SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Efficient generation of motion transitions using spacetime constraints
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
On-line locomotion generation based on motion blending
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Introduction to Reinforcement Learning
Introduction to Reinforcement Learning
Real Time Responsive Animation with Personality
IEEE Transactions on Visualization and Computer Graphics
Interpolation Synthesis of Articulated Figure Motion
IEEE Computer Graphics and Applications
Flexible automatic motion blending with registration curves
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Snap-together motion: assembling run-time animations
ACM SIGGRAPH 2003 Papers
The Linear Programming Approach to Approximate Dynamic Programming
Operations Research
Motion modeling for on-line locomotion synthesis
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Motion patches: building blocks for virtual environments annotated with motion data
ACM SIGGRAPH 2006 Papers
Precomputed search trees: planning for interactive goal-driven animation
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Near-optimal character animation with continuous control
ACM SIGGRAPH 2007 papers
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In this paper we present how, using a careful definition of a state function, long animation sequences can be created joining clips from a database. Each next clip is chosen in real-time by a controller optimizing a cost function on the state function; this allows the user interact in real-time with the digital character. We analyze here two possible cost functions, one that is based on the evaluation of the compatibility of the next clip and one based on reinforcement learning in which the global policy of the controller is evaluated.