigation for Animated Characters Using Real-Time Path Planning and Control
CAPTECH '98 Proceedings of the International Workshop on Modelling and Motion Capture Techniques for Virtual Environments
Planning Animations Using Cinematography Knowledge
AI '01 Proceedings of the 14th Biennial Conference of the Canadian Society on Computational Studies of Intelligence: Advances in Artificial Intelligence
Creating Emotive Responsive Characters Within Virtual Worlds
VW '00 Proceedings of the Second International Conference on Virtual Worlds
A Machine Translation System from English to American Sign Language
AMTA '00 Proceedings of the 4th Conference of the Association for Machine Translation in the Americas on Envisioning Machine Translation in the Information Future
"It/I": a theater play featuring an autonomous computer character
Presence: Teleoperators and Virtual Environments
Comic Actors Representing Software Agents
MMM '98 Proceedings of the 1998 Conference on MultiMedia Modeling
Virtual actors and avatars in a flexible user-determined-scenario environment
VRAIS '97 Proceedings of the 1997 Virtual Reality Annual International Symposium (VRAIS '97)
A Dead-Reckoning Algorithm for Virtual Human Figures
VRAIS '97 Proceedings of the 1997 Virtual Reality Annual International Symposium (VRAIS '97)
Interpolation Synthesis for Articulated Figure Motion
VRAIS '97 Proceedings of the 1997 Virtual Reality Annual International Symposium (VRAIS '97)
Flexible automatic motion blending with registration curves
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Layered acting for character animation
ACM SIGGRAPH 2003 Papers
Semantic Representation and Correspondence for State-Based Motion Transition
IEEE Transactions on Visualization and Computer Graphics
Physical Touch-Up of Human Motions
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Interactive motion deformation with prioritized constraints
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Computing the duration of motion transitions: an empirical approach
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
ConstruiRV: constructing knowledge using the virtual reality
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Variations in gesturing and speech by GESTYLE
International Journal of Human-Computer Studies - Special issue: Subtle expressivity for characters and robots
Adaptive dynamics of articulated bodies
ACM SIGGRAPH 2005 Papers
Style translation for human motion
ACM SIGGRAPH 2005 Papers
A data-driven approach to quantifying natural human motion
ACM SIGGRAPH 2005 Papers
AER: aesthetic exploration and refinement for expressive character animation
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Analyzing the physical correctness of interpolated human motion
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Interactive humanoids and androids as ideal interfaces for humans
Proceedings of the 11th international conference on Intelligent user interfaces
From brows to trust
Animation planning for virtual characters cooperation
ACM Transactions on Graphics (TOG)
Interactive motion deformation with prioritized constraints
Graphical Models - Special issue on SCA 2004
Presenting in Virtual Worlds: An Architecture for a 3D Anthropomorphic Presenter
IEEE Intelligent Systems
Human computing, virtual humans and artificial imperfection
Proceedings of the 8th international conference on Multimodal interfaces
Scientific Issues Concerning Androids
International Journal of Robotics Research
Proceedings of the 2007 symposium on Interactive 3D graphics and games
Presence: Teleoperators and Virtual Environments
Personality and Emotion-Based High-Level Control of Affective Story Characters
IEEE Transactions on Visualization and Computer Graphics
Construction and optimal search of interpolated motion graphs
ACM SIGGRAPH 2007 papers
Psychologically Inspired Anticipation and Dynamic Response for Impacts to the Head and Upper Body
IEEE Transactions on Visualization and Computer Graphics
Synthesis and evaluation of linear motion transitions
ACM Transactions on Graphics (TOG)
Construction and evaluation of a model of natural human motion based on motion diversity
Proceedings of the 3rd ACM/IEEE international conference on Human robot interaction
Phase-based gesture motion parametrization and transitions for conversational agents with MPML3D
Proceedings of the 2nd international conference on INtelligent TEchnologies for interactive enterTAINment
ACM SIGGRAPH 2008 classes
Animation planning for virtual characters cooperation
ACM SIGGRAPH 2008 classes
Graphical Models
Informed Use of Motion Synthesis Methods
Motion in Games
Motion in Games
Exploring Non-verbal Behavior Models for Believable Characters
ICIDS '08 Proceedings of the 1st Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
Living interfaces: the thrifty faucet
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Interactive editing of motion style using drives and correlations
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Modeling spatial and temporal variation in motion data
ACM SIGGRAPH Asia 2009 papers
Refining the execution of abstract actions with learned action models
Journal of Artificial Intelligence Research
Realistic human body movement for emotional expressiveness
ACM SIGGRAPH 2009 Courses
A novel motion blending approach based on fuzzy clustering
PRICAI'06 Proceedings of the 9th Pacific Rim international conference on Artificial intelligence
On natural motion editing by a geometric mean filter
ICCSA'03 Proceedings of the 2003 international conference on Computational science and its applications: PartII
Sampling-based contact-rich motion control
ACM SIGGRAPH 2010 papers
Presenting in style by virtual humans
COST 2102'07 Proceedings of the 2007 COST action 2102 international conference on Verbal and nonverbal communication behaviours
Comparing and evaluating real time character engines for virtual environments
Presence: Teleoperators and Virtual Environments
Modeling style and variation in human motion
Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Creating long gait animation sequences through Reinforcement Learning
Proceedings of the 2011 conference on Neural Nets WIRN10: Proceedings of the 20th Italian Workshop on Neural Nets
Puppet playing: an interactive character animation system with hand motion control
Transactions on computational science XII
Virtual body language: the history and future of avatars: How nonverbal expression is evolving on the internet
Towards bi-directional dancing interaction
ICEC'06 Proceedings of the 5th international conference on Entertainment Computing
Emotional expression in virtual agents through body language
ISVC'05 Proceedings of the First international conference on Advances in Visual Computing
Human motion interpolation using space-time registration
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
INTETAIN'05 Proceedings of the First international conference on Intelligent Technologies for Interactive Entertainment
A quantitative methodology to evaluate motion-based animation techniques
MIG'11 Proceedings of the 4th international conference on Motion in Games
Diverse motion variations for physics-based character animation
Proceedings of the 12th ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Generating Responsive Life-Like Biped Characters
Proceedings of the The third workshop on Procedural Content Generation in Games
Conversational gaze aversion for humanlike robots
Proceedings of the 2014 ACM/IEEE international conference on Human-robot interaction
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Building on principles from our prior work on procedural texture synthesis, we are able to create remarkably lifelike, responsively animated characters in real time. Rhythmic and stochastic noise functions are used to define time varying parameters that drive computer generated puppets. Because we are conveying just the 驴texture驴 of motion, we are able to avoid computation of dynamics and constraint solvers.The subjective impression of dynamics and other subtle influences on motion can be conveyed with great visual realism by properly tuned expressions containing pseudo-random noise functions. For example, we can make a character appear to be dynamically balancing herself, to appear nervous, or to be gesturing in a particular way.Each move has an internal rhythm, and transitions between moves are temporally constrained so that 驴impossible驴 transitions are precluded. For example, if while the character is walking we specify a dance turn, the character will always step into the turn onto the correct weight-bearing foot. An operator can make a character perform a properly connected sequence of actions, while conveying particular moods and attitudes, merely by pushing buttons at a high level.Potential uses of such high level 驴textural驴 approaches to computer graphic simulation include role playing games, simulated conferences, 驴clip animation,驴 graphical front ends for MUDs [15], [6], and synthetic performances.