An Upper Bound on the Loss from Approximate Optimal-Value Functions
Machine Learning
Locally Weighted Learning for Control
Artificial Intelligence Review - Special issue on lazy learning
Dynamic Programming and Optimal Control, Two Volume Set
Dynamic Programming and Optimal Control, Two Volume Set
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive motion generation from examples
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive control of avatars animated with human motion data
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Motion capture assisted animation: texturing and synthesis
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Planning biped locomotion using motion capture data and probabilistic roadmaps
ACM Transactions on Graphics (TOG)
Motion synthesis from annotations
ACM SIGGRAPH 2003 Papers
Snap-together motion: assembling run-time animations
ACM SIGGRAPH 2003 Papers
The linear programming approach to approximate dynamic programming: theory and application
The linear programming approach to approximate dynamic programming: theory and application
Precomputing avatar behavior from human motion data
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Motion modeling for on-line locomotion synthesis
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Analyzing the physical correctness of interpolated human motion
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Motion patches: building blocks for virtual environments annotated with motion data
ACM SIGGRAPH 2006 Papers
Planning Algorithms
Fat graphs: constructing an interactive character with continuous controls
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Precomputed search trees: planning for interactive goal-driven animation
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Responsive characters from motion fragments
ACM SIGGRAPH 2007 papers
Construction and optimal search of interpolated motion graphs
ACM SIGGRAPH 2007 papers
Reinforcement learning: a survey
Journal of Artificial Intelligence Research
Responsive characters from motion fragments
ACM SIGGRAPH 2007 papers
Simulating interactions of avatars in high dimensional state space
Proceedings of the 2008 symposium on Interactive 3D graphics and games
Interactive simulation of stylized human locomotion
ACM SIGGRAPH 2008 papers
Animating responsive characters with dynamic constraints in near-unactuated coordinates
ACM SIGGRAPH Asia 2008 papers
Interaction patches for multi-character animation
ACM SIGGRAPH Asia 2008 papers
Simulating Interactions of Characters
Motion in Games
Motion Modeling: Can We Get Rid of Motion Capture?
Motion in Games
Synchronized multi-character motion editing
ACM SIGGRAPH 2009 papers
Contact-aware nonlinear control of dynamic characters
ACM SIGGRAPH 2009 papers
Linear Bellman combination for control of character animation
ACM SIGGRAPH 2009 papers
Achieving good connectivity in motion graphs
Graphical Models
Automatic construction of a minimum size motion graph
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Experiment-based modeling, simulation and validation of interactions between virtual walkers
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
ACM SIGGRAPH Asia 2009 papers
Robust task-based control policies for physics-based characters
ACM SIGGRAPH Asia 2009 papers
Real-time prosody-driven synthesis of body language
ACM SIGGRAPH Asia 2009 papers
Real-time planning for parameterized human motion
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Achieving good connectivity in motion graphs
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Interactive generation of human animation with deformable motion models
ACM Transactions on Graphics (TOG)
A Velocity-Curvature Space Approach for Walking Motions Analysis
MIG '09 Proceedings of the 2nd International Workshop on Motion in Games
Real-Time Character Control for Wrestling Games
MIG '09 Proceedings of the 2nd International Workshop on Motion in Games
Motion Planning and Synthesis of Human-Like Characters in Constrained Environments
MIG '09 Proceedings of the 2nd International Workshop on Motion in Games
Data Based Steering of Virtual Human Using a Velocity-Space Approach
MIG '09 Proceedings of the 2nd International Workshop on Motion in Games
Transfer of knowledge for a climbing virtual human: a reinforcement learning approach
ICRA'09 Proceedings of the 2009 IEEE international conference on Robotics and Automation
Optimizing walking controllers for uncertain inputs and environments
ACM SIGGRAPH 2010 papers
Learning behavior styles with inverse reinforcement learning
ACM SIGGRAPH 2010 papers
ACM SIGGRAPH 2010 papers
Character animation in two-player adversarial games
ACM Transactions on Graphics (TOG)
Motion fields for interactive character locomotion
ACM SIGGRAPH Asia 2010 papers
Modeling style and variation in human motion
Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Creating long gait animation sequences through Reinforcement Learning
Proceedings of the 2011 conference on Neural Nets WIRN10: Proceedings of the 20th Italian Workshop on Neural Nets
Motion rings for interactive gait synthesis
I3D '11 Symposium on Interactive 3D Graphics and Games
Motion parameterization with inverse blending
MIG'10 Proceedings of the Third international conference on Motion in games
Responsive action generation by physically-based motion retrieval and adaptation
MIG'10 Proceedings of the Third international conference on Motion in games
Social interactive human video synthesis
ACCV'10 Proceedings of the 10th Asian conference on Computer vision - Volume Part I
Space-time planning with parameterized locomotion controllers
ACM Transactions on Graphics (TOG)
Semi-automatic end-user tools for construction of virtual avatar behaviors
Proceedings of the 16th International Conference on 3D Web Technology
Movement classes from human motion data
Transactions on edutainment VI
Rhythmic motion synthesis using motion thread networks
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
ACM Transactions on Applied Perception (TAP)
Feature-Based locomotion with inverse branch kinematics
MIG'11 Proceedings of the 4th international conference on Motion in Games
Planning plausible human animation with environment-aware motion sampling
MIG'11 Proceedings of the 4th international conference on Motion in Games
Energy-Based pose unfolding and interpolation for 3d articulated characters
MIG'11 Proceedings of the 4th international conference on Motion in Games
Generating avoidance motion using motion graph
MIG'11 Proceedings of the 4th international conference on Motion in Games
Real-Time interactive character animation by parallelization of genetic algorithms
MIG'11 Proceedings of the 4th international conference on Motion in Games
Walk this way: a lightweight, data-driven walking synthesis algorithm
MIG'11 Proceedings of the 4th international conference on Motion in Games
Continuous character control with low-dimensional embeddings
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Automating expressive locomotion generation
Transactions on Edutainment VII
Motion graphs++: a compact generative model for semantic motion analysis and synthesis
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Terrain runner: control, parameterization, composition, and planning for highly dynamic motions
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Planning interactive task for intelligent characters
Computer Animation and Virtual Worlds
Learning motion controllers with adaptive depth perception
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
Physically plausible simulation for character animation
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
Learning motion controllers with adaptive depth perception
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Physically plausible simulation for character animation
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Interactive partner control in close interactions for real-time applications
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Generating Responsive Life-Like Biped Characters
Proceedings of the The third workshop on Procedural Content Generation in Games
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We present a new approach to realtime character animation with interactive control. Given a corpus of motion capture data and a desired task, we automatically compute near-optimal controllers using a low-dimensional basis representation. We show that these controllers produce motion that fluidly responds to several dimensions of user control and environmental constraints in realtime. Our results indicate that very few basis functions are required to create high-fidelity character controllers which permit complex user navigation and obstacle-avoidance tasks.