SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Adapting simulated behaviors for new characters
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Motion capture-driven simulations that hit and react
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Spacetime Sweeping: An Interactive Dynamic Constraints Solver
CA '02 Proceedings of the Computer Animation
Physical Touch-Up of Human Motions
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
3D motion retrieval with motion index tree
Computer Vision and Image Understanding - Special isssue on video retrieval and summarization
Synthesizing physically realistic human motion in low-dimensional, behavior-specific spaces
ACM SIGGRAPH 2004 Papers
A physically-based motion retargeting filter
ACM Transactions on Graphics (TOG)
Efficient content-based retrieval of motion capture data
ACM SIGGRAPH 2005 Papers
Performance animation from low-dimensional control signals
ACM SIGGRAPH 2005 Papers
Dynamic response for motion capture animation
ACM SIGGRAPH 2005 Papers
Active learning for real-time motion controllers
ACM SIGGRAPH 2007 papers
Near-optimal character animation with continuous control
ACM SIGGRAPH 2007 papers
SIMBICON: simple biped locomotion control
ACM SIGGRAPH 2007 papers
Simulating biped behaviors from human motion data
ACM SIGGRAPH 2007 papers
Indexing large human-motion databases
VLDB '04 Proceedings of the Thirtieth international conference on Very large data bases - Volume 30
Accelerometer-based user interfaces for the control of a physically simulated character
ACM SIGGRAPH Asia 2008 papers
Optimization-based interactive motion synthesis
ACM Transactions on Graphics (TOG)
Performance-based control interface for character animation
ACM SIGGRAPH 2009 papers
Performance-driven motion choreographing with accelerometers
Computer Animation and Virtual Worlds - CASA' 2009 Special Issue
Action capture with accelerometers
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
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Responsive motion generation of avatars who have physical interactions with their environment is a key issue in VR and video games. We present a performance-driven avatar control interface with physically-based motion retrieval. When the interaction between the user-controlled avatar and its environment is going to happen, the avatar has to select the motion clip that satisfies both kinematic and dynamic constraints. A two-steps process is proposed. Firstly, it selects a set of candidate motions according to the performance of the user. Secondly, these candidate motions are further ranked according to their capability to satisfy dynamic constraints such as balance and comfort. The motion associated with the highest score is finally adapted in order to accurately satisfy the kinematic constraints imposed by the virtual world. The experimental results show that it can efficiently control the avatar with an intuitive performance-based interface based on few motion sensors.